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Curve Intersection: Improve algorithm to work with correct version of isStraight()
Relates to #1269
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2 changed files with 18 additions and 27 deletions
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@ -957,27 +957,29 @@ statics: /** @lends Curve */{
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*/
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}), Base.each({ // Injection scope for tests both as instance and static methods
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// NOTE: Curve#isStraight is documented further down.
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isStraight: function(p1, h1, h2, p2, epsilon) {
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isStraight: function(p1, h1, h2, p2) {
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if (h1.isZero() && h2.isZero()) {
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// No handles.
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return true;
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} else {
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var l = new Line(p1, p2),
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v = l.getVector(),
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e = epsilon || /*#=*/Numerical.GEOMETRIC_EPSILON;
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var v = p2.subtract(p1);
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if (v.isZero()) {
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// Zero-length line, with some handles defined.
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return false;
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} else if (l.getDistance(p1.add(h1)) < e
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&& l.getDistance(p2.add(h2)) < e) {
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// Collinear handles: Instead of v.isCollinear(h1) checks, we
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} else if (v.isCollinear(h1) && v.isCollinear(h2)) {
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// Collinear handles: In addition to v.isCollinear(h) checks, we
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// need to measure the distance to the line, in order to be able
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// to use the same epsilon as in Curve#getTimeOf(), see #1066.
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// Project them onto line to see if they are within its range:
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var div = v.dot(v),
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s1 = v.dot(h1) / div,
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s2 = v.dot(h2) / div;
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return s1 >= 0 && s1 <= 1 && s2 <= 0 && s2 >= -1;
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var l = new Line(p1, p2),
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epsilon = /*#=*/Numerical.GEOMETRIC_EPSILON;
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if (l.getDistance(p1.add(h1)) < epsilon &&
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l.getDistance(p2.add(h2)) < epsilon) {
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// Project handles onto line to see if they are in range:
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var div = v.dot(v),
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s1 = v.dot(h1) / div,
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s2 = v.dot(h2) / div;
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return s1 >= 0 && s1 <= 1 && s2 <= 0 && s2 >= -1;
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}
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}
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}
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return false;
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@ -1046,9 +1048,6 @@ statics: /** @lends Curve */{
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*
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* @name Curve#isStraight
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* @function
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* @param {Number} [epsilon=Numerical.GEOMETRIC_EPSILON] the epsilon against
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* which to compare the distance of the curve handles from the line
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* that connects the curve's start and end point
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* @return {Boolean} {@true if the curve is straight}
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*/
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@ -1767,19 +1766,11 @@ new function() { // Scope for bezier intersection using fat-line clipping
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// as well as the total amount of calls, to avoid massive call-trees as
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// suggested by @iconexperience in #904#issuecomment-225283430.
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// See also: #565 #899 #1074
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function hasNoHandles(v) {
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var isZero = Numerical.isZero;
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return isZero(v[2] - v[0]) && isZero(v[3] - v[1]) &&
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isZero(v[4] - v[6]) && isZero(v[5] - v[7]);
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}
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var abort = ++calls > 4096 || recursion >= 48,
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check = recursion ? hasNoHandles : Curve.isStraight,
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var abort = ++calls > 4096 || recursion > 40,
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// If we need to abort, consider both curves as straight and see if
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// their lines intersect.
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straight1 = abort || check(v1),
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straight2 = abort || check(v2);
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straight1 = abort || Curve.isStraight(v1),
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straight2 = abort || Curve.isStraight(v2);
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if (straight1 || straight2) {
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(straight1 && straight2
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? addLineIntersection
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@ -136,7 +136,7 @@ test('#1066', function() {
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]);
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});
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test('#1073', function() {
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test('#1073#issuecomment-234305530', function() {
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var path1 = new Path([
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[432, 424, 0, -15.465000000000032, 0, 30.930000000000007],
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[376, 480, 30.930000000000007, 0, -15.464999999999975, 0],
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