Add FutureSplash example.

This commit is contained in:
Jonathan Puckey 2011-06-30 13:55:35 +02:00
parent 5982196c66
commit d8f54b1c9b

View file

@ -0,0 +1,143 @@
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Example</title>
<link rel="stylesheet" href="../css/style.css">
<script type="text/javascript" src="../../dist/paper.js"></script>
<script type="text/paperscript" canvas="canvas">
// Code ported to Paper.js from http://the389.com/9/1/
// with permission.
var values = {
friction: 0.8,
timeStep: 0.01,
amount: 15,
mass: 2,
count: 0
};
values.invMass = 1 / values.mass;
var path;
var size = view.size * [1.2, 1];
var Spring = Base.extend({
initialize: function(a, b, param) {
if (!param)
param = {};
this.a = a;
this.b = b;
this.restLength = param.restLength || 80;
this.strength = param.strength ? param.strength : 0.55;
this.mamb = values.invMass * values.invMass;
},
update: function() {
var delta = this.b - this.a;
var dist = delta.length;
var normDistStrength = (dist - this.restLength) /
(dist * (this.mamb)) * this.strength;
delta.y *= (normDistStrength * values.invMass) / 5;
if (!this.a.fixed)
this.a.y += delta.y;
if (!this.b.fixed)
this.b.y -= delta.y;
}
});
onResize();
function onResize() {
values.count = 0;
if (path) {
path.remove();
}
size = view.bounds.size * [2, 1];
path = createPath(0.1);
}
function createPath(strength) {
var path = new Path();
path.data = {};
path.data.springs = [];
path.fillColor = 'black';
segments = path.segments;
var previous;
for (var i = 0; i <= values.amount; i++) {
var segment = path.add(new Point(i / values.amount, 0.5) * size);
var point = segment.point;
point.px = point.x;
point.py = point.y;
point.fixed = i === 0 || i == values.amount;
if (previous) {
var spring = new Spring(previous, point, {
strength: strength
});
path.data.springs.push(spring);
}
previous = point;
}
path.position.x -= size.width / 4;
return path;
}
function onMouseMove(event) {
var segments = path.segments;
var index = Math.floor((event.point.x + size.width / 4)
* segments.length / size.width);
var y = event.point.y;
var range = size.height / 4;
var segment = segments[index];
var point = segment.point;
var prev, next;
if (segment.previous)
prev = segment.previous.point;
if (segment.next)
next = segment.next.point;
if (!point.fixed && y + range > point.y && y - range < point.y) {
point.y += (y - point.y) / 6;
if (prev && !prev.fixed) prev.y += (y - prev.y) / 12;
if (next && !next.fixed) next.y += (y - next.y) / 12;
}
}
function onFrame(event) {
if (values.count != 0) {
path.firstSegment.remove();
path.lastSegment.remove();
}
updateWave(path);
values.count++;
}
function updateWave(path) {
var segments = path.segments;
var force = 1 - values.friction * values.timeStep * values.timeStep;
for (var i = 0, l = segments.length; i < l; i++) {
var point = segments[i].point;
var ty = point.y;
var dy = (point.y - point.py) * force;
point.y += dy;
point.py = ty;
point.y = Math.max(0, point.y);
}
for (var j = 0, l = path.data.springs.length; j < l; j++) {
path.data.springs[j].update(true);
}
path.smooth();
path.insert(0, new Point(0, size.height));
path.add(new Point(size));
}
function onKeyDown(event) {
if (event.key == 'space')
path.fullySelected = !path.fullySelected;
}
</script>
</head>
<body>
<canvas id="canvas" resize></canvas>
</body>
</html>