Merge ToolHandler with Tool and remove ToolHandler.

This commit is contained in:
Jonathan Puckey 2011-05-23 16:30:18 +02:00
parent 872fbe1574
commit 8c688bf83d
4 changed files with 152 additions and 171 deletions

View file

@ -75,7 +75,6 @@ var sources = [
'src/ui/Key.js',
'src/tool/ToolEvent.js',
'src/tool/ToolHandler.js',
'src/tool/Tool.js',
'src/util/CanvasProvider.js',

View file

@ -94,7 +94,6 @@ var paper = new function() {
//#include "ui/Key.js"
//#include "tool/ToolEvent.js"
//#include "tool/ToolHandler.js"
//#include "tool/Tool.js"
//#endif // BROWSER

View file

@ -14,7 +14,23 @@
* All rights reserved.
*/
var Tool = this.Tool = ToolHandler.extend({
var Tool = this.Tool = Base.extend({
/** @lends Tool# */
beans: true,
/**
* Initializes the tool's settings, so a new tool can be assigned to it
*/
initialize: function(handlers, scope) {
this._scope = scope;
this._firstMove = true;
this._count = 0;
this._downCount = 0;
for (var i in handlers)
this[i] = handlers[i];
},
/**
* The fixed time delay between each call to the {@link #onMouseDrag}
* event. Setting this to an interval means the {@link #onMouseDrag}
@ -23,5 +39,139 @@ var Tool = this.Tool = ToolHandler.extend({
*
* @return the interval time in milliseconds
*/
eventInterval: null
eventInterval: null,
/**
* The minimum distance the mouse has to drag before firing the onMouseDrag
* event, since the last onMouseDrag event.
*/
getMinDistance: function() {
return this._minDistance;
},
setMinDistance: function(minDistance) {
this._minDistance = minDistance;
if (this._minDistance != null && this._maxDistance != null
&& this._minDistance > this._maxDistance) {
this._maxDistance = this._minDistance;
}
},
getMaxDistance: function() {
return this._maxDistance;
},
setMaxDistance: function(maxDistance) {
this._maxDistance = maxDistance;
if (this._minDistance != null && this._maxDistance != null
&& this._maxDistance < this._minDistance) {
this._minDistance = maxDistance;
}
},
getFixedDistance: function() {
return this._minDistance == this._maxDistance
? this._minDistance : null;
},
setFixedDistance: function(distance) {
this._minDistance = distance;
this._maxDistance = distance;
},
updateEvent: function(type, pt, minDistance, maxDistance, start,
needsChange, matchMaxDistance) {
if (!start) {
if (minDistance != null || maxDistance != null) {
var minDist = minDistance != null ? minDistance : 0;
var vector = pt.subtract(this._point);
var distance = vector.getLength();
if (distance < minDist)
return false;
// Produce a new point on the way to pt if pt is further away
// than maxDistance
var maxDist = maxDistance != null ? maxDistance : 0;
if (maxDist != 0) {
if (distance > maxDist) {
pt = this._point.add(vector.normalize(maxDist));
} else if (matchMaxDistance) {
return false;
}
}
}
if (needsChange && pt.equals(this._point))
return false;
}
this._lastPoint = this._point;
this._point = pt;
switch (type) {
case 'mousedown':
this._lastPoint = this._downPoint;
this._downPoint = this._point;
this._downCount++;
break;
case 'mouseup':
// Mouse up events return the down point for last point, so delta is
// spanning over the whole drag.
this._lastPoint = this._downPoint;
break;
}
this._count = start ? 0 : this._count + 1;
return true;
},
onHandleEvent: function(type, pt, event) {
paper = this._scope;
switch (type) {
case 'mousedown':
this.updateEvent(type, pt, null, null, true, false, false);
if (this.onMouseDown)
this.onMouseDown(new ToolEvent(this, type, event));
break;
case 'mousedrag':
// In order for idleInterval drag events to work, we need to not
// check the first call for a change of position. Subsequent calls
// required by min/maxDistance functionality will require it,
// otherwise this might loop endlessly.
var needsChange = false,
// If the mouse is moving faster than maxDistance, do not produce
// events for what is left after the first event is generated in
// case it is shorter than maxDistance, as this would produce weird
// results. matchMaxDistance controls this.
matchMaxDistance = false;
while (this.updateEvent(type, pt, this.minDistance,
this.maxDistance, false, needsChange, matchMaxDistance)) {
if (this.onMouseDrag)
this.onMouseDrag(new ToolEvent(this, type, event));
needsChange = true;
matchMaxDistance = true;
}
break;
case 'mouseup':
// If the last mouse drag happened in a different place, call mouse
// drag first, then mouse up.
if ((this._point.x != pt.x || this._point.y != pt.y)
&& this.updateEvent('mousedrag', pt, this.minDistance,
this.maxDistance, false, false, false)) {
if (this.onMouseDrag)
this.onMouseDrag(new ToolEvent(this, type, event));
}
this.updateEvent(type, pt, null, this.maxDistance, false,
false, false);
if (this.onMouseUp)
this.onMouseUp(new ToolEvent(this, type, event));
// Start with new values for 'mousemove'
this.updateEvent(type, pt, null, null, true, false, false);
this._firstMove = true;
break;
case 'mousemove':
while (this.updateEvent(type, pt, this.minDistance,
this.maxDistance, this._firstMove, true, false)) {
if (this.onMouseMove)
this.onMouseMove(new ToolEvent(this, type, event));
this._firstMove = false;
}
break;
}
}
});

