mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-04 03:45:58 -05:00
Boolean Operations.
This is probably a crude integration. Need to resolve some issues, such as finding the right place for constants, private classes etc.
This commit is contained in:
parent
0178386a7a
commit
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1 changed files with 618 additions and 8 deletions
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@ -36,16 +36,16 @@ var PathItem = this.PathItem = Item.extend(/** @lends PathItem# */{
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* // {x: 30, y: 25} and a size of {width: 50, height: 50}:
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* var path = new Path.Rectangle(new Point(30, 25), new Size(50, 50));
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* path.strokeColor = 'black';
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*
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*
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* var secondPath = path.clone();
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* var intersectionGroup = new Group();
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*
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*
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* function onFrame(event) {
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* secondPath.rotate(3);
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*
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*
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* var intersections = path.getIntersections(secondPath);
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* intersectionGroup.removeChildren();
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*
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*
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* for (var i = 0; i < intersections.length; i++) {
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* var intersectionPath = new Path.Circle({
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* center: intersections[i].point,
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@ -88,7 +88,7 @@ var PathItem = this.PathItem = Item.extend(/** @lends PathItem# */{
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current = new Point(); // the current position
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function getCoord(index, coord, update) {
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var val = parseFloat(coords[index]);
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var val = parseFloat(coords[index]);
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if (relative)
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val += current[coord];
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if (update)
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@ -174,6 +174,616 @@ var PathItem = this.PathItem = Item.extend(/** @lends PathItem# */{
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break;
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}
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}
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},
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/**
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* Calculates the Union of two paths
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* Boolean API.
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* @param {PathItem} path
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* @return {CompoundPath} union of this & path
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*/
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unite: function( path ){
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function UnionOp( lnk, isInsidePath1, isInsidePath2 ){
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if( isInsidePath1 || isInsidePath2 ){ return false; }
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return true;
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}
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return this._computeBoolean( this, path, UnionOp, 'unite' );
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},
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/**
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* Calculates the Intersection between two paths
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* Boolean API.
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* @param {PathItem} path
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* @return {CompoundPath} Intersection of this & path
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*/
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intersect: function( path ){
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function IntersectionOp( lnk, isInsidePath1, isInsidePath2 ){
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if( !isInsidePath1 && !isInsidePath2 ){
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return false;
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}
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return true;
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}
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return this._computeBoolean( this, path, IntersectionOp, 'intersect' );
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},
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/**
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* Calculates this <minus> path
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* Boolean API.
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* @param {PathItem} path
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* @return {CompoundPath} this <minus> path
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*/
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subtract: function( path ){
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function SubtractionOp( lnk, isInsidePath1, isInsidePath2 ){
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var lnkid = lnk.id;
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if( lnkid === 1 && isInsidePath2 ){
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return false;
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} else if( lnkid === 2 && !isInsidePath1 ){
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return false;
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}
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return true;
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}
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return this._computeBoolean( this, path, SubtractionOp, 'subtract' );
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},
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// Some constants
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// Need to find a home for these
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// for _IntersectionID and _UNIQUE_ID, we could use the Base._uid? // tried; doesn't work.
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_NORMAL_NODE: 1,
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_INTERSECTION_NODE: 2,
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_IntersectionID: 1,
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_UNIQUE_ID: 1,
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/**
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* The datastructure for boolean computation:
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* _Node - Connects 2 Links, represents a Segment
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* _Link - Connects 2 Nodes, represents a Curve
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* Graph - List of Links
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*/
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/**
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* Nodes in the graph are analogous to Segment objects
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* with additional linkage information to track intersections etc.
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* (enough to do a complete graph traversal)
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* @param {Point} _point
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* @param {Point} _handleIn
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* @param {Point} _handleOut
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* @param {Any} _id
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*/
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_Node: function( _point, _handleIn, _handleOut, _id, isBaseContour, _uid ){
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var _NORMAL_NODE = 1;
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var _INTERSECTION_NODE = 2;
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this.id = _id;
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this.isBaseContour = isBaseContour;
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this.type = _NORMAL_NODE;
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this.point = _point;
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this.handleIn = _handleIn; // handleIn
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this.handleOut = _handleOut; // handleOut
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this.linkIn = null; // aka linkIn
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this.linkOut = null; // linkOut
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this.uniqueID = _uid;
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// In case of an intersection this will be a merged node.
