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https://github.com/scratchfoundation/paper.js.git
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Fix all accidental non-breaking spaces.
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530b8b7bc8
commit
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2 changed files with 6 additions and 6 deletions
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@ -504,7 +504,7 @@ PathItem.inject(new function() {
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+ ' pt: ' + seg._point
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+ ' ov: ' + !!(inter && inter._overlap)
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+ ' wi: ' + seg._winding
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, path.strokeColor || path.fillColor || 'black');
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, path.strokeColor || path.fillColor || 'black');
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}
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var paths = [],
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@ -542,7 +542,7 @@ PathItem.inject(new function() {
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+ ', seg vis:' + !!seg._visited
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+ ', next vis:' + !!next._visited
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+ ', next start:' + (next === start
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|| next === otherStart)
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|| next === otherStart)
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+ ', seg op:' + isValid(seg, true)
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+ ', next op:' + isValid(next)
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+ ', next: ' + (!!inter._next));
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@ -551,7 +551,7 @@ PathItem.inject(new function() {
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// bringing us back to the beginning, and are both part of the
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// boolean result.
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return !seg._visited && (!next._visited
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|| next === start || next === otherStart)
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|| next === start || next === otherStart)
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&& (!operator // Self-intersection doesn't need isValid() calls
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// NOTE: We need to use the unadjusted winding here since an
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// overlap crossing might have brought us here, in which
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@ -677,7 +677,7 @@ PathItem.inject(new function() {
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seg._visited = added = true;
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seg = seg.getNext();
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}
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if (!path || !added)
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if (!path || !added)
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continue;
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// Finish with closing the paths if necessary, correctly linking up
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// curves etc.
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@ -801,7 +801,7 @@ PathItem.inject(new function() {
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window.reportWindings = false;
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window.reportIntersections = false;
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splitPath(CurveLocation.expand(crossings));
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var paths = this._children || [this],
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var paths = this._children || [this],
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segments = [];
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for (var i = 0, l = paths.length; i < l; i++) {
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segments.push.apply(segments, paths[i]._segments);
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@ -145,7 +145,7 @@ var PathItem = Item.extend(/** @lends PathItem# */{
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var locations = this.getIntersections(path);
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for (var i = locations.length - 1; i >= 0; i--) {
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// TODO: An overlap could be either a crossing or a tangent!
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if (!locations[i].isCrossing() && !locations[i]._overlap)
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if (!locations[i].isCrossing() && !locations[i]._overlap)
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locations.splice(i, 1);
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}
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return locations;
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