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Explicitly use continuous smooth in a couple of examples.
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aba6f03230
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4 changed files with 4 additions and 4 deletions
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@ -26,7 +26,7 @@
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var vector = offset.normalize(l * (j % 2 ? 0.1 : -0.1));
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var vector = offset.normalize(l * (j % 2 ? 0.1 : -0.1));
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path.add(offset + vector);
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path.add(offset + vector);
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}
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}
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path.smooth();
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path.smooth({ continuous: true });
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layer.insertChild(0, new Group({
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layer.insertChild(0, new Group({
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children: [path],
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children: [path],
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applyMatrix: false
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applyMatrix: false
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@ -39,7 +39,7 @@
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path.segments[i].point.y = yPos;
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path.segments[i].point.y = yPos;
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}
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}
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if (smooth)
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if (smooth)
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path.smooth();
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path.smooth({ continuous: true });
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}
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}
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function onMouseMove(event) {
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function onMouseMove(event) {
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@ -34,7 +34,7 @@
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vector.length = length;
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vector.length = length;
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nextSegment.point = segment.point - vector;
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nextSegment.point = segment.point - vector;
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}
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}
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path.smooth();
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path.smooth({ continuous: true });
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}
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}
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function onMouseDown(event) {
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function onMouseDown(event) {
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@ -105,7 +105,7 @@
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for (var j = 0, l = springs.length; j < l; j++) {
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for (var j = 0, l = springs.length; j < l; j++) {
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springs[j].update();
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springs[j].update();
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}
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}
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path.smooth();
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path.smooth({ continuous: true });
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}
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}
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function onKeyDown(event) {
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function onKeyDown(event) {
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