Use getBounds.call(item) to use this instead of item, since we're accessing it a lot.

This commit is contained in:
Jürg Lehni 2011-11-26 10:42:38 +01:00
parent 1fd9242fd8
commit 8729e9919f

View file

@ -1254,39 +1254,38 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
}
}, new function() {
/**
* Private method that deals with the calling of _getBounds and handles all
* the complicated caching mechanisms.
* Private method that deals with the calling of _getBounds, recursive
* matrix concatenation and handles all the complicated caching mechanisms.
* Note: Needs to be called on an item using getBounds.call(item, ...).
*/
// TODO: See if calling getBounds.call(item, type, matrix) and using this
// instead of item speeds things up.
function getBounds(item, type, matrix) {
function getBounds(type, matrix) {
// If the result of concatinating the passed matrix with our internal
// one is an identity transformation, set it to null for faster
// processing
var identity = item._matrix.isIdentity();
var identity = this._matrix.isIdentity();
matrix = !matrix || matrix.isIdentity()
? identity ? null : item._matrix
: identity ? matrix : matrix.clone().concatenate(item._matrix);
? identity ? null : this._matrix
: identity ? matrix : matrix.clone().concatenate(this._matrix);
// See if we can cache these bounds. We only cache non-transformed
// bounds on items without children, as we do not receive hierarchy
// change notifiers from children, and walking up the parents and
// merging cache bounds is not expensive.
var cache = !item._children && !matrix && type;
if (cache && item._bounds && item._bounds[cache])
return item._bounds[cache];
var bounds = item._getBounds(type, matrix);
var cache = !this._children && !matrix && type;
if (cache && this._bounds && this._bounds[cache])
return this._bounds[cache];
var bounds = this._getBounds(type, matrix);
// If we're returning 'bounds', create a LinkedRectangle that uses
// the setBounds() setter to update the Item whenever the bounds are
// changed:
if (name == 'bounds')
bounds = LinkedRectangle.create(item, 'setBounds',
bounds = LinkedRectangle.create(this, 'setBounds',
bounds.x, bounds.y, bounds.width, bounds.height);
// If we can cache the result, update the _bounds cache structure
// before returning
if (cache) {
if (!item._bounds)
item._bounds = {};
item._bounds[cache] = bounds;
if (!this._bounds)
this._bounds = {};
this._bounds[cache] = bounds;
}
return bounds;
}
@ -1298,7 +1297,7 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
// overridden by subclasses, see below.
this['get' + Base.capitalize(name)] = function(/* matrix */) {
var type = this._boundsType;
return getBounds(this,
return getBounds.call(this,
// Allow subclasses to override _boundsType if they use the
// same calculations for multiple types.
// The default is name:
@ -1331,7 +1330,7 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
for (var i = 0, l = children.length; i < l; i++) {
var child = children[i];
if (child._visible) {
var rect = getBounds(child, type, matrix);
var rect = getBounds.call(child, type, matrix);
x1 = Math.min(rect.x, x1);
y1 = Math.min(rect.y, y1);
x2 = Math.max(rect.x + rect.width, x2);