mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-01 02:38:43 -05:00
Improve documentation for event handlers on View and Item.
This commit is contained in:
parent
52017340d2
commit
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2 changed files with 156 additions and 11 deletions
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@ -3387,7 +3387,11 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* @option event.delta {Number} the time passed in seconds since the last
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* frame event
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*
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* @name Item#onFrame
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* @property
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* @type Function
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* @see View#onFrame
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*
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* @example {@paperscript}
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* // Creating an animation:
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*
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@ -3400,20 +3404,20 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* // Every frame, rotate the path by 3 degrees:
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* this.rotate(3);
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* }
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*
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* @name Item#onFrame
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* @property
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* @type Function
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*/
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/**
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* The function to be called when the mouse button is pushed down on the
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* item. The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onMouseDown
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* @property
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* @type Function
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* @see View#onMouseDown
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*
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* @example {@paperscript}
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* // Press the mouse button down on the circle shaped path, to make it red:
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@ -3456,10 +3460,14 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* The function to be called when the mouse position changes while the mouse
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* is being dragged over the item. The function receives a {@link
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* MouseEvent} object which contains information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onMouseDrag
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* @property
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* @type Function
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* @see View#onMouseDrag
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*
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* @example {@paperscript height=240}
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* // Press and drag the mouse on the blue circle to move it:
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@ -3481,10 +3489,14 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* The function to be called when the mouse button is released over the item.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onMouseUp
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* @property
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* @type Function
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* @see View#onMouseUp
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*
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* @example {@paperscript}
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* // Release the mouse button over the circle shaped path, to make it red:
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@ -3507,10 +3519,14 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* The function to be called when the mouse clicks on the item. The function
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* receives a {@link MouseEvent} object which contains information about the
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* mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onClick
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* @property
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* @type Function
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* @see View#onClick
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*
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* @example {@paperscript}
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* // Click on the circle shaped path, to make it red:
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@ -3553,10 +3569,14 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* The function to be called when the mouse double clicks on the item. The
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* function receives a {@link MouseEvent} object which contains information
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* about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onDoubleClick
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* @property
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* @type Function
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* @see View#onDoubleClick
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*
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* @example {@paperscript}
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* // Double click on the circle shaped path, to make it red:
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@ -3596,13 +3616,17 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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*/
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/**
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* The function to be called repeatedly when the mouse moves on top of the
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* item. The function receives a {@link MouseEvent} object which contains
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* The function to be called repeatedly while the mouse moves over the item.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onMouseMove
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* @property
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* @type Function
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* @see View#onMouseMove
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*
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* @example {@paperscript}
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* // Move over the circle shaped path, to change its opacity:
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@ -3626,10 +3650,14 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* function will only be called again, once the mouse moved outside of the
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* item first. The function receives a {@link MouseEvent} object which
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* contains information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onMouseEnter
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* @property
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* @type Function
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* @see View#onMouseEnter
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*
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* @example {@paperscript}
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* // When you move the mouse over the item, its fill color is set to red.
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@ -3684,10 +3712,14 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* The function to be called when the mouse moves out of the item.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy and will
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* reach the view, unless they are stopped with {@link
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* Event#stopPropagation()} or by returning `false` from the handler.
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*
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* @name Item#onMouseLeave
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* @property
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* @type Function
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* @see View#onMouseLeave
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*
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* @example {@paperscript}
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* // Move the mouse over the circle shaped path and then move it out
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123
src/view/View.js
123
src/view/View.js
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@ -629,6 +629,11 @@ var View = Base.extend(Emitter, /** @lends View# */{
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* @option event.delta {Number} the time passed in seconds since the last
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* frame event
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*
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* @name View#onFrame
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* @property
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* @type Function
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* @see Item#onFrame
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*
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* @example {@paperscript}
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* // Creating an animation:
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*
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@ -641,15 +646,15 @@ var View = Base.extend(Emitter, /** @lends View# */{
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* // Every frame, rotate the path by 3 degrees:
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* path.rotate(3);
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* }
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*
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* @name View#onFrame
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* @property
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* @type Function
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*/
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/**
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* Handler function that is called whenever a view is resized.
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*
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* @name View#onResize
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* @property
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* @type Function
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*
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* @example
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* // Repositioning items when a view is resized:
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*
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@ -661,11 +666,119 @@ var View = Base.extend(Emitter, /** @lends View# */{
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* // Whenever the view is resized, move the path to its center:
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* path.position = view.center;
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* }
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*/
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/**
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* The function to be called when the mouse button is pushed down on the
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* view. The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy, reaching
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* the view at the end, unless they are stopped before with {@link
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* Event#stopPropagation()} or by returning `false` from a handler.
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*
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* @name View#onResize
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* @name View#onMouseDown
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* @property
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* @type Function
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* @see Item#onMouseDown
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*/
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/**
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* The function to be called when the mouse position changes while the mouse
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* is being dragged over the view. The function receives a {@link
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* MouseEvent} object which contains information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy, reaching
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* the view at the end, unless they are stopped before with {@link
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* Event#stopPropagation()} or by returning `false` from a handler.
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*
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* @name View#onMouseDrag
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* @property
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* @type Function
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* @see Item#onMouseDrag
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*/
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/**
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* The function to be called when the mouse button is released over the item.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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*
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* @name View#onMouseUp
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* @property
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* @type Function
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* @see Item#onMouseUp
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*/
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/**
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* The function to be called when the mouse clicks on the view. The function
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* receives a {@link MouseEvent} object which contains information about the
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* mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy, reaching
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* the view at the end, unless they are stopped before with {@link
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* Event#stopPropagation()} or by returning `false` from a handler.
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*
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* @name View#onClick
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* @property
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* @type Function
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* @see Item#onClick
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*/
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/**
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* The function to be called when the mouse double clicks on the view. The
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* function receives a {@link MouseEvent} object which contains information
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* about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy, reaching
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* the view at the end, unless they are stopped before with {@link
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* Event#stopPropagation()} or by returning `false` from a handler.
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*
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* @name View#onDoubleClick
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* @property
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* @type Function
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* @see Item#onDoubleClick
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*/
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/**
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* The function to be called repeatedly while the mouse moves over the
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* view. The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy, reaching
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* the view at the end, unless they are stopped before with {@link
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* Event#stopPropagation()} or by returning `false` from a handler.
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*
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* @name View#onMouseMove
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* @property
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* @type Function
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* @see Item#onMouseMove
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*/
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/**
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* The function to be called when the mouse moves over the view. This
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* function will only be called again, once the mouse moved outside of the
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* view first. The function receives a {@link MouseEvent} object which
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* contains information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy, reaching
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* the view at the end, unless they are stopped before with {@link
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* Event#stopPropagation()} or by returning `false` from a handler.
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*
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* @name View#onMouseEnter
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* @property
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* @type Function
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* @see Item#onMouseEnter
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*/
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/**
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* The function to be called when the mouse moves out of the view.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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* Note that such mouse events bubble up the scene graph hierarchy, reaching
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* the view at the end, unless they are stopped before with {@link
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* Event#stopPropagation()} or by returning `false` from a handler.
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*
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* @name View#onMouseLeave
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* @property
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* @type Function
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* @see View#onMouseLeave
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*/
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/**
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* {@grouptitle Event Handling}
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*
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