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Move private bounds methods above the actual beans definitions.
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1 changed files with 39 additions and 39 deletions
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@ -1035,6 +1035,45 @@ var Item = this.Item = Base.extend(/** @lends Item# */{
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return false;
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},
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/**
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* Loops through all children, gets their bounds and finds the bounds around
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* all of them.
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*/
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_getBounds: function(getter, cacheName, args) {
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// Note: We cannot cache these results here, since we do not get
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// _changed() notifications here for changing geometry in children.
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// But cacheName is used in sub-classes such as PlacedItem.
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var children = this._children;
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// TODO: What to return if nothing is defined, e.g. empty Groups?
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// Scriptographer behaves weirdly then too.
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if (!children || children.length == 0)
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return new Rectangle();
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var x1 = Infinity,
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x2 = -x1,
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y1 = x1,
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y2 = x2;
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for (var i = 0, l = children.length; i < l; i++) {
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var child = children[i];
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if (child._visible) {
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var rect = child[getter](args[0]);
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x1 = Math.min(rect.x, x1);
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y1 = Math.min(rect.y, y1);
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x2 = Math.max(rect.x + rect.width, x2);
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y2 = Math.max(rect.y + rect.height, y2);
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}
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}
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var bounds = Rectangle.create(x1, y1, x2 - x1, y2 - y1);
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return getter == 'getBounds' ? this._createBounds(bounds) : bounds;
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},
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/**
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* Creates a LinkedRectangle that when modified calls #setBounds().
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*/
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_createBounds: function(rect) {
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return LinkedRectangle.create(this, 'setBounds',
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rect.x, rect.y, rect.width, rect.height);
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},
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/**
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* {@grouptitle Bounding Rectangles}
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*
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@ -1099,45 +1138,6 @@ var Item = this.Item = Base.extend(/** @lends Item# */{
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return this._getBounds('getRoughBounds', '_roughBounds', arguments);
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},
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/**
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* Loops through all children, gets their bounds and finds the bounds around
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* all of them.
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*/
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_getBounds: function(getter, cacheName, args) {
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// Note: We cannot cache these results here, since we do not get
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// _changed() notifications here for changing geometry in children.
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// But cacheName is used in sub-classes such as PlacedItem.
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var children = this._children;
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// TODO: What to return if nothing is defined, e.g. empty Groups?
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// Scriptographer behaves weirdly then too.
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if (!children || children.length == 0)
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return new Rectangle();
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var x1 = Infinity,
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x2 = -x1,
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y1 = x1,
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y2 = x2;
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for (var i = 0, l = children.length; i < l; i++) {
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var child = children[i];
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if (child._visible) {
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var rect = child[getter](args[0]);
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x1 = Math.min(rect.x, x1);
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y1 = Math.min(rect.y, y1);
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x2 = Math.max(rect.x + rect.width, x2);
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y2 = Math.max(rect.y + rect.height, y2);
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}
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}
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var bounds = Rectangle.create(x1, y1, x2 - x1, y2 - y1);
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return getter == 'getBounds' ? this._createBounds(bounds) : bounds;
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},
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/**
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* Creates a LinkedRectangle that when modified calls #setBounds().
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*/
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_createBounds: function(rect) {
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return LinkedRectangle.create(this, 'setBounds',
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rect.x, rect.y, rect.width, rect.height);
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},
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/**
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* {@grouptitle Stroke Style}
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*
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