Use same naming for prev* variables as elsewhere in boolean code.

This commit is contained in:
Jürg Lehni 2016-07-13 10:05:39 +02:00
parent 46ea9da423
commit cad2858070

View file

@ -300,22 +300,22 @@ PathItem.inject(new function() {
* The curve does not have to be a monotone curve.
*
* @param v the values of the curve
* @param vPrev the values of the previous curve
* @param prevV the values of the previous curve
* @param px x coordinate of the point to be examined
* @param py y coordinate of the point to be examined
* @param windings an array of length 2. Index 0 is the windings to the
* left, index 1 to the right.
* @param windings an array of length 2, windings[0] contains the winding
* number to the left, windings[1] to the right
* @param isOnCurve
* @param coord The coordinate direction of the cast ray (0 = x, 1 = y)
* @param coord the coordinate direction of the cast ray (0 = x, 1 = y)
*/
function addWinding(v, vPrev, px, py, windings, isOnCurve, coord) {
function addWinding(v, prevV, px, py, windings, isOnCurve, coord) {
var epsilon = /*#=*/Numerical.WINDING_EPSILON,
pa = coord ? py : px, // point's abscissa
po = coord ? px : py, // point's ordinate
vo0 = v[1 - coord],
vo3 = v[7 - coord];
if ((vo0 > po && vo3 > po) ||
(vo0 < po && vo3 < po)) {
if (vo0 > po && vo3 > po ||
vo0 < po && vo3 < po) {
// If curve is outside the ordinates' range, no intersection with
// the ray is possible.
return v;
@ -332,12 +332,13 @@ PathItem.inject(new function() {
// +-----+
// ----+ |
// +-----+
if ( va1 <= aAfter && va3 >= aBefore ||
va3 <= aAfter && va1 >= aBefore)
if (va1 <= aAfter && va3 >= aBefore ||
va3 <= aAfter && va1 >= aBefore) {
isOnCurve[0] = true;
}
// If curve does not change in ordinate direction, windings will be
// added by adjacent curves.
return vPrev;
return prevV;
}
var roots = [],
a = po === vo0 ? va0
@ -347,12 +348,12 @@ PathItem.inject(new function() {
( va0 > aAfter && va1 > aAfter &&
va2 > aAfter && va3 > aAfter)
? (va0 + va3) / 2
: Curve.solveCubic(v, coord ? 0 : 1, po, roots, 0, 1) === 1
? Curve.getPoint(v, roots[0])[coord ? 'y' : 'x']
: (va0 + va3) / 2;
: Curve.solveCubic(v, coord ? 0 : 1, po, roots, 0, 1) === 1
? Curve.getPoint(v, roots[0])[coord ? 'y' : 'x']
: (va0 + va3) / 2;
var winding = vo0 > vo3 ? 1 : -1,
prevWinding = vPrev[1 - coord] > vPrev[7 - coord] ? 1 : -1,
prevAEnd = vPrev[6 + coord];
prevWinding = prevV[1 - coord] > prevV[7 - coord] ? 1 : -1,
prevAEnd = prevV[6 + coord];
if (po !== vo0) {
// Standard case, curve is crossed by not at it's start point
if (a < aBefore) {
@ -373,8 +374,8 @@ PathItem.inject(new function() {
if (prevAEnd >= aBefore) {
windings[1] += winding;
}
} else if ((prevAEnd < aBefore && a >= aBefore)
|| (prevAEnd > aAfter && a <= aAfter)) {
} else if (prevAEnd < aBefore && a >= aBefore
|| prevAEnd > aAfter && a <= aAfter) {
// Point is on a horizontal curve between previous non-horizontal
// and current curve
isOnCurve[0] = true;
@ -396,7 +397,7 @@ PathItem.inject(new function() {
pathWindings = [0, 0],
onPathWinding = 0,
isOnPath = [false],
vPrev,
prevV,
coord = horizontal ? 1 : 0,
po = horizontal ? point.x : point.y,
pa = horizontal ? point.y : point.x,
@ -407,20 +408,21 @@ PathItem.inject(new function() {
var path = curve.getPath();
if (i === 0 || curves[i - 1].getPath() !== path) {
// On new path, determine values of last non-horizontal curve.
vPrev = null;
prevV = null;
var curvePrev = curve.getPrevious();
while (!vPrev && curvePrev && curvePrev != curve) {
while (!prevV && curvePrev && curvePrev != curve) {
var v2 = curvePrev.getValues();
if (v2[1 - coord] != v2[7 - coord]) {
vPrev = v2;
prevV = v2;
}
curvePrev = curvePrev.getPrevious();
}
if (!vPrev) {
vPrev = curve.getValues();
if (!prevV) {
prevV = curve.getValues();
}
}
var v = curve.getValues(),
// Get the other coordinate values (x -> y, y -> x):
vo0 = v[1 - coord],
vo1 = v[3 - coord],
vo2 = v[5 - coord],
@ -438,10 +440,9 @@ PathItem.inject(new function() {
va2 < aBefore && va3 < aBefore) ||
( va0 > aAfter && va1 > aAfter &&
va2 > aAfter && va3 > aAfter)
? [v]
: Curve.getMonoCurves(v, coord);
? [v] : Curve.getMonoCurves(v, coord);
for (var j = 0; j < monoCurves.length; j++) {
vPrev = addWinding(monoCurves[j], vPrev, point.x, point.y,
prevV = addWinding(monoCurves[j], prevV, point.x, point.y,
pathWindings, isOnPath, coord);
}
}
@ -987,7 +988,7 @@ Path.inject(/** @lends Path# */{
intercepts = [],
monoCurves = [],
roots = [],
windingPrev = 0;
prevWinding = 0;
// Get values for all y-monotone curves that intersect the ray at y.
for (var i = 0, l = curves.length; i < l; i++) {
var v = curves[i].getValues();
@ -999,8 +1000,8 @@ Path.inject(/** @lends Path# */{
if (y >= v[1] && y <= v[7] || y >= v[7] && y <= v[1]) {
var winding = v[1] > v[7] ? 1 : v[1] < v[7] ? -1 : 0;
if (winding) {
monoCurves.push({values: v, winding: winding});
windingPrev = winding;
monoCurves.push({ values: v, winding: winding });
prevWinding = winding;
}
}
}
@ -1017,9 +1018,9 @@ Path.inject(/** @lends Path# */{
: Curve.solveCubic(v, 1, y, roots, 0, 1) === 1
? Curve.getPoint(v, roots[0]).x
: (v[0] + v[6]) / 2;
// if (y != v[1] || winding != windingPrev)
// if (y != v[1] || winding != prevWinding)
intercepts.push(x);
windingPrev = winding;
prevWinding = winding;
}
intercepts.sort(function(a, b) {
return a - b;