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Add an optinonal dest parameter to Matrix#_transformPoint().
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1 changed files with 4 additions and 2 deletions
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@ -301,10 +301,12 @@ var Matrix = this.Matrix = Base.extend({
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* A faster version of transform that only takes one point and does not
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* A faster version of transform that only takes one point and does not
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* attempt to convert it.
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* attempt to convert it.
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*/
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*/
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_transformPoint: function(point) {
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_transformPoint: function(point, dest) {
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var x = point.x,
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var x = point.x,
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y = point.y;
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y = point.y;
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return Point.create(
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if (!dest)
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dest = new Point(Point.dont);
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return dest.set(
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x * this._m00 + y * this._m01 + this._m02,
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x * this._m00 + y * this._m01 + this._m02,
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x * this._m10 + y * this._m11 + this._m12
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x * this._m10 + y * this._m11 + this._m12
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);
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);
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