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// And we need space to save the "other _Node's" parameters before merging.
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this.idB = null;
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this.isBaseContourB = false;
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// this.pointB = this.point; // point should be the same
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this.handleBIn = null;
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this.handleBOut = null;
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this.linkBIn = null;
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this.linkBOut = null;
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this._segment = null;
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this.getSegment = function( recalculate ){
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if( this.type === _INTERSECTION_NODE && recalculate ){
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// point this.linkIn and this.linkOut to those active ones
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// also point this.handleIn and this.handleOut to correct in and out handles
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// If a link is null, make sure the corresponding handle is also null
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this.handleIn = (this.linkIn)? this.handleIn : null;
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this.handleOut = (this.linkOut)? this.handleOut : null;
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this.handleBIn = (this.linkBIn)? this.handleBIn : null;
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this.handleBOut = (this.linkBOut)? this.handleBOut : null;
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// Select the valid links
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this.linkIn = this.linkIn || this.linkBIn; // linkIn
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this.linkOut = this.linkOut || this.linkBOut; // linkOut
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// Also update the references in links to point to "this" _Node
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if( !this.linkIn || !this.linkOut ){
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throw { name: 'Boolean Error', message: 'No matching link found at ixID: ' +
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this._intersectionID + " point: " + this.point.toString() };
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}
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this.linkIn.nodeOut = this; // linkIn.nodeEnd
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this.linkOut.nodeIn = this; // linkOut.nodeStart
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this.handleIn = this.handleIn || this.handleBIn;
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this.handleOut = this.handleOut || this.handleBOut;
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this.isBaseContour = this.isBaseContour | this.isBaseContourB;
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}
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this._segment = this._segment || new Segment( this.point, this.handleIn, this.handleOut );
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return this._segment;
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};
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},
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/**
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* Links in the graph are analogous to CUrve objects
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* @param {_Node} _nodeIn
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* @param {_Node} _nodeOut
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* @param {Any} _id
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*/
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_Link: function( _nodeIn, _nodeOut, _id, isBaseContour, _winding ) {
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this.id = _id;
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this.isBaseContour = isBaseContour;
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this.winding = _winding;
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this.nodeIn = _nodeIn; // nodeStart
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this.nodeOut = _nodeOut; // nodeEnd
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this.nodeIn.linkOut = this; // nodeStart.linkOut
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this.nodeOut.linkIn = this; // nodeEnd.linkIn
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this._curve = null;
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this.intersections = [];
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// for reusing the paperjs function we need to (temperorily) build a Curve object from this _Link
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// for performance reasons we cache it.
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this.getCurve = function() {
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this._curve = this._curve || new Curve( this.nodeIn.getSegment(), this.nodeOut.getSegment() );
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return this._curve;
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};
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},
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/**
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* makes a graph. Only works on paths, for compound paths we need to
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* make graphs for each of the child paths and merge them.
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* @param {Path} path
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* @param {Integer} id
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* @return {Array} Links
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*/
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_makeGraph: function( path, id, isBaseContour ){
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var graph = [];
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var segs = path.segments, prevNode = null, firstNode = null, nuLink, nuNode,
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winding = path.clockwise;
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for( i = 0, l = segs.length; i < l; i++ ){
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// var nuSeg = segs[i].clone();
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var nuSeg = segs[i];
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nuNode = new this._Node( nuSeg.point, nuSeg.handleIn, nuSeg.handleOut, id, isBaseContour, ++this._UNIQUE_ID );
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if( prevNode ) {
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nuLink = new this._Link( prevNode, nuNode, id, isBaseContour, winding );
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graph.push( nuLink );
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}
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prevNode = nuNode;
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if( !firstNode ){
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firstNode = nuNode;
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}
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}
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// the path is closed
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nuLink = new this._Link( prevNode, firstNode, id, isBaseContour, winding );
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graph.push( nuLink );
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return graph;
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},
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/**
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* To deal with a HTML canvas requirement where CompoundPaths' child contours
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* has to be of different winding direction for correctly filling holes.
