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Add failing tests.
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@ -410,4 +410,52 @@ test('hitting guides', function() {
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}
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});
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test('hitting raster items', function() {
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// Create a path, rasterize it and then remove the path:
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var path = new Path.Rectangle(new Point(), new Size(320, 240));
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path.fillColor = 'red';
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var raster = path.rasterize();
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var hitResult = paper.project.hitTest(new Point(160, 120));
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equals(function() {
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return hitResult && hitResult.item == raster;
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}, true, 'Hit raster item before moving');
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// Move the raster:
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raster.translate(100, 100);
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var hitResult = paper.project.hitTest(new Point(160, 120));
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equals(function() {
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return hitResult && hitResult.item == raster;
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}, true, 'Hit raster item after moving');
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});
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test('hitting path with a text item in the project', function() {
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var path = new Path.Rectangle(new Point(50, 50), new Point(100, 100));
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path.fillColor = 'blue';
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var hitResult = paper.project.hitTest(new Point(75, 75));
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equals(function() {
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return hitResult && hitResult.item == path;
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}, true, 'Hit path item before adding text item');
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var text1 = new PointText(30, 30);
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text1.content = "Text 1";
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var hitResult = paper.project.hitTest(new Point(75, 75));
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equals(function() {
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return !!hitResult;
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}, true, 'A hitresult should be returned.');
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equals(function() {
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return !!hitResult && hitResult.item == path;
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}, true, 'We should have hit the path');
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});
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// TODO: project.hitTest(point, {type: AnItemType});
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