Merge remote-tracking branch 'origin/master' into bool-fix

This commit is contained in:
Jürg Lehni 2013-12-01 23:28:29 +01:00
commit 971268cd72
3 changed files with 55 additions and 38 deletions

View file

@ -483,11 +483,11 @@ statics: {
// 3: curvature, 1st derivative & 2nd derivative
// Prevent tangents and normals of length 0:
// http://stackoverflow.com/questions/10506868/
var tMin = /*#=*/ Numerical.TOLERANCE;
if (t < tMin && c1x == p1x && c1y == p1y
|| t > 1 - tMin && c2x == p2x && c2y == p2y) {
x = c2x - c1x;
y = c2y - c1y;
var tolerance = /*#=*/ Numerical.TOLERANCE;
if (t < tolerance && c1x === p1x && c1y === p1y
|| t > 1 - tolerance && c2x === p2x && c2y === p2y) {
x = p2x - p1x;
y = p2y - p1y;
} else {
// Simply use the derivation of the bezier function for both
// the x and y coordinates:
@ -688,7 +688,7 @@ statics: {
}
},
_getWinding: function(v, x, y, roots1, roots2) {
_getWinding: function(v, prev, x, y, roots1, roots2) {
// Implementation of the crossing number algorithm:
// http://en.wikipedia.org/wiki/Point_in_polygon
// Solve the y-axis cubic polynomial for y and count all solutions
@ -701,22 +701,22 @@ statics: {
// which is why we need to split them at y extrema, see below.
// Returns 0 if the curve is outside the boundaries and is not to be
// considered.
function getOrientation(v) {
function getDirection(v) {
var y0 = v[1],
y1 = v[7],
dir = y0 <= y1 ? 1 : -1;
// Bounds check: Reverse y0 and y1 if direction is -1, and exclude
// end points of curves / lines (y1), to not count corners / joints
// twice.
return dir === 1 && (y < y0 || y >= y1)
|| dir === -1 && (y <= y1 || y > y0)
dir = y0 > y1 ? -1 : 1;
// Bounds check: Reverse y0 and y1 if direction is -1.
// Include end points, so we can handle them depending on different
// edge cases.
return dir === 1 && (y < y0 || y > y1)
|| dir === -1 && (y < y1 || y > y0)
? 0
: dir;
}
if (Curve.isLinear(v)) {
// Special simplified case for handling lines.
var dir = getOrientation(v);
var dir = getDirection(v);
if (!dir)
return 0;
var cross = (v[6] - v[0]) * (y - v[1]) - (v[7] - v[1]) * (x - v[0]);
@ -759,7 +759,7 @@ statics: {
part[3] = part[1]; // curve2.handle1.y = curve2.point1.y;
if (i < count)
part[5] = rest[1]; // curve1.handle2.y = curve2.point1.y;
var dir = getOrientation(part);
var dir = getDirection(part);
if (!dir)
continue;
// Adjust start and end range depending on if curve was flipped.
@ -787,8 +787,14 @@ statics: {
px = t2 === 0 ? part[0] : part[6];
}
// See if we're touching a horizontal stationary point by looking at
// the tanget's y coordinate.
var flat = abs(Curve.evaluate(part, t2, 1).y) < tolerance;
// the tanget's y coordinate. There are two cases 0:
// A) The slope is 0, meaning we're touching a stationary
// point inside the curve.
// B) t2 == 0 and the slope changes between the current and the
// previous curve.
var slope = Curve.evaluate(part, t2, 1).y,
stationary = abs(slope) < tolerance || t2 < tolerance
&& Curve.evaluate(prev, 1, 1).y * slope < 0;
// Calculate compare tolerance based on curve orientation (dir), to
// add a bit of tolerance when considering points lying on the curve
// as inside. But if we're touching a horizontal stationary point,
@ -796,18 +802,23 @@ statics: {
// side-ways in tolerance based on orientation. This is needed e.g.
// when touching the bottom tip of a circle.
// Pass 1 for Curve.evaluate() type to calculate tangent
if (x >= px + (flat ? -tolerance : tolerance * dir)
if (x >= px + (stationary ? -tolerance : tolerance * dir)
// When touching a stationary point, only count it if we're
// actuall on it.
&& !(flat && (abs(t2) < tolerance && x != part[0]
|| abs(t2 - 1) < tolerance && x != part[6]))) {
&& !(stationary && (abs(t2) < tolerance
&& abs(x - part[0]) > tolerance
|| abs(t2 - 1) < tolerance
&& abs(x - part[6]) > tolerance))) {
// If this is a horizontal stationary point, and we're at the
// end of the curve (or at the beginning of a curve with
// negative direction, as we're not actually flipping them),
// flip dir, as the curve is about to change orientation.
winding += flat && abs(t2 - (dir > 0 ? 1 : 0)) < tolerance
winding += stationary && abs(t2 - (dir > 0 ? 1 : 0)) < tolerance
? -dir : dir;
}
// Point the previous curve to the newly split part, so stationary
// points are correctly detected.
prev = part;
}
return winding;
}

