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Streamline Matrix by removing unnecessary Matrix#setTo*() and Matrix.get*Instance() methods.
Use (new Matrix().*()) instead.
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@ -606,60 +606,6 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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return Matrix.create(this._a, this._c, this._b, this._d, 0, 0);
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return Matrix.create(this._a, this._c, this._b, this._d, 0, 0);
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},
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},
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/**
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* Sets this transform to a scaling transformation.
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*
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* @param {Number} hor The horizontal scaling factor
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* @param {Number} ver The vertical scaling factor
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* @return {Matrix} This affine transform
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*/
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setToScale: function(hor, ver) {
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return this.set(hor, 0, 0, ver, 0, 0);
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},
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/**
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* Sets this transform to a translation transformation.
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*
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* @param {Number} dx The distance to translate in the x direction
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* @param {Number} dy The distance to translate in the y direction
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* @return {Matrix} This affine transform
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*/
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setToTranslation: function(delta) {
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delta = Point.read(arguments);
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return this.set(1, 0, 0, 1, delta.x, delta.y);
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},
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/**
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* Sets this transform to a shearing transformation.
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*
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* @param {Number} hor The horizontal shear factor
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* @param {Number} ver The vertical shear factor
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* @return {Matrix} This affine transform
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*/
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setToShear: function(hor, ver) {
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return this.set(1, ver, hor, 1, 0, 0);
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},
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/**
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* Sets this transform to a rotation transformation.
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*
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* @param {Number} angle The angle of rotation measured in degrees
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* @param {Number} x The x coordinate of the anchor point
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* @param {Number} y The y coordinate of the anchor point
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* @return {Matrix} This affine transform
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*/
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setToRotation: function(angle, center) {
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center = Point.read(arguments, 1);
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angle = angle * Math.PI / 180;
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var x = center.x,
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y = center.y,
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cos = Math.cos(angle),
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sin = Math.sin(angle);
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return this.set(cos, sin, -sin, cos,
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x - x * cos + y * sin,
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y - x * sin - y * cos);
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},
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/**
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/**
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* Applies this matrix to the specified Canvas Context.
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* Applies this matrix to the specified Canvas Context.
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*
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*
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@ -676,57 +622,6 @@ var Matrix = this.Matrix = Base.extend(/** @lends Matrix# */{
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// See Point.create()
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// See Point.create()
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create: function(a, c, b, d, tx, ty) {
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create: function(a, c, b, d, tx, ty) {
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return Base.create(Matrix).set(a, c, b, d, tx, ty);
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return Base.create(Matrix).set(a, c, b, d, tx, ty);
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},
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/**
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* Creates a transform representing a scaling transformation.
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*
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* @param {Number} hor The horizontal scaling factor
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* @param {Number} ver The vertical scaling factor
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* @return {Matrix} A transform representing a scaling
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* transformation
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*/
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getScaleInstance: function(hor, ver) {
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var mx = new Matrix();
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return mx.setToScale.apply(mx, arguments);
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},
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/**
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* Creates a transform representing a translation transformation.
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*
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* @param {Number} dx The distance to translate in the x direction
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* @param {Number} dy The distance to translate in the y direction
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* @return {Matrix} A transform representing a translation
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* transformation
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*/
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getTranslateInstance: function(delta) {
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var mx = new Matrix();
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return mx.setToTranslation.apply(mx, arguments);
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},
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/**
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* Creates a transform representing a shearing transformation.
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*
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* @param {Number} hor The horizontal shear factor
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* @param {Number} ver The vertical shear factor
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* @return {Matrix} A transform representing a shearing transformation
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*/
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getShearInstance: function(hor, ver, center) {
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var mx = new Matrix();
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return mx.setToShear.apply(mx, arguments);
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},
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/**
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* Creates a transform representing a rotation transformation.
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*
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* @param {Number} angle The angle of rotation measured in degrees
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* @param {Number} x The x coordinate of the anchor point
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* @param {Number} y The y coordinate of the anchor point
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* @return {Matrix} A transform representing a rotation transformation
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*/
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getRotateInstance: function(angle, center) {
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var mx = new Matrix();
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return mx.setToRotation.apply(mx, arguments);
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}
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}
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}
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}
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}, new function() {
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}, new function() {
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