View file

@ -1,167 +0,0 @@
/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* All rights reserved.
*/
var ToolHandler = this.ToolHandler = Base.extend({
/** @lends ToolHandler# */
beans: true,
/**
* Initializes the tool's settings, so a new tool can be assigned to it
*/
initialize: function(handlers, scope) {
this._scope = scope;
this._firstMove = true;
this._count = 0;
this._downCount = 0;
for (var i in handlers)
this[i] = handlers[i];
},
/**
* The minimum distance the mouse has to drag before firing the onMouseDrag
* event, since the last onMouseDrag event.
*/
getMinDistance: function() {
return this._minDistance;
},
setMinDistance: function(minDistance) {
this._minDistance = minDistance;
if (this._minDistance != null && this._maxDistance != null
&& this._minDistance > this._maxDistance) {
this._maxDistance = this._minDistance;
}
},
getMaxDistance: function() {
return this._maxDistance;
},
setMaxDistance: function(maxDistance) {
this._maxDistance = maxDistance;
if (this._minDistance != null && this._maxDistance != null
&& this._maxDistance < this._minDistance) {
this._minDistance = maxDistance;
}
},
getFixedDistance: function() {
return this._minDistance == this._maxDistance
? this._minDistance : null;
},
setFixedDistance: function(distance) {
this._minDistance = distance;
this._maxDistance = distance;
},
updateEvent: function(type, pt, minDistance, maxDistance, start,
needsChange, matchMaxDistance) {
if (!start) {
if (minDistance != null || maxDistance != null) {
var minDist = minDistance != null ? minDistance : 0;
var vector = pt.subtract(this._point);
var distance = vector.getLength();
if (distance < minDist)
return false;
// Produce a new point on the way to pt if pt is further away
// than maxDistance
var maxDist = maxDistance != null ? maxDistance : 0;
if (maxDist != 0) {
if (distance > maxDist) {
pt = this._point.add(vector.normalize(maxDist));
} else if (matchMaxDistance) {
return false;
}
}
}
if (needsChange && pt.equals(this._point))
return false;
}
this._lastPoint = this._point;
this._point = pt;
switch (type) {
case 'mousedown':
this._lastPoint = this._downPoint;
this._downPoint = this._point;
this._downCount++;
break;
case 'mouseup':
// Mouse up events return the down point for last point, so delta is
// spanning over the whole drag.
this._lastPoint = this._downPoint;
break;
}
this._count = start ? 0 : this._count + 1;
return true;
},
onHandleEvent: function(type, pt, event) {
paper = this._scope;
switch (type) {
case 'mousedown':
this.updateEvent(type, pt, null, null, true, false, false);
if (this.onMouseDown)
this.onMouseDown(new ToolEvent(this, type, event));
break;
case 'mousedrag':
// In order for idleInterval drag events to work, we need to not
// check the first call for a change of position. Subsequent calls
// required by min/maxDistance functionality will require it,
// otherwise this might loop endlessly.
var needsChange = false,
// If the mouse is moving faster than maxDistance, do not produce
// events for what is left after the first event is generated in
// case it is shorter than maxDistance, as this would produce weird
// results. matchMaxDistance controls this.
matchMaxDistance = false;
while (this.updateEvent(type, pt, this.minDistance,
this.maxDistance, false, needsChange, matchMaxDistance)) {
if (this.onMouseDrag)
this.onMouseDrag(new ToolEvent(this, type, event));
needsChange = true;
matchMaxDistance = true;
}
break;
case 'mouseup':
// If the last mouse drag happened in a different place, call mouse
// drag first, then mouse up.
if ((this._point.x != pt.x || this._point.y != pt.y)
&& this.updateEvent('mousedrag', pt, this.minDistance,
this.maxDistance, false, false, false)) {
if (this.onMouseDrag)
this.onMouseDrag(new ToolEvent(this, type, event));
}
this.updateEvent(type, pt, null, this.maxDistance, false,
false, false);
if (this.onMouseUp)
this.onMouseUp(new ToolEvent(this, type, event));
// Start with new values for 'mousemove'
this.updateEvent(type, pt, null, null, true, false, false);
this._firstMove = true;
break;
case 'mousemove':
while (this.updateEvent(type, pt, this.minDistance,
this.maxDistance, this._firstMove, true, false)) {
if (this.onMouseMove)
this.onMouseMove(new ToolEvent(this, type, event));
this._firstMove = false;
}
break;
}
}
});