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Implement a first crude version of Curve.isSufficientlyFlat()
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@ -527,6 +527,43 @@ var Curve = this.Curve = Base.extend({
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[p1x, p1y, p3x, p3y, p6x, p6y, p8x, p8y], // left
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[p8x, p8y, p7x, p7y, p5x, p5y, p2x, p2y] // right
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];
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},
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isSufficientlyFlat: function(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
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// Inspired by Skia, but to be tested:
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// Calculate 1/3 (m1) and 2/3 (m2) along the line between start
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// (p1) and end (p2), measure distance from there the control
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// points and see if they are further away than 1/2.
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// Seems all very inaccurate, especially since the distance
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// measurement is just the bigger one of x / y...
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// TODO: Find a more accurate and still fast way to determine
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// this.
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var vx = (p2x - p1x) / 3,
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vy = (p2y - p1y) / 3,
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m1x = p1x + vx,
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m1y = p1y + vy,
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m2x = p2x - vx,
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m2y = p2y - vy;
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return Math.max(
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Math.abs(m1x - c1x), Math.abs(m1y - c1y),
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Math.abs(m2x - c1x), Math.abs(m1y - c1y)) < 1 / 2;
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/*
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// Thanks to Kaspar Fischer for the following:
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// http://www.inf.ethz.ch/personal/fischerk/pubs/bez.pdf
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var ux = 3 * c1x - 2 * p1x - p2x;
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ux *= ux;
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var uy = 3 * c1y - 2 * p1y - p2y;
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uy *= uy;
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var vx = 3 * c2x - 2 * p2x - p1x;
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vx *= vx;
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var vy = 3 * c2y - 2 * p2y - p1y;
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vy *= vy;
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if (ux < vx)
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ux = vx;
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if (uy < vy)
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uy = vy;
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return ux + uy <= 16 * Numerical.TOLERNACE * Numerical.TOLERNACE; // tolerance is 16 * tol ^ 2
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*/
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}
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}
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};
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