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Define CharacterStyle#getFontStyle()
And use it in PointText.
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2 changed files with 7 additions and 3 deletions
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@ -43,7 +43,7 @@ var CharacterStyle = this.CharacterStyle = PathStyle.extend(/** @lends Character
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font: 'sans-serif'
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}),
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_owner: TextItem,
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_style: 'style',
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_style: 'style'
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/**
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* CharacterStyle objects don't need to be created directly. Just pass an
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@ -74,5 +74,9 @@ var CharacterStyle = this.CharacterStyle = PathStyle.extend(/** @lends Character
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// Override leading to return fontSize * 1.2 by default, when undefined
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var leading = this.base();
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return leading != null ? leading : this.getFontSize() * 1.2;
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},
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getFontStyle: function() {
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return this._fontSize + 'px ' + this._font;
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}
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});
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@ -72,7 +72,7 @@ var PointText = this.PointText = TextItem.extend(/** @lends PointText# */{
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if (!this._content)
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return;
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this._setStyles(ctx);
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ctx.font = this.getFontSize() + 'px ' + this.getFont();
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ctx.font = style.getFontStyle();
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ctx.textAlign = this.getJustification();
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var leading = this.getLeading();
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for (var i = 0, l = this._lines.length; i < l; i++) {
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@ -97,7 +97,7 @@ var PointText = this.PointText = TextItem.extend(/** @lends PointText# */{
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x = 0;
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// Measure the real width of the text. Unfortunately, there is no
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// sane way to measure text height with canvas
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context.font = this.getFontSize() + 'px ' + this.getFont();
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context.font = this._style.getFontStyle();
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var width = 0;
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for (var i = 0, l = this._lines.length; i < l; i++)
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width = Math.max(width, context.measureText(
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