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More work on Item event handling documentation.
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1 changed files with 403 additions and 252 deletions
655
src/item/Item.js
655
src/item/Item.js
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@ -101,258 +101,6 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
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});
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},
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// DOCS: move event handler documentation down?
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/**
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* {@grouptitle Event Handlers}
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* Item level handler function to be called on each frame of an animation.
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* The function receives an event object which contains information about
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* the frame event:
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*
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* <b>{@code event.count}</b>: the number of times the frame event was
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* fired.
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* <b>{@code event.time}</b>: the total amount of time passed since the
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* first frame event in seconds.
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* <b>{@code event.delta}</b>: the time passed in seconds since the last
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* frame event.
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*
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* @see View#onFrame
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* @example {@paperscript}
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* // Creating an animation:
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*
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* // Create a rectangle shaped path with its top left point at:
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* // {x: 50, y: 25} and a size of {width: 50, height: 50}
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* var path = new Path.Rectangle(new Point(50, 25), new Size(50, 50));
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* path.fillColor = 'black';
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*
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* path.onFrame = function(event) {
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* // Every frame, rotate the path by 3 degrees:
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* this.rotate(3);
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* }
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*
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* @name Item#onFrame
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* @property
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* @type Function
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*/
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/**
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* The function to be called when the mouse button is pushed down on the
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* item. The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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*
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* @name Item#onMouseDown
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Press the mouse button down on the circle shaped path, to make it red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse is pressed on the item,
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* // set its fill color to red:
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* path.onMouseDown = function(event) {
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* this.fillColor = 'red';
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* }
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*
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* @example {@paperscript}
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* // Press the mouse on the circle shaped paths to remove them:
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*
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* // Loop 30 times:
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* for (var i = 0; i < 30; i++) {
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* // Create a circle shaped path at a random position
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* // in the view:
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* var position = Point.random() * view.size;
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* var path = new Path.Circle(position, 25);
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* path.fillColor = 'black';
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* path.strokeColor = 'white';
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* // When the mouse is pressed on the item, remove it:
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* path.onMouseDown = function(event) {
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* this.remove();
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* }
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* }
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*/
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/**
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* The function to be called when the mouse button is released over the item.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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*
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* @name Item#onMouseUp
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Release the mouse button over the circle shaped path, to make it red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse is released over the item,
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* // set its fill color to red:
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* path.onMouseUp = function(event) {
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* this.fillColor = 'red';
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* }
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*/
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/**
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* The function to be called when the mouse clicks on the item. The function
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* receives a {@link MouseEvent} object which contains information about the
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* mouse event.
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*
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* @name Item#onClick
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Click on the circle shaped path, to make it red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse is clicked on the item,
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* // set its fill color to red:
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* path.onClick = function(event) {
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* this.fillColor = 'red';
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* }
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*
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* @example {@paperscript}
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* // Click on the circle shaped paths to remove them:
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*
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* // Loop 30 times:
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* for (var i = 0; i < 30; i++) {
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* // Create a circle shaped path at a random position
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* // in the view:
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* var position = Point.random() * view.size;
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* var path = new Path.Circle(position, 25);
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* path.fillColor = 'black';
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* path.strokeColor = 'white';
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* // When the mouse is clicked on the item, remove it:
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* path.onClick = function(event) {
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* this.remove();
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* }
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* }
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*/
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/**
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* The function to be called when the mouse double clicks on the item. The
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* function receives a {@link MouseEvent} object which contains information
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* about the mouse event.
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*
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* @name Item#onDoubleClick
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Double click on the circle shaped path, to make it red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse is double clicked on the item,
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* // set its fill color to red:
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* path.onDoubleClick = function(event) {
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* this.fillColor = 'red';
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* }
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*
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* @example {@paperscript}
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* // Double click on the circle shaped paths to remove them:
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*
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* // Loop 30 times:
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* for (var i = 0; i < 30; i++) {
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* // Create a circle shaped path at a random position
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* // in the view:
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* var position = Point.random() * view.size;
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* var path = new Path.Circle(position, 25);
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* path.fillColor = 'black';
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* path.strokeColor = 'white';
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* // When the mouse is clicked on the item, remove it:
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* path.onDoubleClick = function(event) {
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* this.remove();
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* }
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* }
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*/
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/**
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* The function to be called repeatedly when the mouse moves on top of the
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* item. The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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*
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* @name Item#onMouseMove
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Move over the circle shaped path, to change its opacity:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse moves on top of the item, set its opacity
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* // to a random value between 0 and 1:
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* path.onMouseMove = function(event) {
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* this.opacity = Math.random();
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* }
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*/
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/**
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* The function to be called when the mouse moves over the item. This
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* function will only be called again, once the mouse moved outside of the
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* item first. The function receives a {@link MouseEvent} object which
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* contains information about the mouse event.
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*
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* @name Item#onMouseEnter
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // When you move the mouse over the item, its fill color is set to red.
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* // When you move the mouse outside again, its fill color is set back
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* // to black.
