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https://github.com/scratchfoundation/paper.js.git
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Boolean: Return the full winding object from _getWinding() and use it to improve PathItem#contains() with even-odd full-rule.
Also store the full winding object on the processed segments, to have more information available in boolean operations.
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23f3097f84
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3 changed files with 27 additions and 19 deletions
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@ -176,7 +176,7 @@ PathItem.inject(new function() {
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path._overlapsOnly = false;
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// This is no overlap. If it is valid, take note that this
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// path contains valid intersections other than overlaps.
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if (operator[segment._winding])
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if (operator[segment._winding.winding])
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path._validOverlapsOnly = false;
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}
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}
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@ -378,7 +378,8 @@ PathItem.inject(new function() {
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pathWindingL = 0,
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pathWindingR = 0,
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onPathWinding = 0,
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isOnPath = false,
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onPathCount = 0,
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onPath = false,
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vPrev,
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vClose;
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@ -402,7 +403,7 @@ PathItem.inject(new function() {
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// +----+ |
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// +-----+
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if (a1 < paR && a3 > paL || a3 < paR && a1 > paL) {
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isOnPath = true;
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onPath = true;
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}
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// If curve does not change in ordinate direction, windings will
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// be added by adjacent curves.
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@ -426,7 +427,7 @@ PathItem.inject(new function() {
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} else if (a > paR) {
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pathWindingR += winding;
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} else {
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isOnPath = true;
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onPath = true;
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pathWindingL += winding;
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pathWindingR += winding;
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}
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@ -442,7 +443,7 @@ PathItem.inject(new function() {
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} else if (a3Prev < paL && a > paL || a3Prev > paR && a < paR) {
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// Point is on a horizontal curve between the previous non-
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// horizontal and the current curve.
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isOnPath = true;
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onPath = true;
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if (a3Prev < paL) {
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// left winding was added before, now add right winding.
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pathWindingR += winding;
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@ -528,7 +529,7 @@ PathItem.inject(new function() {
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handleCurve(vClose);
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vClose = null;
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}
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if (!pathWindingL && !pathWindingR && isOnPath) {
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if (!pathWindingL && !pathWindingR && onPath) {
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// If the point is on the path and the windings canceled
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// each other, we treat the point as if it was inside the
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// path. A point inside a path has a winding of [+1,-1]
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@ -544,7 +545,9 @@ PathItem.inject(new function() {
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windingR += pathWindingR;
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pathWindingL = pathWindingR = 0;
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}
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isOnPath = false;
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if (onPath)
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onPathCount++;
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onPath = false;
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}
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}
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if (!windingL && !windingR) {
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@ -558,7 +561,10 @@ PathItem.inject(new function() {
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// contribution of 2 is not part of the result unless it's the contour:
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return {
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winding: max(windingL, windingR),
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contour: !windingL ^ !windingR
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windingL: windingL,
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windingR: windingR,
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onContour: !windingL ^ !windingR,
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onPathCount: onPathCount
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};
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}
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@ -600,8 +606,8 @@ PathItem.inject(new function() {
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// contributing to the second operand and is outside the
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// first operand.
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winding = !(operator.subtract && path2 && (
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path === path1 && path2._getWinding(pt, dir) ||
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path === path2 && !path1._getWinding(pt, dir)))
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path === path1 && path2._getWinding(pt, dir).winding ||
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path === path2 && !path1._getWinding(pt, dir).winding))
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? getWinding(pt, curves, dir)
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: { winding: 0 };
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break;
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@ -610,9 +616,7 @@ PathItem.inject(new function() {
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}
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// Now assign the winding to the entire curve chain.
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for (var j = chain.length - 1; j >= 0; j--) {
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var seg = chain[j].segment;
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seg._winding = winding.winding;
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seg._contour = winding.contour;
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chain[j].segment._winding = winding;
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}
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}
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@ -637,9 +641,10 @@ PathItem.inject(new function() {
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// also part of the contour of the result. Such segments are not
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// chosen as the start of new paths and are not always counted as a
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// valid next step, as controlled by the excludeContour parameter.
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var winding;
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return !!(seg && !seg._visited && (!operator
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|| operator[seg._winding]
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|| !excludeContour && operator.unite && seg._contour));
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|| operator[(winding = seg._winding).winding]
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|| !excludeContour && operator.unite && winding.onContour));
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}
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function isStart(seg) {
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@ -849,7 +854,7 @@ PathItem.inject(new function() {
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* @return {Number} the winding number
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*/
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_getWinding: function(point, dir) {
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return getWinding(point, this.getCurves(), dir).winding;
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return getWinding(point, this.getCurves(), dir);
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},
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/**
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@ -265,8 +265,11 @@ var PathItem = Item.extend(/** @lends PathItem# */{
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// for a quick check before calculating the actual winding.
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var winding = point.isInside(
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this.getBounds({ internal: true, handle: true }))
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&& this._getWinding(point);
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return !!(this.getFillRule() === 'evenodd' ? winding & 1 : winding);
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? this._getWinding(point)
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: {};
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return !!(this.getFillRule() === 'evenodd'
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? winding.windingL & 1 || winding.windingR & 1
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: winding.winding);
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/*#*/ } // !__options.nativeContains && __options.booleanOperations
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},
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@ -135,7 +135,7 @@ test('CompoundPath#contains() (donut)', function() {
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}
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path.fillRule = 'evenodd';
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// testDonut(path, '\'evenodd\'');
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testDonut(path, '\'evenodd\'');
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path.reorient();
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testDonut(path, '\'evenodd\' + reorient()');
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path.fillRule = 'nonzero';
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