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Fix size issue on non-resizable HiDPI canvases.
Reverting back to original behavior in #586.
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1 changed files with 13 additions and 3 deletions
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@ -61,11 +61,21 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
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_setViewSize: function(size) {
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_setViewSize: function(size) {
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var element = this._element,
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var element = this._element,
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pixelRatio = this._pixelRatio;
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pixelRatio = this._pixelRatio,
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width = size.width,
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height = size.height;
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// Upscale the canvas if the pixel ratio is more than 1.
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// Upscale the canvas if the pixel ratio is more than 1.
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element.width = size.width * pixelRatio;
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element.width = width * pixelRatio;
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element.height = size.height * pixelRatio;
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element.height = height * pixelRatio;
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if (pixelRatio !== 1) {
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if (pixelRatio !== 1) {
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// We need to set the correct size on non-resizable canvases through
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// their style when HiDPI is active, as otherwise they would appear
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// too big.
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if (!PaperScope.hasAttribute(element, 'resize')) {
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var style = element.style;
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style.width = width + 'px';
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style.height = height + 'px';
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}
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// Scale the context to counter the fact that we've manually scaled
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// Scale the context to counter the fact that we've manually scaled
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// our canvas element.
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// our canvas element.
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this._context.scale(pixelRatio, pixelRatio);
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this._context.scale(pixelRatio, pixelRatio);
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