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isCrossing() needs parameter checks on both curves.
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1 changed files with 24 additions and 4 deletions
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@ -289,20 +289,23 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
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return t1 && t2 ? t1.isCollinear(t2) : false;
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},
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isCrossing: function() {
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isCrossing: function(_report) {
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// Implementation based on work by Andy Finnell:
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// http://losingfight.com/blog/2011/07/09/how-to-implement-boolean-operations-on-bezier-paths-part-3/
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// https://bitbucket.org/andyfinnell/vectorboolean
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var inter = this._intersection;
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if (!inter)
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return false;
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var t = this._parameter,
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// TODO: Make getCurve() and getParameter() sync work in boolean ops
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// before and after splitting!!!
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var t1 = this._parameter,
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t2 = inter._parameter,
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tMin = /*#=*/Numerical.CURVETIME_EPSILON,
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tMax = 1 - tMin;
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// If the intersection is in the middle of the path, it is either a
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// tangent or a crossing, no need for the detailed corner check below.
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// But we do need a check for the edge case of tangents?
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if (t >= tMin && t <= tMax)
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if (t1 >= tMin && t1 <= tMax || t2 >= tMin && t2 <= tMax)
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return !this.isTangent();
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// Values for getTangentAt() that are almost 0 and 1.
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// NOTE: Even though getTangentAt() has code to support 0 and 1 instead
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@ -310,7 +313,6 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
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// emerge from switching to 0 and 1 in edge cases.
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// NOTE: VectorBoolean has code that slowly shifts these points inwards
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// until the resulting tangents are not ambiguous. Do we need this too?
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// TODO: Make getCurve() sync work in boolean ops after splitting!!!
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var c2 = this._curve,
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c1 = c2.getPrevious(),
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c4 = inter._curve,
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@ -319,6 +321,24 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
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if (!c1 || !c3)
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return false;
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if (_report) {
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new Path.Circle({
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center: this.getPoint(),
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radius: 10,
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strokeColor: 'red'
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});
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new Path({
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segments: [c1.getSegment1(), c1.getSegment2(), c2.getSegment2()],
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strokeColor: 'red',
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strokeWidth: 4
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});
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new Path({
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segments: [c3.getSegment1(), c3.getSegment2(), c4.getSegment2()],
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strokeColor: 'orange',
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strokeWidth: 4
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});
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}
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function isInRange(angle, min, max) {
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return min < max
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? angle > min && angle < max
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