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Fix Raster#clear() to propagate content change
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1 changed files with 5 additions and 5 deletions
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@ -33,7 +33,7 @@ var Raster = Item.extend(/** @lends Raster# */{
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_prioritize: ['crossOrigin'],
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_smoothing: true,
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// Enforce creation of beans, as bean getters have hidden parameters.
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// See #getContext(modify) below.
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// See #getContext(_change) below.
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beans: true,
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// TODO: Implement type, width, height.
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@ -354,13 +354,13 @@ var Raster = Item.extend(/** @lends Raster# */{
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* @bean
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* @type CanvasRenderingContext2D
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*/
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getContext: function(modify) {
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getContext: function(_change) {
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if (!this._context)
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this._context = this.getCanvas().getContext('2d');
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// Support a hidden parameter that indicates if the context will be used
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// to modify the Raster object. We can notify such changes ahead since
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// to change the Raster object. We can notify such changes ahead since
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// they are only used afterwards for redrawing.
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if (modify) {
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if (_change) {
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// Also set _image to null since the Raster stops representing it.
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// NOTE: This should theoretically be in our own _changed() handler
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// for ChangeFlag.PIXELS, but since it's only happening in one place
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@ -685,7 +685,7 @@ var Raster = Item.extend(/** @lends Raster# */{
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*/
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clear: function() {
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var size = this._size;
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this.getContext().clearRect(0, 0, size.width + 1, size.height + 1);
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this.getContext(true).clearRect(0, 0, size.width + 1, size.height + 1);
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},
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// DOCS: document Raster#createImageData
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