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* But if some individual countours are disjoint, i.e. islands, we have to
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* reorient them so that
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* the holes have opposit winding direction ( already handled by paperjs )
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* islands has to have same winding direction ( as the first child of the path )
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*
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* Does NOT handle selfIntersecting CompoundPaths.
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*
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* @param {CompoundPath} path - Input CompoundPath, Note: This path could be modified if need be.
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* @return {boolean} the winding direction of the base contour( true if clockwise )
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*/
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_reorientCompoundPath: function( path ){
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if( !(path instanceof CompoundPath) ){ return path.clockwise; }
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var children = path.children, len = children.length, baseWinding;
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var bounds = new Array( len );
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var tmparray = new Array( len );
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baseWinding = children[0].clockwise;
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// Omit the first path
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for (i = 0; i < len; i++) {
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bounds[i] = children[i].bounds;
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tmparray[i] = 0;
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}
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for (i = 0; i < len; i++) {
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var p1 = children[i];
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for (j = 0; j < len; j++) {
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var p2 = children[j];
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if( i !== j && bounds[i].contains( bounds[j] ) ){
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tmparray[j]++;
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}
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}
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}
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for (i = 1; i < len; i++) {
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if ( tmparray[i] % 2 === 0 ) {
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children[i].clockwise = baseWinding;
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}
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}
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return baseWinding;
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},
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_computeBoolean: function( _path1, _path2, operator, operatorName ){
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this._IntersectionID = 1;
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this._UNIQUE_ID = 1;
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// We work on duplicate paths since the algorithm may modify the original paths
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var path1 = _path1.clone();
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var path2 = _path2.clone();
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var i, j, k, l, lnk, crv, node, nuNode, leftLink, rightLink;
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var path1Clockwise = true, path2Clockwise = true;
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// If one of the operands is empty, resolve self-intersections on the second operand
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var childCount1 = (_path1 instanceof CompoundPath)? _path1.children.length : _path1.curves.length;
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var childCount2 = (_path2 instanceof CompoundPath)? _path2.children.length : _path2.curves.length;
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var resolveSelfIntersections = !childCount1 | !childCount2;
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// Reorient the compound paths, i.e. make all the islands wind in the same direction
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// and holes in the opposit direction.
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// Do this only if we are not resolving selfIntersections:
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// Resolving self-intersections work on compound paths, but, we might get different results!
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if( !resolveSelfIntersections ){
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path1Clockwise = this._reorientCompoundPath( path1 );
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path2Clockwise = this._reorientCompoundPath( path2 );
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}
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// Cache the bounding rectangle of paths
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// so we can make the test for containment quite a bit faster
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path1._bounds = (childCount1)? path1.bounds : null;
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path2._bounds = (childCount2)? path2.bounds : null;
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// Prepare the graphs. Graphs are list of Links that retains
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// full connectivity information. The order of links in a graph is not important
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// That allows us to sort and merge graphs and 'splice' links with their splits easily.
