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No more need for #_getCurves() since it now does the same as #getCurves()
#getCurves() works both on Path and CompoundPath. Relates to #1073, #1075
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1 changed files with 2 additions and 30 deletions
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@ -100,7 +100,7 @@ PathItem.inject(new function() {
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for (var i = 0, l = paths.length; i < l; i++) {
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var path = paths[i];
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segments.push.apply(segments, path._segments);
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curves.push.apply(curves, path._getCurves());
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curves.push.apply(curves, path.getCurves());
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// Keep track if there are valid intersections other than
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// overlaps in each path.
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path._overlapsOnly = path._validOverlapsOnly = true;
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@ -727,7 +727,7 @@ PathItem.inject(new function() {
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* @return {Number} the winding number
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*/
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_getWinding: function(point, horizontal) {
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return getWinding(point, this._getCurves(), horizontal).winding;
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return getWinding(point, this.getCurves(), horizontal).winding;
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},
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/**
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@ -962,15 +962,6 @@ PathItem.inject(new function() {
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});
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Path.inject(/** @lends Path# */{
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/**
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* Private method that returns and caches all the curves in this Path,
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* which are monotonically decreasing or increasing in the y-direction.
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* Used by getWinding().
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*/
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_getCurves: function() {
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return this.getCurves();
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},
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/**
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* Returns a point that is guaranteed to be inside the path.
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*
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@ -1029,23 +1020,4 @@ Path.inject(/** @lends Path# */{
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}
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return point;
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}
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});
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CompoundPath.inject(/** @lends CompoundPath# */{
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/**
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* Private method that returns all the curves in this CompoundPath, which
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* are monotonically decreasing or increasing in the 'y' direction.
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* Used by getWinding().
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*/
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_getCurves: function() {
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var children = this._children,
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curves = [];
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for (var i = 0, l = children.length; i < l; i++)
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curves.push.apply(curves, children[i]._getCurves());
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return curves;
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}
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});
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