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Simplify code a bit, by chainging variable declarations.
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1 changed files with 6 additions and 6 deletions
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@ -157,16 +157,16 @@ Raster = Item.extend({
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// Now rotate the corner points of the image rectangle do find the
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// Now rotate the corner points of the image rectangle do find the
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// extremas that define our raster's bounds, and update them straight
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// extremas that define our raster's bounds, and update them straight
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// away
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// away
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var width = this._size.width;
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var width = this._size.width,
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var height = this._size.height;
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height = this._size.height,
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var x = -width / 2;
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x = -width / 2,
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var y = -height / 2;
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y = -height / 2,
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var coords = [
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coords = [
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x, y,
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x, y,
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x + width, y,
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x + width, y,
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x + width, y + height,
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x + width, y + height,
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x, y + height
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x, y + height
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];
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];
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this.matrix.transform(coords, 0, coords, 0, 4);
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this.matrix.transform(coords, 0, coords, 0, 4);
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// Loop through all x and y coordinates and update min and max values.
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// Loop through all x and y coordinates and update min and max values.
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// Start with the first coordinate pair for both (coords.slice(0, 2)).
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// Start with the first coordinate pair for both (coords.slice(0, 2)).
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