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// Also, this is the place to resolve self-intersecting paths
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var graph = [], path1Children, path2Children, base;
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if( path1 instanceof CompoundPath ){
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path1Children = path1.children;
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for (i = 0, base = true, l = path1Children.length; i < l; i++, base = false) {
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path1Children[i].closed = true;
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graph = graph.concat( this._makeGraph( path1Children[i], 1, base ));
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}
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} else {
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path1.closed = true;
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path1Clockwise = path1.clockwise;
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graph = graph.concat( this._makeGraph( path1, 1, true ) );
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}
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// if operator is BooleanOps.Subtraction, then reverse path2
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// so that the nodes and links will link correctly
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var reverse = ( operatorName === 'subtract' )? true: false;
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path2Clockwise = (reverse)? !path2Clockwise : path2Clockwise;
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if( path2 instanceof CompoundPath ){
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path2Children = path2.children;
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for (i = 0, base = true, l = path2Children.length; i < l; i++, base = false) {
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path2Children[i].closed = true;
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if( reverse ){ path2Children[i].reverse(); }
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graph = graph.concat( this._makeGraph( path2Children[i], 2, base ));
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}
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} else {
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path2.closed = true;
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if( reverse ){ path2.reverse(); }
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path2Clockwise = path2.clockwise;
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graph = graph.concat( this._makeGraph( path2, 2, true ) );
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}
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// Sort function to sort intersections according to the 'parameter'(t) in a link (curve)
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function ixSort( a, b ){ return a.parameter - b.parameter; }
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/*
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* Pass 1:
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* Calculate the intersections for all graphs
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*/
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var ix, loc, loc2, ixCount = 0;
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for ( i = graph.length - 1; i >= 0; i--) {
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var c1 = graph[i].getCurve();
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var v1 = c1.getValues();
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for ( j = i -1; j >= 0; j-- ) {
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if( !resolveSelfIntersections && graph[j].id === graph[i].id ){ continue; }
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var c2 = graph[j].getCurve();
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var v2 = c2.getValues();
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loc = [];
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Curve.getIntersections( v1, v2, c1, loc );
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if( loc.length ){
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for (k = 0, l=loc.length; k<l; k++) {
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// Ignore segment overlaps if both curve are part of same contour
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// This is a degenerate case while resolving self-intersections,
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// after paperjs rev#8d35d92
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if( graph[j].id === graph[i].id &&
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( loc[k].parameter === 0.0 || loc[k].parameter === 1.0 )) {
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continue;
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}
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graph[i].intersections.push( loc[k] );
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loc2 = new CurveLocation( c2, null, loc[k].point );
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loc2._id = loc[k]._id;
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graph[j].intersections.push( loc2 );
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loc[k]._ixpair = loc2;
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loc2._ixpair = loc[k];
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++ixCount;
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}
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}
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}
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}
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/*
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* Avoid duplicate intersections when a curve that belongs to one contour
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* passes through a segment on another contour
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*/
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len = graph.length;
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while( len-- ){
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ix = graph[len].intersections;
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for (i =0, l=ix.length; i<l; i++) {
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// In case of an over lap over the first segment on a link we
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// look for duplicates and mark them INVALID
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loc = ix[i];
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if ( loc.parameter === 0.0 ){
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j = graph.length;
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while( j-- ) {
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var ix2 = graph[j].intersections;
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k = ix2.length;
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while ( k-- ) {
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loc2 = ix2[k];
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if( !loc2.INVALID && loc._id !== loc2._id && loc2.parameter !== 1.0 &&
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loc2.point.equals( loc.point ) ) {
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loc2.INVALID = loc2._ixpair.INVALID = true;
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}
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}
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}
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} // if( loc.parameter === 0.0 ) {
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}
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}
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/*
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* Pass 2:
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* Walk the graph, sort the intersections on each individual link.
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* for each link that intersects with another one, replace it with new split links.
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*/
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var ixPoint, ixHandleI, ixHandleOut, param, isLinear, parts, left, right;
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// variable names are (sort of) acronyms of what thay are relative to the link
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// niho - link.NodeInHandleOut, for example.
