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Whitespace. Removed all trailing whitespace from .js files
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50 changed files with 1279 additions and 1279 deletions
src/basic
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@ -1,16 +1,16 @@
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/*
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* Paper.js
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*
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*
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* This file is part of Paper.js, a JavaScript Vector Graphics Library,
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* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
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*
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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*
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* All rights reserved.
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*/
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@ -21,11 +21,11 @@
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/**
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* @name Matrix
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*
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*
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* @class An affine transform performs a linear mapping from 2D coordinates
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* to other 2D coordinates that preserves the "straightness" and
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* "parallelness" of lines.
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*
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*
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* Such a coordinate transformation can be represented by a 3 row by 3
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* column matrix with an implied last row of [ 0 0 1 ]. This matrix
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* transforms source coordinates (x,y) into destination coordinates (x',y')
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@ -36,7 +36,7 @@
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* [ y'] = [ m10 m11 m12 ] [ y ] = [ m10x + m11y + m12 ]
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* [ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ]
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* </pre>
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*
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*
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* This class is optimized for speed and minimizes calculations based on its
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* knowledge of the underlying matrix (as opposed to say simply performing
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* matrix multiplication).
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@ -44,7 +44,7 @@
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var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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/**
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* Creates a 2D affine transform.
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*
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*
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* @param {Number} m00 The m00 coordinate of the transform.
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* @param {Number} m10 The m10 coordinate of the transform.
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* @param {Number} m01 The m01 coordinate of the transform.
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@ -64,7 +64,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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this.set.apply(this, m00);
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} else {
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ok = false;
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}
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}
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} else if (arguments.length > 0) {
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ok = false;
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} else {
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@ -85,7 +85,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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/**
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* Sets this transform to the matrix specified by the 6 values.
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*
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*
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* @param {Number} m00 The m00 coordinate of the transform.
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* @param {Number} m10 The m10 coordinate of the transform.
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* @param {Number} m01 The m01 coordinate of the transform.
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@ -106,7 +106,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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/**
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* Concatentates this transform with a scaling transformation.
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*
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*
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* @name Matrix#scale
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* @function
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* @param {Number} scale The scaling factor.
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@ -116,7 +116,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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*/
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/**
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* Concatentates this transform with a scaling transformation.
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*
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*
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* @name Matrix#scale
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* @function
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* @param {Number} sx The x-axis scaling factor.
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@ -148,7 +148,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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/**
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* Concatentates this transform with a translate transformation.
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*
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*
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* @name Matrix#translate
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* @function
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* @param {Point} point The vector to translate by.
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@ -156,7 +156,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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*/
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/**
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* Concatentates this transform with a translate transformation.
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*
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*
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* @name Matrix#translate
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* @function
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* @param {Number} dx The distance to translate in the x direction.
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@ -174,7 +174,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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/**
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* Concatentates this transform with a rotation transformation around an
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* anchor point.
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*
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*
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* @name Matrix#rotate
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* @function
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* @param {Number} angle The angle of rotation measured in degrees.
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/**
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* Concatentates this transform with a rotation transformation around an
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* anchor point.
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*
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*
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* @name Matrix#rotate
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* @function
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* @param {Number} angle The angle of rotation measured in degrees.
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/**
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* Concatentates this transform with a shear transformation.
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*
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*
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* @name Matrix#shear
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* @function
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* @param {Point} point The shear factor in x and y direction.
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@ -208,7 +208,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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*/
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/**
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* Concatentates this transform with a shear transformation.
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*
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*
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* @name Matrix#shear
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* @function
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* @param {Number} shx The x shear factor.
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@ -247,7 +247,7 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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+ [format(this._m10), format(this._m11),
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format(this._m12)].join(', ') + ']]';
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},
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/**
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* @return {Number} The scaling factor in the x-direction (m00).
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*/
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/**
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* Concatenates an affine transform to this transform.
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*
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*
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* @param {Matrix} mx The transform to concatenate.
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* @return {Matrix} This affine transform.
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*/
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/**
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* Pre-concatenates an affine transform to this transform.
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*
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*
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* @param {Matrix} mx The transform to preconcatenate.
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* @return {Matrix} This affine transform.
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*/
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* Transforms a point or an array of coordinates by this matrix and returns
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* the result. If an array is transformed, the the result is stored into a
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* destination array.
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*
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*
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* @param {Point} point The point to be transformed.
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*
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*
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* @param {Number[]} src The array containing the source points
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* as x, y value pairs.
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* @param {Number} srcOff The offset to the first point to be transformed.
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},
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/**
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* A faster version of transform that only takes one point and does not
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* A faster version of transform that only takes one point and does not
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* attempt to convert it.
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*/
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_transformPoint: function(point, dest, dontNotify) {
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/**
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* Returns whether the transform is invertible. A transform is not
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* invertible if the determinant is 0 or any value is non-finite or NaN.
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*
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*
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* @return {Boolean} Whether the transform is invertible.
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*/
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isInvertible: function() {
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/**
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* Checks whether the matrix is singular or not. Singular matrices cannot be
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* inverted.
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*
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*
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* @return {Boolean} Whether the matrix is singular.
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*/
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isSingular: function() {
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/**
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* Sets this transform to a scaling transformation.
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*
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*
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* @param {Number} sx The x-axis scaling factor.
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* @param {Number} sy The y-axis scaling factor.
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* @return {Matrix} This affine transform.
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/**
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* Sets this transform to a translation transformation.
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*
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*
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* @param {Number} dx The distance to translate in the x direction.
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* @param {Number} dy The distance to translate in the y direction.
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* @return {Matrix} This affine transform.
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/**
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* Sets this transform to a shearing transformation.
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*
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*
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* @param {Number} shx The x-axis shear factor.
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* @param {Number} shy The y-axis shear factor.
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* @return {Matrix} This affine transform.
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/**
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* Sets this transform to a rotation transformation.
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*
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*
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* @param {Number} angle The angle of rotation measured in degrees.
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* @param {Number} x The x coordinate of the anchor point.
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* @param {Number} y The y coordinate of the anchor point.
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/**
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* Applies this matrix to the specified Canvas Context.
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*
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*
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* @param {CanvasRenderingContext2D} ctx
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* @param {Boolean} [reset=false]
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*/
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/**
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* Creates a transform representing a scaling transformation.
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*
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*
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* @param {Number} sx The x-axis scaling factor.
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* @param {Number} sy The y-axis scaling factor.
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* @return {Matrix} A transform representing a scaling
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/**
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* Creates a transform representing a translation transformation.
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*
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*
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* @param {Number} dx The distance to translate in the x direction.
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* @param {Number} dy The distance to translate in the y direction.
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* @return {Matrix} A transform representing a translation
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/**
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* Creates a transform representing a shearing transformation.
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*
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*
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* @param {Number} shx The x-axis shear factor.
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* @param {Number} shy The y-axis shear factor.
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* @return {Matrix} A transform representing a shearing transformation.
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/**
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* Creates a transform representing a rotation transformation.
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*
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*
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* @param {Number} angle The angle of rotation measured in degrees.
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* @param {Number} x The x coordinate of the anchor point.
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* @param {Number} y The y coordinate of the anchor point.
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