View file

@ -1711,20 +1711,22 @@ var Path = PathItem.extend(/** @lends Path# */{
// Create a straight closing line for open paths, just like
// how filling open paths works.
: new Curve(segments[segments.length - 1]._point,
segments[0]._point)).getValues();
segments[0]._point)).getValues(),
previous = last;
for (var i = 0, l = curves.length; i < l; i++) {
var vals = curves[i].getValues(),
x = vals[0],
y = vals[1];
var curve = curves[i].getValues(),
x = curve[0],
y = curve[1];
// Filter out curves with 0-length (all 4 points in the same place):
if (!(x === vals[2] && y === vals[3] && x === vals[4]
&& y === vals[5] && x === vals[6] && y === vals[7])) {
winding += Curve._getWinding(vals, point.x, point.y,
if (!(x === curve[2] && y === curve[3] && x === curve[4]
&& y === curve[5] && x === curve[6] && y === curve[7])) {
winding += Curve._getWinding(curve, previous, point.x, point.y,
roots1, roots2);
previous = curve;
}
}
if (!closed) {
winding += Curve._getWinding(last, point.x, point.y,
winding += Curve._getWinding(last, previous, point.x, point.y,
roots1, roots2);
}
return winding;
@ -1784,12 +1786,16 @@ var Path = PathItem.extend(/** @lends Path# */{
function isInArea(point) {
var length = area.length,
previous = getAreaCurve(length - 1),
roots1 = [],
roots2 = [],
winding = 0;
for (var i = 0; i < length; i++)
winding += Curve._getWinding(getAreaCurve(i), point.x, point.y,
for (var i = 0; i < length; i++) {
var curve = getAreaCurve(i);
winding += Curve._getWinding(curve, previous, point.x, point.y,
roots1, roots2);
previous = curve;
}
return !!winding;
}

View file

@ -76,19 +76,19 @@ var Key = new function() {
scope = view && view.isVisible() && view._scope,
tool = scope && scope._tool,
name;
keyMap[key] = down;
// Detect modifiers and mark them as pressed / released
if (specialKey && (name = Base.camelize(specialKey)) in modifiers)
modifiers[name] = down;
// Use delete instead of setting to false, so keyMap only contains keys
// that are currently down, and can easily be emurated over, e.g. in the
// Link the keyCode from keydown with the charCode form keypress,
// so keyup can retrieve the charCode again.
// Use delete instead of setting to null, so charCodeMap only contains
// keyCodes that are currently pressed, allowing the use of `keyCode in
// charCodeMap` checks and enumeration over pressed keys, e.g. in the
// window blur event.
if (down) {
keyMap[key] = true;
// Link the keyCode from keydown with the charCode form keypress,
// so keyup can retrieve the charCode again.
charCodeMap[keyCode] = charCode;
} else {
delete keyMap[key];
delete charCodeMap[keyCode];
}
if (tool && tool.responds(type)) {
@ -135,7 +135,7 @@ var Key = new function() {
DomEvent.add(window, {
blur: function(event) {
// Fire key-up events for all currently pressed keys.
for (var code in keyMap)
for (var code in charCodeMap)
handleKey(false, code, charCodeMap[code], event);
}
});