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Rename Matrix#setIdentity() to #reset() and document it.
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2 changed files with 7 additions and 3 deletions
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@ -64,7 +64,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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ok = false;
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ok = false;
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}
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}
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} else if (count == 0) {
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} else if (count == 0) {
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this.setIdentity();
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this.reset();
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} else {
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} else {
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ok = false;
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ok = false;
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}
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}
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@ -105,7 +105,11 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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return this;
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return this;
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},
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},
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setIdentity: function() {
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/**
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* "Resets" the matrix by setting its values to the ones of the identity
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* matrix that results in no transformation.
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*/
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reset: function() {
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this._a = this._d = 1;
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this._a = this._d = 1;
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this._c = this._b = this._tx = this._ty = 0;
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this._c = this._b = this._tx = this._ty = 0;
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return this;
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return this;
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@ -1944,7 +1944,7 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
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// storing the actual location / transformation state.
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// storing the actual location / transformation state.
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if ((this.applyMatrix || arguments[1])
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if ((this.applyMatrix || arguments[1])
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&& this._applyMatrix(this._matrix))
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&& this._applyMatrix(this._matrix))
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this._matrix.setIdentity();
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this._matrix.reset();
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// We always need to call _changed since we're caching bounds on all
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// We always need to call _changed since we're caching bounds on all
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// items, including Group.
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// items, including Group.
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this._changed(/*#=*/ Change.GEOMETRY);
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this._changed(/*#=*/ Change.GEOMETRY);
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