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https://github.com/scratchfoundation/paper.js.git
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Implement Raster#_setImage() that doesn't trigger events.
For internal use / updates.
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parent
26a64415a5
commit
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1 changed files with 37 additions and 38 deletions
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@ -105,13 +105,13 @@ var Raster = Item.extend(/** @lends Raster# */{
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var image = source._image,
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canvas = source._canvas;
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if (image) {
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this.setImage(image);
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this._setImage(image);
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} else if (canvas) {
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// If the Raster contains a Canvas object, we need to create a new
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// one and draw this raster's canvas on it.
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var copyCanvas = CanvasProvider.getCanvas(source._size);
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copyCanvas.getContext('2d').drawImage(canvas, 0, 0);
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this.setImage(copyCanvas);
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this._setImage(copyCanvas);
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}
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// TODO: Shouldn't this be copied with attributes instead of content?
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this._crossOrigin = source._crossOrigin;
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@ -136,8 +136,8 @@ var Raster = Item.extend(/** @lends Raster# */{
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// Get reference to image before changing canvas.
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var element = this.getElement();
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// NOTE: Setting canvas internally sets _size.
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// NOTE: No need to release previous canvas as #setImage() does.
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this.setImage(CanvasProvider.getCanvas(size));
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// NOTE: No need to release canvas because #_setImage() does so.
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this._setImage(CanvasProvider.getCanvas(size));
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// Draw element back onto new canvas.
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if (element)
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this.getContext(true).drawImage(element, 0, 0,
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@ -211,7 +211,8 @@ var Raster = Item.extend(/** @lends Raster# */{
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getPpi: '#getResolution',
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/**
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* The HTMLImageElement of the raster, if one is associated.
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* The HTMLImageElement or Canvas element of the raster, if one is
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* associated.
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*
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* @bean
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* @type HTMLImageElement|Canvas
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@ -221,8 +222,7 @@ var Raster = Item.extend(/** @lends Raster# */{
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},
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setImage: function(image) {
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var that = this,
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loaded = false;
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var that = this;
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function emit(event) {
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var view = that.getView(),
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@ -233,18 +233,25 @@ var Raster = Item.extend(/** @lends Raster# */{
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}
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}
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function update() {
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// Both canvas and image have width / height attributes. Due to IE,
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// naturalWidth / Height needs to be checked for a swell, because it
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// apparently can have width / height set to 0 when the image is
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// invisible in the document.
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that._size = new Size(
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image ? image.naturalWidth || image.width : 0,
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image ? image.naturalHeight || image.height : 0);
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that._context = null;
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that._changed(/*#=*/(Change.GEOMETRY | Change.PIXELS));
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this._setImage(image);
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if (this._loaded) {
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// Emit load event with a delay, so behavior is the same as when
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// it's actually loaded and we give the code time to install event.
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setTimeout(emit, 0);
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} else if (image) {
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// Trigger the load event on the image once it's loaded
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DomEvent.add(image, {
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load: function(event) {
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that._loaded = true;
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that._setImage(image);
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emit(event);
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},
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error: emit
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});
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}
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},
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_setImage: function(image) {
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if (this._canvas)
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CanvasProvider.release(this._canvas);
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// Due to similarities, we can handle both canvas and image types here.
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@ -252,30 +259,22 @@ var Raster = Item.extend(/** @lends Raster# */{
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// A canvas object
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this._image = null;
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this._canvas = image;
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loaded = true;
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this._loaded = true;
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} else {
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// A image object
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this._image = image;
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this._canvas = null;
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loaded = image && image.complete;
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}
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this._loaded = loaded;
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if (loaded) {
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// Emit load event with a delay, so behavior is the same as when
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// it's actually loaded and we give the code time to install event.
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update();
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setTimeout(emit, 0);
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} else if (image) {
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// Trigger the load event on the image once it's loaded
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DomEvent.add(image, {
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load: function(event) {
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that._loaded = true;
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update();
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emit(event);
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},
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error: emit
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});
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this._loaded = image && image.complete;
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}
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// Both canvas and image have width / height attributes. Due to IE,
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// naturalWidth / Height needs to be checked for a swell, because it
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// apparently can have width / height set to 0 when the image is
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// invisible in the document.
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this._size = new Size(
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image ? image.naturalWidth || image.width : 0,
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image ? image.naturalHeight || image.height : 0);
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this._context = null;
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this._changed(/*#=*/(Change.GEOMETRY | Change.PIXELS));
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},
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/**
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@ -365,10 +364,10 @@ var Raster = Item.extend(/** @lends Raster# */{
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image = document.getElementById(src) || new window.Image();
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if (crossOrigin)
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image.crossOrigin = crossOrigin;
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this.setImage(image);
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// A new image created above? Set the source now.
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if (!image.src)
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image.src = src;
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this.setImage(image);
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},
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/**
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@ -440,7 +439,7 @@ var Raster = Item.extend(/** @lends Raster# */{
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getSubRaster: function(/* rect */) {
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var rect = Rectangle.read(arguments),
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raster = new Raster(Item.NO_INSERT);
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raster.setImage(this.getSubCanvas(rect));
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raster._setImage(this.getSubCanvas(rect));
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raster.translate(rect.getCenter().subtract(this.getSize().divide(2)));
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raster._matrix.prepend(this._matrix);
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raster.insertAbove(this);
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