mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-03 19:45:44 -05:00
Merge remote branch 'origin/master'
This commit is contained in:
commit
a90aa09bd7
3 changed files with 74 additions and 61 deletions
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@ -15,19 +15,19 @@
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*/
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var CompoundPath = this.CompoundPath = PathItem.extend({
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// PORT: port the reversing of segments and keepDirection flag
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initialize: function(items, keepDirection) {
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initialize: function(paths) {
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this.base();
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this._children = [];
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if (items) {
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for (var i = 0, l = items.length; i < l; i++) {
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var item = items[i];
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// All paths except for the first one are reversed when
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// creating a compound path, so that they draw holes.
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// When keepDirection is set to true, child paths aren't reversed.
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if (!keepDirection && i != l - 1)
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item.reverse();
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this.appendTop(items[i]);
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if (paths) {
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for (var i = 0, l = paths.length; i < l; i++) {
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var path = paths[i];
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// All paths except for the top one (last one in list) are
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// set to clockwise orientation when creating a compound path,
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// so that they appear as holes, but only if their orientation
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// was not already specified before (= _clockwise is defined).
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if (path._clockwise === undefined)
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path.setClockwise(i < l - 1);
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this.appendTop(path);
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}
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}
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},
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@ -34,6 +34,8 @@ var Path = this.Path = PathItem.extend({
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delete this._bounds;
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delete this._position;
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delete this._strokeBounds;
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// Clockwise state becomes undefined as soon as geometry changes.
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delete this._clockwise;
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} else if (flags & ChangeFlags.STROKE) {
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delete this._strokeBounds;
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}
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@ -302,20 +304,66 @@ var Path = this.Path = PathItem.extend({
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// TODO: curvesToPoints([maxPointDistance[, flatness]])
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// TODO: reduceSegments([flatness])
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// TODO: split(offset) / split(location) / split(index[, parameter])
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/**
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* Returns true if the path is oriented clock-wise, false otherwise.
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*/
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isClockwise: function() {
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if (this._clockwise !== undefined)
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return this._clockwise;
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var sum = 0,
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xPre, yPre;
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function edge(x, y) {
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if (xPre !== undefined)
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sum += (xPre - x) * (y + yPre);
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xPre = x;
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yPre = y;
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}
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// Method derived from:
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// http://stackoverflow.com/questions/1165647
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// We treat the curve points and handles as the outline of a polygon of
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// which we determine the orientation using the method of calculating
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// the sum over the edges. This will work even with non-convex polygons,
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// telling you whether it's mostly clockwise
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for (var i = 0, l = this._segments.length; i < l; i++) {
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var seg1 = this._segments[i],
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seg2 = this._segments[i + 1 < l ? i + 1 : 0],
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point1 = seg1._point,
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handle1 = seg1._handleOut,
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handle2 = seg2._handleIn,
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point2 = seg2._point;
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edge(point1._x, point1._y);
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edge(point1._x + handle1._x, point1._y + handle1._y);
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edge(point2._x + handle2._x, point2._y + handle2._y);
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edge(point2._x, point2._y);
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}
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return this._clockwise = sum > 0;
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},
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setClockwise: function(clockwise) {
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// On-the-fly conversion to boolean:
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if (this.isClockwise() != (clockwise = !!clockwise)) {
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// Only revers the path if its clockwise orientation is not the same
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// as what it is now demanded to be.
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this.reverse();
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}
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},
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/**
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* Reverses the segments of the path.
