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Fix Curve#isStraight() to correctly consider handles.
Also include code that prevents Curve.getIntersections() from failing now. Work in progress. Relates to #1269
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1 changed files with 40 additions and 22 deletions
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@ -956,51 +956,56 @@ statics: /** @lends Curve */{
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* @ignore
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*/
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}), Base.each({ // Injection scope for tests both as instance and static methods
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isStraight: function(l, h1, h2) {
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// NOTE: Curve#isStraight is documented further down.
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isStraight: function(p1, h1, h2, p2, epsilon) {
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if (h1.isZero() && h2.isZero()) {
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// No handles.
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return true;
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} else {
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var v = l.getVector(),
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epsilon = /*#=*/Numerical.GEOMETRIC_EPSILON;
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var l = new Line(p1, p2),
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v = l.getVector(),
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e = epsilon || /*#=*/Numerical.GEOMETRIC_EPSILON;
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if (v.isZero()) {
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// Zero-length line, with some handles defined.
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return false;
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} else if (l.getDistance(h1) < epsilon
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&& l.getDistance(h2) < epsilon) {
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} else if (l.getDistance(p1.add(h1)) < e
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&& l.getDistance(p2.add(h2)) < e) {
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// Collinear handles: Instead of v.isCollinear(h1) checks, we
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// need to measure the distance to the line, in order to be able
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// to use the same epsilon as in Curve#getTimeOf(), see #1066.
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// Project them onto line to see if they are within its range:
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var div = v.dot(v),
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p1 = v.dot(h1) / div,
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p2 = v.dot(h2) / div;
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return p1 >= 0 && p1 <= 1 && p2 <= 0 && p2 >= -1;
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s1 = v.dot(h1) / div,
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s2 = v.dot(h2) / div;
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return s1 >= 0 && s1 <= 1 && s2 <= 0 && s2 >= -1;
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}
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}
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return false;
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},
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isLinear: function(l, h1, h2) {
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var third = l.getVector().divide(3);
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// NOTE: Curve#isLinear is documented further down.
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isLinear: function(p1, h1, h2, p2) {
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var third = p2.subtract(p1).divide(3);
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return h1.equals(third) && h2.negate().equals(third);
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}
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}, function(test, name) {
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// Produce the instance version that is called on curve object.
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this[name] = function() {
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this[name] = function(epsilon) {
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var seg1 = this._segment1,
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seg2 = this._segment2;
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return test(new Line(seg1._point, seg2._point),
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seg1._handleOut, seg2._handleIn);
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return test(seg1._point, seg1._handleOut, seg2._handleIn, seg2._point,
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epsilon);
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};
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// Produce the static version that handles a curve values array.
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this.statics[name] = function(v) {
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this.statics[name] = function(v, epsilon) {
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var x0 = v[0], y0 = v[1],
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x3 = v[6], y3 = v[7];
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return test(new Line(x0, y0, x3, y3),
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return test(
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new Point(x0, y0),
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new Point(v[2] - x0, v[3] - y0),
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new Point(v[4] - x3, v[5] - y3));
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new Point(v[4] - x3, v[5] - y3),
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new Point(x3, y3), epsilon);
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};
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}, /** @lends Curve# */{
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statics: {}, // Filled in the Base.each loop above.
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@ -1041,6 +1046,9 @@ statics: /** @lends Curve */{
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*
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* @name Curve#isStraight
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* @function
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* @param {Number} [epsilon=Numerical.GEOMETRIC_EPSILON] the epsilon against
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* which to compare the distance of the curve handles from the line
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* that connects the curve's start and end point
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* @return {Boolean} {@true if the curve is straight}
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*/
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@ -1759,18 +1767,27 @@ new function() { // Scope for bezier intersection using fat-line clipping
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// as well as the total amount of calls, to avoid massive call-trees as
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// suggested by @iconexperience in #904#issuecomment-225283430.
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// See also: #565 #899 #1074
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var abort = ++calls > 4096 || ++recursion >= 48,
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function hasNoHandles(v) {
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var isZero = Numerical.isZero;
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return isZero(v[2] - v[0]) && isZero(v[3] - v[1]) &&
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isZero(v[4] - v[6]) && isZero(v[5] - v[7]);
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}
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var abort = ++calls > 4096 || recursion >= 48,
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check = recursion ? hasNoHandles : Curve.isStraight,
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// If we need to abort, consider both curves as straight and see if
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// their lines intersect.
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straight1 = abort || Curve.isStraight(v1),
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straight2 = abort || Curve.isStraight(v2);
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straight1 = abort || check(v1),
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straight2 = abort || check(v2);
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if (straight1 || straight2) {
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(straight1 && straight2
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? addLineIntersection
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: addCurveLineIntersections)(
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flip ? v2 : v1, flip ? v1 : v2,
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flip ? c2 : c1, flip ? c1 : c2,
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locations, include, recursion);
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locations, include, recursion,
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flip ? straight2 : straight1);
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return calls;
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}
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// Use an epsilon smaller than CURVETIME_EPSILON to compare curve-time
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@ -1820,6 +1837,7 @@ new function() { // Scope for bezier intersection using fat-line clipping
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flip ? c2 : c1, flip ? u : t, null,
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flip ? c1 : c2, flip ? t : u, null);
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} else {
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recursion++;
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// Apply the result of the clipping to curve 1:
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v1 = Curve.getPart(v1, tMinClip, tMaxClip);
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if (tMaxClip - tMinClip > 0.8) {
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@ -1984,8 +2002,8 @@ new function() { // Scope for bezier intersection using fat-line clipping
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}
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function addCurveLineIntersections(v1, v2, c1, c2, locations, include,
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recursion) {
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var flip = Curve.isStraight(v1),
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recursion, straight1) {
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var flip = straight1,
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vc = flip ? v2 : v1,
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vl = flip ? v1 : v2,
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x1 = vl[0], y1 = vl[1],
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