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Various simplificiations and clean-ups in Path constructors.
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1 changed files with 27 additions and 27 deletions
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@ -22,44 +22,44 @@ Path.inject({ statics: new function() {
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},
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Rectangle: function() {
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var path = new Path();
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path.closed = true;
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var rectangle = Rectangle.read(arguments);
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var corners = ['bottomLeft', 'topLeft', 'topRight',
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'bottomRight'];
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var path = new Path(),
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rectangle = Rectangle.read(arguments),
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corners = ['getBottomLeft', 'getTopLeft', 'getTopRight',
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'getBottomRight'];
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for (var i = 0; i < 4; i++) {
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path.add(rectangle[corners[i]]);
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path.add(rectangle[corners[i]]());
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}
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path.closed = true;
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return path;
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},
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RoundRectangle: function() {
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var path = new Path();
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var rect, size;
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var path = new Path(),
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rect, size;
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if (arguments.length == 2) {
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rect = new Rectangle(arguments[0]);
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size = new Size(arguments[1]);
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} else {
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rect = new Rectangle(arguments[0], arguments[1],
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arguments[2], arguments[3]);
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size = new Size(arguments[4], arguments[5]);
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rect = Rectangle.read(arguments, 0, 1);
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size = Size.read(arguments, 1, 1);
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} else if (arguments.length == 6) {
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rect = Rectangle.read(arguments, 0, 4);
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size = Size.read(arguments, 4, 2);
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}
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size = Size.min(size, rect.getSize().divide(2));
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uSize = size.multiply(kappa * 2);
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var uSize = size.multiply(kappa * 2),
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bl = rect.getBottomLeft(),
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tl = rect.getTopLeft(),
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tr = rect.getTopRight(),
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br = rect.getBottomRight();
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var bl = rect.getBottomLeft();
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path.add(bl.add(size.width, 0), null, [-uSize.width, 0]);
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path.add(bl.subtract(0, size.height), [0, uSize.height], null);
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var tl = rect.getTopLeft();
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path.add(tl.add(0, size.height), null, [0, -uSize.height]);
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path.add(tl.add(size.width, 0), [-uSize.width, 0], null);
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var tr = rect.getTopRight();
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path.add(tr.subtract(size.width, 0), null, [uSize.width, 0]);
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path.add(tr.add(0, size.height), [0, -uSize.height], null);
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var br = rect.getBottomRight();
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path.add(br.subtract(0, size.height), null, [0, uSize.height]);
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path.add(br.subtract(size.width, 0), [uSize.width, 0], null);
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@ -68,10 +68,10 @@ Path.inject({ statics: new function() {
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},
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Oval: function() {
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var path = new Path();
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var rect = Rectangle.read(arguments);
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var topLeft = rect.getTopLeft();
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var size = new Size(rect.width, rect.height);
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var path = new Path(),
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rect = Rectangle.read(arguments),
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topLeft = rect.getTopLeft(),
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size = new Size(rect.width, rect.height);
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for (var i = 0; i < 4; i++) {
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var segment = ovalSegments[i];
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path._add(new Segment(
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@ -106,10 +106,10 @@ Path.inject({ statics: new function() {
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RegularPolygon: function(center, numSides, radius) {
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center = new Point(center);
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var path = new Path();
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var three = !(numSides % 3);
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var vector = new Point(0, three ? -radius : radius);
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var offset = three ? -1 : 0.5;
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var path = new Path(),
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three = !(numSides % 3),
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vector = new Point(0, three ? -radius : radius),
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offset = three ? -1 : 0.5;
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for (var i = 0; i < numSides; i++) {
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var angle = (360 / numSides) * (i + offset);
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path.add(center.add(vector.rotate(angle)));
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