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*/
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reverse: function() {
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var segments = this._segments;
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segments.reverse();
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this._segments.reverse();
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// Reverse the handles:
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for (var i = 0, l = segments.length; i < l; i++) {
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var segment = segments[i];
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for (var i = 0, l = this._segments.length; i < l; i++) {
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var segment = this._segments[i];
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var handleIn = segment._handleIn;
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segment._handleIn = segment._handleOut;
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segment._handleOut = handleIn;
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}
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// Flip clockwise state if it's defined
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if (this._clockwise !== undefined)
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this._clockwise = !this._clockwise;
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},
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join: function(path) {
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@ -356,31 +404,6 @@ var Path = this.Path = PathItem.extend({
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return false;
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},
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getOrientation: function() {
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var sum = 0;
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var xPre, yPre;
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function edge(x, y) {
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if (xPre !== undefined) {
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sum += (xPre - x) * (y + yPre);
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}
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xPre = x;
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yPre = y;
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}
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for (var i = 0, l = this._segments.length; i < l; i++) {
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var seg1 = this._segments[i];
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var seg2 = this._segments[i + 1 < l ? i + 1 : 0];
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var point1 = seg1._point;
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var handle1 = seg1._handleOut;
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var handle2 = seg2._handleIn;
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var point2 = seg2._point;
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edge(point1._x, point1._y);
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edge(point1._x + handle1._x, point1._y + handle1._y);
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edge(point2._x + handle2._x, point2._y + handle2._y);
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edge(point2._x, point2._y);
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}
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return sum;
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},
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getLength: function() {
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if (this._length == null) {
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var curves = this.getCurves();
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@ -25,9 +25,8 @@ var ToolHandler = this.ToolHandler = Base.extend({
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this._firstMove = true;
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this._count = 0;
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this._downCount = 0;
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for (var i in handlers) {
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for (var i in handlers)
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this[i] = handlers[i];
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}
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},
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/**
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@ -59,10 +58,8 @@ var ToolHandler = this.ToolHandler = Base.extend({
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},
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getFixedDistance: function() {
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if (this._minDistance == this._maxDistance) {
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return this._minDistance;
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}
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return null;
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return this._minDistance == this._maxDistance
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? this._minDistance : null;
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},
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setFixedDistance: function(distance) {
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@ -77,9 +74,8 @@ var ToolHandler = this.ToolHandler = Base.extend({
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var minDist = minDistance != null ? minDistance : 0;
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var vector = pt.subtract(this._point);
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var distance = vector.getLength();
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if (distance < minDist) {
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if (distance < minDist)
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return false;
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}
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// Produce a new point on the way to pt if pt is further away
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// than maxDistance
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var maxDist = maxDistance != null ? maxDistance : 0;
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@ -91,9 +87,8 @@ var ToolHandler = this.ToolHandler = Base.extend({
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}
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}
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}
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if (needsChange && pt.equals(this._point)) {
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if (needsChange && pt.equals(this._point))
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return false;
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}
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}
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this._lastPoint = this._point;
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this._point = pt;
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@ -118,9 +113,8 @@ var ToolHandler = this.ToolHandler = Base.extend({
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switch (type) {
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case 'mousedown':
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this.updateEvent(type, pt, null, null, true, false, false);
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if (this.onMouseDown) {
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if (this.onMouseDown)
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this.onMouseDown(new ToolEvent(this, type, event));
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}
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break;
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case 'mousedrag':
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// In order for idleInterval drag events to work, we need to not
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matchMaxDistance = false;
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while (this.updateEvent(type, pt, this.minDistance,
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this.maxDistance, false, needsChange, matchMaxDistance)) {
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if (this.onMouseDrag) {
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if (this.onMouseDrag)
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this.onMouseDrag(new ToolEvent(this, type, event));
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}
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needsChange = true;
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matchMaxDistance = true;
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}
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@ -148,15 +141,13 @@ var ToolHandler = this.ToolHandler = Base.extend({
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if ((this._point.x != pt.x || this._point.y != pt.y)
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&& this.updateEvent('mousedrag', pt, this.minDistance,
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this.maxDistance, false, false, false)) {
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if (this.onMouseDrag) {
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if (this.onMouseDrag)
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this.onMouseDrag(new ToolEvent(this, type, event));
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}
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}
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this.updateEvent(type, pt, null, this.maxDistance, false,
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false, false);
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if (this.onMouseUp) {
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if (this.onMouseUp)
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this.onMouseUp(new ToolEvent(this, type, event));
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}
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// Start with new values for 'mousemove'
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this.updateEvent(type, pt, null, null, true, false, false);
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this._firstMove = true;
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case 'mousemove':
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while (this.updateEvent(type, pt, this.minDistance,
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this.maxDistance, this._firstMove, true, false)) {
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if (this.onMouseMove) {
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if (this.onMouseMove)
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this.onMouseMove(new ToolEvent(this, type, event));
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}
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this._firstMove = false;
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}
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break;
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