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https://github.com/scratchfoundation/paper.js.git
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BezierTool example: click and drag segment handles and points to move them and close the path when clicking on the first segment.
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1 changed files with 65 additions and 67 deletions
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@ -6,83 +6,81 @@
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<script type="text/javascript">var root = '../../'</script>
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<script type="text/javascript">var root = '../../'</script>
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<script type="text/javascript" src="../../src/load.js"></script>
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<script type="text/javascript" src="../../src/load.js"></script>
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<script type="text/paperscript" canvas="canvas">
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<script type="text/paperscript" canvas="canvas">
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document.currentStyle = {
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var path;
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strokeColor: '#4f7aff',
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var types = ['handleIn', 'handleOut', 'point'];
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strokeWidth: 1
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function findHandle(point) {
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};
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for (var i = 0, l = path.segments.length; i < l; i++) {
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for (var j = 0; j < 3; j++) {
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var path = new Path();
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var type = types[j];
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path.style = {
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var segment = path.segments[i];
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strokeColor: 'black',
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var segmentPoint = type == 'point'
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strokeWidth: 1
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? segment.point
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};
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: segment.point + segment[type];
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var currentSegment;
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var distance = (point - segmentPoint).length;
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var inLine = new Path([0, 0], [0, 0]);
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if (distance < 3) {
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var outLine = new Path([0, 0], [0, 0]);
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return {
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var lastInLine = new Path([0, 0], [0, 0]);
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type: type,
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lastInLine.visible = false;
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segment: segment
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};
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var rect = new Path.Rectangle([0.5, 0.5], [4, 4]);
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}
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rect.fillColor = 'white';
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}
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var rectSymbol = new Symbol(rect);
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var circle = new Path.Circle(0, 2);
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circle.fillColor = '#4f7aff';
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circle.strokeColor = null;
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var circleSymbol = new Symbol(circle);
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var inCircle = new PlacedSymbol(circleSymbol);
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var outCircle = new PlacedSymbol(circleSymbol);
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var lastInCircle = new PlacedSymbol(circleSymbol);
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inCircle.position = [-100, -100];
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outCircle.position = [-100, -100];
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lastInCircle.position = [-100, -100];
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var curRect;
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function onMouseDown(event) {
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if (event.count > 1) {
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var first = lastInLine.firstSegment;
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first.point = inLine.firstSegment.point;
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var last = lastInLine.lastSegment;
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last.point = inLine.lastSegment.point;
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lastInLine.visible = true;
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lastInCircle.position = last.point;
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}
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}
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currentSegment = path.add(event.point);
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return null;
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inLine.firstSegment.point = event.point;
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}
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outLine.firstSegment.point = event.point;
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inLine.lastSegment.point = event.point;
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var currentSegment, mode, type;
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outLine.lastSegment.point = event.point;
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function onMouseDown(event) {
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inLine.visible = true;
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mode = type = currentSegment = null;
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outLine.visible = true;
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outCircle.position = event.point.round() + [0.5, 0.5];
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if (!path) {
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inCircle.position = event.point.round() + [0.5, 0.5];
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path = new Path();
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path.selected = true;
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path.fillColor = new HSBColor(360 * Math.random(), 1, 1, 0.5);
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}
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var rect = new PlacedSymbol(rectSymbol);
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var result = findHandle(event.point);
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rect.position = event.point.round() + [0.5, 0.5];
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if (result) {
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currentSegment = result.segment;
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type = result.type;
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if (path.segments.length > 1 && result.type == 'point'
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&& result.segment.index == 0) {
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mode = 'close';
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path.closed = true;
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path.selected = false;
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path = null;
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}
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}
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curRect = new Path.Rectangle([0.5, 0.5], [4, 4]);
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if (mode != 'close') {
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curRect.position = event.point.round();
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mode = currentSegment ? 'move' : 'add';
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curRect.fillColor = '#4f7aff';
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if (!currentSegment)
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curRect.strokeWidth = 0;
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currentSegment = path.add(event.point);
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}
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}
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}
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function onMouseDrag(event) {
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function onMouseDrag(event) {
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var delta = event.point - event.downPoint;
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if (mode == 'move') {
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currentSegment.handleOut = delta;
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if (type == 'point') {
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currentSegment.handleIn = -delta;
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currentSegment.point = event.point;
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outLine.lastSegment.point = currentSegment.handleIn + event.downPoint;
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} else {
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inLine.lastSegment.point = currentSegment.handleOut + event.downPoint;
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var delta = event.delta.clone();
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outCircle.position = outLine.lastSegment.point;
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if (type == 'handleOut')
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inCircle.position = inLine.lastSegment.point;
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delta = -delta;
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}
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currentSegment.handleIn += delta;
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currentSegment.handleOut -= delta;
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function onMouseUp(event) {
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}
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curRect.remove();
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} else if (mode == 'add') {
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var delta = event.point - event.downPoint;
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currentSegment.handleOut = delta;
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currentSegment.handleIn = -delta;
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}
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}
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}
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</script>
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</script>
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</head>
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</head>
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<body>
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<body>
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Click and drag to draw a path:
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An emulation of a vector pen tool.
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Click and drag to add a point.<br/>
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Click on segment handles and points to manipulate them.
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Close the path to start a new one.
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<canvas id='canvas' width=1024 height=768></canvas>
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<canvas id='canvas' width=1024 height=768></canvas>
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</body>
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</body>
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