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Clean up comments: No need for reference to Context Blender, since code has completely changed.
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1 changed files with 2 additions and 24 deletions
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@ -14,30 +14,6 @@
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* All rights reserved.
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*/
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/*
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* BlendMode code ported from Context Blender JavaScript Library
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*
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* Copyright © 2010 Gavin Kistner
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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var BlendMode = {
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process: function(blendMode, sourceContext, destContext, alpha, offset) {
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var sourceCanvas = sourceContext.canvas,
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@ -98,6 +74,7 @@ var BlendMode = {
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// Determine the index in col that is not used yet by min and max,
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// and assign it to mid:
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md = min(mn, mx) == 0 ? max(mn, mx) == 1 ? 2 : 1 : 0;
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// Now perform the actual algorithm
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if (col[mx] > col[mn]) {
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col[md] = (col[md] - col[mn]) * s / (col[mx] - col[mn]);
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col[mx] = s;
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@ -105,6 +82,7 @@ var BlendMode = {
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col[md] = col[mx] = 0;
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}
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col[mn] = 0;
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// Finally write out the values
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dr = col[0];
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dg = col[1];
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db = col[2];
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