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Add comment about necessity to write more comments (nudge nudge, wink wink).
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@ -190,6 +190,8 @@ Raster = Item.extend({
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BlendMode.process(ctx, this, param);
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BlendMode.process(ctx, this, param);
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} else {
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} else {
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ctx.save();
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ctx.save();
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// TODO: Documment what ignoreBlendMode is really doing, and why
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// this is necessary?
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if(param.ignoreBlendMode !== true)
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if(param.ignoreBlendMode !== true)
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this.matrix.applyToContext(ctx);
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this.matrix.applyToContext(ctx);
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ctx.drawImage(this._canvas || this._image,
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ctx.drawImage(this._canvas || this._image,
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