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synced 2025-01-06 04:42:15 -05:00
Introduce Curve#isStraight() and use it in splitPath() and divide() to keep the result of splitting straight curves straight.
Do not use Curve#isLinear(), as that would include curves with collinear handles, and we don't want to set these straight.
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3 changed files with 46 additions and 32 deletions
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@ -298,8 +298,22 @@ var Curve = Base.extend(/** @lends Curve# */{
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* @see Path#hasHandles()
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*/
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hasHandles: function() {
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return !this._segment1._handleOut.isZero()
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|| !this._segment2._handleIn.isZero();
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return !this.isStraight();
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},
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/**
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* Checks whether the curve is straight, meaning it has no curve handles
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* defined and thus appears as a line.
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* Note that this is not the same as {@link #isLinear()}, which performs a
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* full linearity check that includes handles running collinear to the line
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* direction.
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*
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* @return {Boolean} {@true if the curve is straight}
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* @see Segment#isStraight()
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*/
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isStraight: function() {
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return this._segment1._handleOut.isZero()
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&& this._segment2._handleIn.isZero();
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},
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/**
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@ -378,19 +392,19 @@ var Curve = Base.extend(/** @lends Curve# */{
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* is within the valid range, {code null} otherwise.
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*/
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// TODO: Rename to divideAt()?
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divide: function(offset, isParameter, ignoreLinear) {
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divide: function(offset, isParameter, ignoreStraight) {
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var parameter = this._getParameter(offset, isParameter),
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tolerance = /*#=*/Numerical.TOLERANCE,
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res = null;
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// Only divide if not at the beginning or end.
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if (parameter >= tolerance && parameter <= 1 - tolerance) {
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var parts = Curve.subdivide(this.getValues(), parameter),
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isLinear = ignoreLinear ? false : this.isLinear(),
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setHandles = ignoreStraight || this.hasHandles(),
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left = parts[0],
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right = parts[1];
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// Write back the results:
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if (!isLinear) {
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if (setHandles) {
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this._segment1._handleOut.set(left[2] - left[0],
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left[3] - left[1]);
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// segment2 is the end segment. By inserting newSegment
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@ -403,8 +417,8 @@ var Curve = Base.extend(/** @lends Curve# */{
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// Create the new segment, convert absolute -> relative:
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var x = left[6], y = left[7],
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segment = new Segment(new Point(x, y),
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!isLinear && new Point(left[4] - x, left[5] - y),
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!isLinear && new Point(right[2] - x, right[3] - y));
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setHandles && new Point(left[4] - x, left[5] - y),
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setHandles && new Point(right[2] - x, right[3] - y));
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// Insert it in the segments list, if needed:
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if (this._path) {
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@ -191,14 +191,8 @@ PathItem.inject(new function() {
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function splitPath(intersections) {
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var tMin = /*#=*/Numerical.TOLERANCE,
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tMax = 1 - tMin,
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linearHandles;
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function setLinear() {
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// Reset linear segments if they were part of a linear curve
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// and if we are done with the entire curve.
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for (var i = 0, l = linearHandles.length; i < l; i++)
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linearHandles[i].set(0, 0);
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}
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isStraight = false,
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straightSegments = [];
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for (var i = intersections.length - 1, curve, prev; i >= 0; i--) {
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var loc = intersections[i],
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@ -210,12 +204,7 @@ PathItem.inject(new function() {
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t /= prev._parameter;
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} else {
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curve = loc._curve;
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if (linearHandles)
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setLinear();
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linearHandles = curve.isLinear() ? [
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curve._segment1._handleOut,
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curve._segment2._handleIn
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] : null;
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isStraight = curve.isStraight();
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}
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var segment;
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if (t < tMin) {
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@ -223,22 +212,30 @@ PathItem.inject(new function() {
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} else if (t > tMax) {
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segment = curve._segment2;
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} else {
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// Split the curve at t, while ignoring linearity of curves,
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// passing true for ignoreLinear as we don't want to have
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// parametrically linear curves reset their handles.
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// Split the curve at t, passing true for ignoreStraight to not
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// force the result of splitting straight curves straight.
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var newCurve = curve.divide(t, true, true);
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segment = newCurve._segment1;
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curve = newCurve.getPrevious();
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if (linearHandles)
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linearHandles.push(segment._handleOut, segment._handleIn);
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// Keep track of segments of once straight curves, so they can
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// be set back straight at the end.
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if (isStraight)
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straightSegments.push(segment);
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}
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// Link the new segment with the intersection on the other curve
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segment._intersection = loc.getIntersection();
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loc._segment = segment;
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prev = loc;
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}
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if (linearHandles)
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setLinear();
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// Reset linear segments if they were part of a linear curve
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// and if we are done with the entire curve.
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for (var i = 0, l = straightSegments.length; i < l; i++) {
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var segment = straightSegments[i];
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// TODO: Implement Segment#makeStraight(),
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// or #adjustHandles({ straight: true }))
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segment._handleIn.set(0, 0);
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segment._handleOut.set(0, 0);
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}
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}
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/**
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@ -241,12 +241,15 @@ var Segment = Base.extend(/** @lends Segment# */{
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},
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/**
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* Checks whether the segment is straight, meaning it has no curve
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* handles defined.
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* If two straight segments are adjacent to each other, the curve between
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* them will be a straight line.
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* Checks whether the segment is straight, meaning it has no curve handles
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* defined. If two straight segments follow each each other in a path, the
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* curve between them will appear as a straight line.
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* Note that this is not the same as {@link #isLinear()}, which performs a
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* full linearity check that includes handles running collinear to the line
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* direction.
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*
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* @return {Boolean} {@true if the segment is straight}
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* @see Curve#isStraight()
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*/
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isStraight: function() {
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return this._handleIn.isZero() && this._handleOut.isZero();
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