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Use faster Point.create(x, y) internally.
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1 changed files with 7 additions and 7 deletions
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@ -1599,13 +1599,13 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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segment.setHandleIn(handleIn.subtract(segment._point));
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if (i < n) {
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segment.setHandleOut(
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new Point(x[i], y[i]).subtract(segment._point));
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Point.create(x[i], y[i]).subtract(segment._point));
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if (i < n - 1)
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handleIn = new Point(
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handleIn = Point.create(
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2 * knots[i + 1]._x - x[i + 1],
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2 * knots[i + 1]._y - y[i + 1]);
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else
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handleIn = new Point(
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handleIn = Point.create(
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(knots[n]._x + x[n - 1]) / 2,
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(knots[n]._y + y[n - 1]) / 2);
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}
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@ -1909,8 +1909,8 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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// Get rotated hor and ver vectors, and determine rotation angle
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// and elipse values from them:
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var mx = matrix.createShiftless(),
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hor = mx.transform(new Point(radius, 0)),
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ver = mx.transform(new Point(0, radius)),
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hor = mx.transform(Point.create(radius, 0)),
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ver = mx.transform(Point.create(0, radius)),
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phi = hor.getAngleInRadians(),
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a = hor.getLength(),
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b = ver.getLength();
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@ -1995,9 +1995,9 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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normal2 = curve2.getNormal(0).normalize(radius),
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// Intersect the two lines
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line1 = new Line(point.subtract(normal1),
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new Point(-normal1.y, normal1.x)),
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Point.create(-normal1.y, normal1.x)),
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line2 = new Line(point.subtract(normal2),
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new Point(-normal2.y, normal2.x)),
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Point.create(-normal2.y, normal2.x)),
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corner = line1.intersect(line2);
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// Now measure the distance from the segment to the
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// intersection, which his half of the miter distance
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