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var values, nix, niy,nox, noy, niho, nohi, nihox, nihoy, nohix, nohiy;
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for ( i = graph.length - 1; i >= 0; i--) {
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if( graph[i].intersections.length ){
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ix = graph[i].intersections;
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// Sort the intersections if there is more than one
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if( graph[i].intersections.length > 1 ){ ix.sort( ixSort ); }
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// Remove the graph link, this link has to be split and replaced with the splits
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lnk = graph.splice( i, 1 )[0];
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nix = lnk.nodeIn.point.x; niy = lnk.nodeIn.point.y;
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nox = lnk.nodeOut.point.x; noy = lnk.nodeOut.point.y;
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niho = lnk.nodeIn.handleOut; nohi = lnk.nodeOut.handleIn;
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nihox = nihoy = nohix = nohiy = 0;
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isLinear = true;
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if( niho ){ nihox = niho.x; nihoy = niho.y; isLinear = false; }
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if( nohi ){ nohix = nohi.x; nohiy = nohi.y; isLinear = false; }
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values = [ nix, niy, nihox + nix, nihoy + niy,
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nohix + nox, nohiy + noy, nox, noy ];
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for (j =0, l=ix.length; j<l && lnk; j++) {
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if( ix[j].INVALID ){ continue; }
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param = ix[j].parameter;
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if( param === 0.0 || param === 1.0) {
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// Intersection falls on an existing node
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// there is no need to split the link
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nuNode = ( param === 0.0 )? lnk.nodeIn : lnk.nodeOut;
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nuNode.type = this._INTERSECTION_NODE;
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nuNode._intersectionID = ix[j]._id;
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if( param === 1.0 ){
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leftLink = null;
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rightLink = lnk;
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} else {
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leftLink = lnk;
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||||
rightLink = null;
|
||||
}
|
||||
} else {
|
||||
parts = Curve.subdivide(values, param);
|
||||
left = parts[0];
|
||||
right = parts[1];
|
||||
// Make new link and convert handles from absolute to relative
|
||||
ixPoint = new Point( left[6], left[7] );
|
||||
if( !isLinear ){
|
||||
ixHandleIn = new Point(left[4] - ixPoint.x, left[5] - ixPoint.y);
|
||||
ixHandleOut = new Point(right[2] - ixPoint.x, right[3] - ixPoint.y);
|
||||
} else {
|
||||
ixHandleIn = ixHandleOut = null;
|
||||
right[2] = right[0];
|
||||
right[3] = right[1];
|
||||
}
|
||||
nuNode = new this._Node( ixPoint, ixHandleIn, ixHandleOut, lnk.id, lnk.isBaseContour, ++this._UNIQUE_ID );
|
||||
nuNode.type = this._INTERSECTION_NODE;
|
||||
nuNode._intersectionID = ix[j]._id;
|
||||
// clear the cached Segment on original end nodes and Update their handles
|
||||
lnk.nodeIn._segment = null;
|
||||
lnk.nodeOut._segment = null;
|
||||
if( !isLinear ){
|
||||
var tmppnt = lnk.nodeIn.point;
|
||||
lnk.nodeIn.handleOut = new Point( left[2] - tmppnt.x, left[3] - tmppnt.y );
|
||||
tmppnt = lnk.nodeOut.point;
|
||||
lnk.nodeOut.handleIn = new Point( right[4] - tmppnt.x, right[5] - tmppnt.y );
|
||||
}
|
||||
// Make new links after the split
|
||||
leftLink = new this._Link( lnk.nodeIn, nuNode, lnk.id, lnk.isBaseContour, lnk.winding );
|
||||
rightLink = new this._Link( nuNode, lnk.nodeOut, lnk.id, lnk.isBaseContour, lnk.winding );
|
||||
values = right;
|
||||
}
|
||||
// Add the first split link back to the graph, since we sorted the intersections
|
||||
// already, this link should contain no more intersections to the left.
