mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-22 07:19:57 -05:00
Remove sameDir parameter from isCollinear() agian.
It's not in use anywhere now.
This commit is contained in:
parent
5b98fea3fc
commit
df580425f4
3 changed files with 9 additions and 13 deletions
|
@ -113,9 +113,8 @@ var Line = Base.extend(/** @lends Line# */{
|
||||||
point.x, point.y, true));
|
point.x, point.y, true));
|
||||||
},
|
},
|
||||||
|
|
||||||
isCollinear: function(line, sameDir) {
|
isCollinear: function(line) {
|
||||||
return Point.isCollinear(this._vx, this._vy, line._vx, line._vy,
|
return Point.isCollinear(this._vx, this._vy, line._vx, line._vy);
|
||||||
sameDir);
|
|
||||||
},
|
},
|
||||||
|
|
||||||
isOrthogonal: function(line) {
|
isOrthogonal: function(line) {
|
||||||
|
|
|
@ -704,9 +704,8 @@ var Point = Base.extend(/** @lends Point# */{
|
||||||
* @return {Boolean} {@true it is collinear}
|
* @return {Boolean} {@true it is collinear}
|
||||||
*/
|
*/
|
||||||
isCollinear: function(/* point */) {
|
isCollinear: function(/* point */) {
|
||||||
var point = Point.read(arguments),
|
var point = Point.read(arguments);
|
||||||
sameDir = Base.read(arguments);
|
return Point.isCollinear(this.x, this.y, point.x, point.y);
|
||||||
return Point.isCollinear(this.x, this.y, point.x, point.y, sameDir);
|
|
||||||
},
|
},
|
||||||
|
|
||||||
// TODO: Remove version with typo after a while (deprecated June 2015)
|
// TODO: Remove version with typo after a while (deprecated June 2015)
|
||||||
|
@ -918,16 +917,14 @@ var Point = Base.extend(/** @lends Point# */{
|
||||||
return new Point(Math.random(), Math.random());
|
return new Point(Math.random(), Math.random());
|
||||||
},
|
},
|
||||||
|
|
||||||
isCollinear: function(x1, y1, x2, y2, sameDir) {
|
isCollinear: function(x1, y1, x2, y2) {
|
||||||
// NOTE: We use normalized vectors so that the epsilon comparison is
|
// NOTE: We use normalized vectors so that the epsilon comparison is
|
||||||
// reliable. We could instead scale the epsilon based on the vector
|
// reliable. We could instead scale the epsilon based on the vector
|
||||||
// length. But instead of normalizing the vectors before calculating
|
// length. But instead of normalizing the vectors before calculating
|
||||||
// the cross product, we can scale the epsilon accordingly.
|
// the cross product, we can scale the epsilon accordingly.
|
||||||
var d2 = x2 * x2 + y2 * y2;
|
|
||||||
return Math.abs(x1 * y2 - y1 * x2)
|
return Math.abs(x1 * y2 - y1 * x2)
|
||||||
<= Math.sqrt((x1 * x1 + y1 * y1) * d2)
|
<= Math.sqrt((x1 * x1 + y1 * y1) * (x2 * x2 + y2 * y2))
|
||||||
* /*#=*/Numerical.TRIGONOMETRIC_EPSILON
|
* /*#=*/Numerical.TRIGONOMETRIC_EPSILON;
|
||||||
&& (!sameDir || (x1 * x2 + y1 * y2) / d2 >= 0);
|
|
||||||
},
|
},
|
||||||
|
|
||||||
isOrthogonal: function(x1, y1, x2, y2) {
|
isOrthogonal: function(x1, y1, x2, y2) {
|
||||||
|
|
|
@ -949,9 +949,9 @@ statics: {
|
||||||
* @param {Curve} curve the other curve to check against
|
* @param {Curve} curve the other curve to check against
|
||||||
* @return {Boolean} {@true if the two lines are collinear}
|
* @return {Boolean} {@true if the two lines are collinear}
|
||||||
*/
|
*/
|
||||||
isCollinear: function(curve, sameDir) {
|
isCollinear: function(curve) {
|
||||||
return curve && this.isStraight() && curve.isStraight()
|
return curve && this.isStraight() && curve.isStraight()
|
||||||
&& this.getLine().isCollinear(curve.getLine(), sameDir);
|
&& this.getLine().isCollinear(curve.getLine());
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in a new issue