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Fix errors introduced by bad merge.
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1 changed files with 1 additions and 2 deletions
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@ -454,7 +454,7 @@ var Matrix = Base.extend({
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/**
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/**
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* Applies this matrix to the specified Canvas Context.
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* Applies this matrix to the specified Canvas Context.
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*/
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*/
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applyToContext: function(context) {
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applyToContext: function(context, reset) {
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// Canvas contexts seem to use another orientation: The scaleX (m00) and
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// Canvas contexts seem to use another orientation: The scaleX (m00) and
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// scaleY (m11) values need to be flipped to get correct behaviour e.g.
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// scaleY (m11) values need to be flipped to get correct behaviour e.g.
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// when using rotation or shearing.
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// when using rotation or shearing.
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@ -469,7 +469,6 @@ var Matrix = Base.extend({
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-this._m11, this._m02, this._m12
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-this._m11, this._m02, this._m12
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);
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);
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}
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}
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>>>>>>> origin/master
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},
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},
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statics: {
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statics: {
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