Use faster Array construction.

This commit is contained in:
Jürg Lehni 2013-04-09 07:55:09 -07:00
parent 49cf3201f8
commit d3bb68d0e0
3 changed files with 3 additions and 3 deletions

View file

@ -84,7 +84,7 @@ var Color = this.Color = Base.extend(new function() {
function hexToRgb(string) {
var hex = string.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/);
if (hex.length >= 4) {
var components = new Array(3);
var components = [0, 0, 0];
for (var i = 0; i < 3; i++) {
var value = hex[i + 1];
components[i] = parseInt(value.length == 1

View file

@ -444,7 +444,7 @@ var Raster = this.Raster = PlacedItem.extend(/** @lends Raster# */{
getPixel: function(point) {
point = Point.read(arguments);
var pixels = this.getContext().getImageData(point.x, point.y, 1, 1).data,
components = new Array(4);
components = [0, 0, 0, 0];
for (var i = 0; i < 4; i++)
components[i] = pixels[i] / 255;
return Color.create('rgb', components);

View file

@ -580,7 +580,7 @@ statics: {
getBounds: function(v) {
var min = v.slice(0, 2), // Start with values of point1
max = min.slice(), // clone
roots = new Array(2);
roots = [0, 0];
for (var i = 0; i < 2; i++)
Curve._addBounds(v[i], v[i + 2], v[i + 4], v[i + 6],
i, 0, min, max, roots);