|
||||
if( leftLink ){
|
||||
graph.splice( i, 0, leftLink );
|
||||
}
|
||||
// continue with the second split link, to see if
|
||||
// there are more intersections to deal with
|
||||
lnk = rightLink;
|
||||
// Interpolate the rest of the parameters
|
||||
if( lnk ) {
|
||||
var one_minus_param = (1.0 - param);
|
||||
for (k =j + 1, l=ix.length; k<l; k++) {
|
||||
ix[k]._parameter = ( ix[k].parameter - param ) / one_minus_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Add the last split link back to the graph
|
||||
if( lnk ){
|
||||
graph.splice( i, 0, lnk );
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Pass 3:
|
||||
* Merge matching intersection _Node Pairs (type is _INTERSECTION_NODE &&
|
||||
* a._intersectionID == b._intersectionID )
|
||||
*
|
||||
* Mark each _Link(Curve) according to whether it is
|
||||
* case 1. inside Path1 ( and only Path1 )
|
||||
* 2. inside Path2 ( and only Path2 )
|
||||
* 3. outside (normal case)
|
||||
*
|
||||
* Take a test function "operator" which will discard links
|
||||
* according to the above
|
||||
* * Union -> discard cases 1 and 2
|
||||
* * Intersection -> discard case 3
|
||||
* * Path1-Path2 -> discard cases 2, 3[Path2]
|
||||
*/
|
||||
// step 1: discard invalid links according to the boolean operator
|
||||
for ( i = graph.length - 1; i >= 0; i-- ) {
|
||||
var insidePath1 = false, insidePath2 = false, contains;
|
||||
lnk = graph[i];
|
||||
// if( lnk.SKIP_OPERATOR ) { continue; }
|
||||
if( !lnk.INVALID ) {
|
||||
crv = lnk.getCurve();
|
||||
// var midPoint = new Point(lnk.nodeIn.point);
|
||||
var midPoint = crv.getPoint( 0.5 );
|
||||
// If on a base curve, consider points on the curve and inside,
|
||||
// if not —for example a hole, points on the curve falls outside
|
||||
if( lnk.id !== 1 ){
|
||||
contains = path1.contains( midPoint );
|
||||
insidePath1 = (lnk.winding === path1Clockwise)? contains :
|
||||
contains && !this._testOnContour( path1, midPoint );
|
||||
}
|
||||
if( lnk.id !== 2 ){
|
||||
contains = path2.contains( midPoint );
|
||||
insidePath2 = (lnk.winding === path2Clockwise)? contains :
|
||||
contains && !this._testOnContour( path2, midPoint );
|
||||
}
|
||||
}
|
||||
if( lnk.INVALID || !operator( lnk, insidePath1, insidePath2 ) ){
|
||||
// lnk = graph.splice( i, 1 )[0];
|
||||
lnk.INVALID = true;
|
||||
lnk.nodeIn.linkOut = null;
|
||||
lnk.nodeOut.linkIn = null;
|
||||
}
|
||||
}
|
||||
|
||||
// step 2: Match nodes according to their _intersectionID and merge them together
|
||||
var len = graph.length;
|
||||
while( len-- ){
|
||||
node = graph[len].nodeIn;
|
||||
if( node.type === this._INTERSECTION_NODE ){
|
||||
var otherNode = null;
|
||||
for (i = len - 1; i >= 0; i--) {
|
||||
var tmpnode = graph[i].nodeIn;
|
||||
if( tmpnode._intersectionID === node._intersectionID &&
|
||||
tmpnode.uniqueID !== node.uniqueID ) {
|
||||
otherNode = tmpnode;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( otherNode ) {
|
||||
//Check if it is a self-intersecting _Node
|
||||
if( node.id === otherNode.id ){
|
||||
// Swap the outgoing links, this will resolve a knot and create two paths,
|
||||
// the portion of the original path on one side of a self crossing is counter-clockwise,
|
||||
// so one of the resulting paths will also be counter-clockwise
|
||||
var tmp = otherNode.linkOut;
|
||||
otherNode.linkOut = node.linkOut;
|
||||
node.linkOut = tmp;
|
||||
tmp = otherNode.handleOut;
|
||||
otherNode.handleOut = node.handleOut;
|
||||
node.handleOut = tmp;
|
||||
node.type = otherNode.type = this._NORMAL_NODE;
|
||||
node._intersectionID = null;
|
||||
node._segment = otherNode._segment = null;
|
||||
} else {
|
||||
// Merge the nodes together, by adding this node's information to the other node
|
||||
// this node becomes a four-way node, i.e. this node will have two sets of linkIns and linkOuts each.
|
||||
// In this sense this is a multi-graph!
