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Implement recursively
parameter in Matrix#apply(), so matrices can be backed in recursively in children too.
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2 changed files with 17 additions and 10 deletions
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@ -156,13 +156,16 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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},
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/**
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* Applies the matrix to the item that it belongs to, if possible.
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* Applies the matrix to the content of item that it belongs to, if
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* possible, meaning it bakes it into the item's content or children.
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* @param {Boolean} recursively controls whether to apply transformations
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* recursively on children
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* @return {Boolean} {@true if the matrix was applied}
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*/
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apply: function() {
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apply: function(recursively) {
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var owner = this._owner;
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if (owner) {
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owner.transform(null, true);
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owner.transform(null, true, Base.pick(recursively, true));
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// If the matrix was successfully applied, it will be reset now.
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return this.isIdentity();
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}
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@ -3020,16 +3020,19 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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// @param {String[]} flags Array of any of the following: 'objects',
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// 'children', 'fill-gradients', 'fill-patterns', 'stroke-patterns',
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// 'lines'. Default: ['objects', 'children']
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transform: function(matrix, _applyMatrix) {
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transform: function(matrix, _applyMatrix, _applyRecursively) {
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// If no matrix is provided, or the matrix is the identity, we might
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// still have some work to do in case _applyMatrix is true
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if (matrix && matrix.isIdentity())
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matrix = null;
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var _matrix = this._matrix,
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applyMatrix = (_applyMatrix || this._applyMatrix)
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// Don't apply _matrix if the result of concatenating with
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// matrix would be identity.
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&& (!_matrix.isIdentity() || matrix);
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// Don't apply _matrix if the result of concatenating with
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// matrix would be identity.
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&& ((!_matrix.isIdentity() || matrix)
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// Even if it's an identity matrix, we still need to
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// recursively apply the matrix to children.
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|| _applyMatrix && _applyRecursively && this._children);
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// Bail out if there is nothing to do.
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if (!matrix && !applyMatrix)
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return this;
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@ -3040,7 +3043,8 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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// internal _matrix transformations to the item's content.
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// Application is not possible on Raster, PointText, PlacedSymbol, since
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// the matrix is where the actual transformation state is stored.
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if (applyMatrix = applyMatrix && this._transformContent(_matrix)) {
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if (applyMatrix = applyMatrix
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&& this._transformContent(_matrix, _applyRecursively)) {
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// When the _matrix could be applied, we also need to transform
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// color styles (only gradients so far) and pivot point:
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var pivot = this._pivot,
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@ -3096,11 +3100,11 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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return this;
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},
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_transformContent: function(matrix) {
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_transformContent: function(matrix, applyRecursively) {
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var children = this._children;
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if (children) {
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for (var i = 0, l = children.length; i < l; i++)
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children[i].transform(matrix, true);
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children[i].transform(matrix, true, applyRecursively);
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return true;
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}
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},
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