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Improve data-structure for monotonic curves.
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4973ea9845
commit
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1 changed files with 34 additions and 30 deletions
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@ -270,10 +270,10 @@ PathItem.inject(new function() {
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// Find the closest top and bottom intercepts for the same vertical
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// line.
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for (var i = 0, l = curves.length; i < l; i++) {
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v = curves[i];
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if (Curve.solveCubic(v, 0, x, roots, 0, 1) > 0) {
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var values = curves[i].values;
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if (Curve.solveCubic(values, 0, x, roots, 0, 1) > 0) {
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for (var j = roots.length - 1; j >= 0; j--) {
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var y0 = Curve.evaluate(v, roots[j], 0).y;
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var y0 = Curve.evaluate(values, roots[j], 0).y;
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if (y0 < yBefore && y0 > yTop) {
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yTop = y0;
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} else if (y0 > yAfter && y0 < yBottom) {
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@ -296,25 +296,25 @@ PathItem.inject(new function() {
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// Find the winding number for right side of the curve, inclusive of
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// the curve itself, while tracing along its +-x direction.
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for (var i = 0, l = curves.length; i < l; i++) {
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var v = curves[i];
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if (Curve.solveCubic(v, 1, y, roots, 0, 1 - TOLERANCE) === 1) {
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var curve = curves[i],
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values = curve.values;
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if (Curve.solveCubic(values, 1, y, roots, 0, 1 - TOLERANCE)
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=== 1) {
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var t = roots[0],
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x0 = Curve.evaluate(v, t, 0).x,
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slope = Curve.evaluate(v, t, 1).y;
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x0 = Curve.evaluate(values, t, 0).x,
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slope = Curve.evaluate(values, t, 1).y;
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// Take care of cases where the curve and the preceeding
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// curve merely touches the ray towards +-x direction, but
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// proceeds to the same side of the ray. This essentially is
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// not a crossing.
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// NOTE: The previous curve is stored at v[9], see
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// Path#_getMonoCurves() for details.
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if (abs(slope) < TOLERANCE && !Curve.isLinear(v)
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|| t < TOLERANCE
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&& slope * Curve.evaluate(v[9], t, 1).y < 0) {
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if (abs(slope) < TOLERANCE && !Curve.isLinear(values)
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|| t < TOLERANCE && slope * Curve.evaluate(
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curve.previous.values, t, 1).y < 0) {
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// TODO: Handle stationary points here!
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} else if (x0 <= xBefore) {
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windLeft += v[8];
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windLeft += curve.winding;
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} else if (x0 >= xAfter) {
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windRight += v[8];
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windRight += curve.winding;
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}
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}
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}
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@ -528,20 +528,22 @@ Path.inject(/** @lends Path# */{
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// Insert curve values into a cached array
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function insertCurve(v) {
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var y0 = v[1],
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y1 = v[7];
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// Add the winding direction to the end of the curve values.
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v[8] = y0 === y1
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? 0 // Horizontal
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: y0 > y1
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? -1 // Decreasing
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: 1; // Increasing
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// Add a reference to neighboring curves
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if (prevCurve) {
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v[9] = prevCurve;
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prevCurve[10] = v;
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}
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monoCurves.push(v);
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prevCurve = v;
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y1 = v[7],
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curve = {
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values: v,
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winding: y0 === y1
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? 0 // Horizontal
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: y0 > y1
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? -1 // Decreasing
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: 1, // Increasing
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// Add a reference to neighboring curves.
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previous: prevCurve,
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next: null // Always set it for hidden class optimization.
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};
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if (prevCurve)
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prevCurve.next = curve;
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monoCurves.push(curve);
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prevCurve = curve;
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}
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// Handle bezier curves. We need to chop them into smaller curves with
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@ -608,8 +610,10 @@ Path.inject(/** @lends Path# */{
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handleCurve([p1x, p1y, p1x, p1y, p2x, p2y, p2x, p2y]);
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}
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// Link first and last curves
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monoCurves[0][9] = prevCurve = monoCurves[monoCurves.length - 1];
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prevCurve[10] = monoCurves[0];
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var first = monoCurves[0],
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last = monoCurves[monoCurves.length - 1];
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first.previous = last;
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last.next = first;
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}
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return monoCurves;
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}
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