|
||||
otherNode.idB = node.id;
|
||||
otherNode.isBaseContourB = node.isBaseContour;
|
||||
otherNode.handleBIn = node.handleIn;
|
||||
otherNode.handleBOut = node.handleOut;
|
||||
otherNode.linkBIn = node.linkIn;
|
||||
otherNode.linkBOut = node.linkOut;
|
||||
otherNode._segment = null;
|
||||
if( node.linkIn ){ node.linkIn.nodeOut = otherNode; }
|
||||
if( node.linkOut ){ node.linkOut.nodeIn = otherNode; }
|
||||
// Clear this node's intersectionID, so that we won't iterate over it again
|
||||
node._intersectionID = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.g = graph;
|
||||
|
||||
// Final step: Retrieve the resulting paths from the graph
|
||||
var boolResult = new CompoundPath();
|
||||
var firstNode = true, nextNode, foundBasePath = false;
|
||||
while( firstNode ){
|
||||
firstNode = nextNode = null;
|
||||
len = graph.length;
|
||||
while( len-- ){
|
||||
lnk = graph[len];
|
||||
if( !lnk.INVALID && !lnk.nodeIn.visited && !firstNode ){
|
||||
if( !foundBasePath && lnk.isBaseContour ){
|
||||
firstNode = lnk.nodeIn;
|
||||
foundBasePath = true;
|
||||
break;
|
||||
} else if(foundBasePath){
|
||||
firstNode = lnk.nodeIn;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( firstNode ){
|
||||
var path = new Path();
|
||||
path.add( firstNode.getSegment( true ) );
|
||||
firstNode.visited = true;
|
||||
nextNode = firstNode.linkOut.nodeOut;
|
||||
var linkCount = graph.length + 1;
|
||||
while( firstNode.uniqueID !== nextNode.uniqueID && linkCount-- ){
|
||||
path.add( nextNode.getSegment( true ) );
|
||||
nextNode.visited = true;
|
||||
if( !nextNode.linkOut ){
|
||||
throw { name: 'Boolean Error', message: 'No link found at node id: ' + nextNode.id };
|
||||
}
|
||||
nextNode = nextNode.linkOut.nodeOut;
|
||||
}
|
||||
path.closed = true;
|
||||
if( path.segments.length > 1 && linkCount >= 0 ){ // avoid stray segments and incomplete paths
|
||||
if( path.segments.length > 2 || !path.curves[0].isLinear() ){
|
||||
boolResult.addChild( path );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
boolResult = boolResult.reduce();
|
||||
// Remove the paths we duplicated
|
||||
path1.remove();
|
||||
path2.remove();
|
||||
|
||||
// I think, we're done.
|
||||
return boolResult;
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* _testOnContour
|
||||
* Tests if the point lies on the countour of a path
|
||||
*/
|
||||
_testOnContour: function( path, point ){
|
||||
var res = 0;
|
||||
var crv = path.getCurves();
|
||||
var i = 0;
|
||||
var bounds = path._bounds;
|
||||
if( bounds && bounds.contains( point ) ){
|
||||
for( i = 0; i < crv.length && !res; i++ ){
|
||||
var crvi = crv[i];
|
||||
if( crvi.bounds.contains( point ) && crvi.getParameterOf( point ) ){
|
||||
res = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -289,16 +899,16 @@ var PathItem = this.PathItem = Item.extend(/** @lends PathItem# */{
|
|||
* if (myPath) {
|
||||
* myPath.remove();
|
||||
* }
|
||||
*
|
||||
*
|
||||
* // Create a new path and add a segment point to it
|
||||
* // at {x: 150, y: 150):
|
||||
* myPath = new Path();
|
||||
* myPath.add(150, 150);
|
||||
*
|
||||
*
|
||||
* // Draw a curve through the position of the mouse to 'toPoint'
|
||||
* var toPoint = new Point(350, 150);
|
||||
* myPath.curveTo(event.point, toPoint);
|
||||
*
|
||||
*
|
||||
* // Select the path, so we can see its segments:
|
||||
* myPath.selected = true;
|
||||
* }
|
||||
|
|
Loading…
Reference in a new issue