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse enters the item, set its fill color to red:
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* path.onMouseEnter = function(event) {
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* this.fillColor = 'red';
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* }
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* // When the mouse leaves the item, set its fill color to black:
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* path.onMouseLeave = function(event) {
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* this.fillColor = 'black';
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* }
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*/
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/**
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* The function to be called when the mouse moves out of the item.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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*
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* @name Item#onMouseLeave
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Move the mouse over the circle shaped path and then move it out
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* // of it again to set its fill color to red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse leaves the item, set its fill color to red:
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* path.onMouseLeave = function(event) {
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* this.fillColor = 'red';
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* }
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*/
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initialize: function() {
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// Define this Item's unique id.
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this._id = ++Item._id;
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@ -2196,6 +1944,409 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
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: ' @' + this._id);
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},
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/**
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* {@grouptitle Event Handlers}
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* Item level handler function to be called on each frame of an animation.
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* The function receives an event object which contains information about
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* the frame event:
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*
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* <b>{@code event.count}</b>: the number of times the frame event was
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* fired.
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* <b>{@code event.time}</b>: the total amount of time passed since the
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* first frame event in seconds.
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* <b>{@code event.delta}</b>: the time passed in seconds since the last
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* frame event.
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*
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* @see View#onFrame
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* @example {@paperscript}
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* // Creating an animation:
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*
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* // Create a rectangle shaped path with its top left point at:
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* // {x: 50, y: 25} and a size of {width: 50, height: 50}
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* var path = new Path.Rectangle(new Point(50, 25), new Size(50, 50));
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* path.fillColor = 'black';
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*
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* path.onFrame = function(event) {
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* // Every frame, rotate the path by 3 degrees:
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* this.rotate(3);
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* }
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*
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* @name Item#onFrame
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* @property
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* @type Function
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*/
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/**
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* The function to be called when the mouse button is pushed down on the
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* item. The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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*
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* @name Item#onMouseDown
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Press the mouse button down on the circle shaped path, to make it red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse is pressed on the item,
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* // set its fill color to red:
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* path.onMouseDown = function(event) {
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* this.fillColor = 'red';
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* }
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*
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* @example {@paperscript}
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* // Press the mouse on the circle shaped paths to remove them:
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*
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* // Loop 30 times:
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* for (var i = 0; i < 30; i++) {
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* // Create a circle shaped path at a random position
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* // in the view:
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* var position = Point.random() * view.size;
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* var path = new Path.Circle(position, 25);
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* path.fillColor = 'black';
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* path.strokeColor = 'white';
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* // When the mouse is pressed on the item, remove it:
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* path.onMouseDown = function(event) {
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* this.remove();
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* }
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* }
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*/
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/**
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* The function to be called when the mouse button is released over the item.
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* The function receives a {@link MouseEvent} object which contains
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* information about the mouse event.
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*
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* @name Item#onMouseUp
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Release the mouse button over the circle shaped path, to make it red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse is released over the item,
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* // set its fill color to red:
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* path.onMouseUp = function(event) {
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* this.fillColor = 'red';
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* }
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*/
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/**
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* The function to be called when the mouse clicks on the item. The function
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* receives a {@link MouseEvent} object which contains information about the
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* mouse event.
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*
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* @name Item#onClick
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* @property
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* @type Function
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*
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* @example {@paperscript}
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* // Click on the circle shaped path, to make it red:
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*
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* // Create a circle shaped path at the center of the view:
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* var path = new Path.Circle(view.center, 25);
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* path.fillColor = 'black';
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*
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* // When the mouse is clicked on the item,
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* // set its fill color to red:
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* path.onClick = function(event) {
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* this.fillColor = 'red';
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* }
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*
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* @example {@paperscript}
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* // Click on the circle shaped paths to remove them:
|
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*
|
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* // Loop 30 times:
|
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* for (var i = 0; i < 30; i++) {
|
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* // Create a circle shaped path at a random position
|
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* // in the view:
|
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* var position = Point.random() * view.size;
|
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* var path = new Path.Circle(position, 25);
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* path.fillColor = 'black';
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* path.strokeColor = 'white';
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* // When the mouse is clicked on the item, remove it:
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* path.onClick = function(event) {
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* this.remove();
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* }
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* }
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*/
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/**
|
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* The function to be called when the mouse double clicks on the item. The
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* function receives a {@link MouseEvent} object which contains information
|
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* about the mouse event.
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*
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* @name Item#onDoubleClick
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* @property
|
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* @type Function
|
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*
|
||||
* @example {@paperscript}
|
||||
* // Double click on the circle shaped path, to make it red:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
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*
|
||||
* // When the mouse is double clicked on the item,
|
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* // set its fill color to red:
|
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* path.onDoubleClick = function(event) {
|
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* this.fillColor = 'red';
|
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* }
|
||||
*
|
||||
* @example {@paperscript}
|
||||
* // Double click on the circle shaped paths to remove them:
|
||||
*
|
||||
* // Loop 30 times:
|
||||
* for (var i = 0; i < 30; i++) {
|
||||
* // Create a circle shaped path at a random position
|
||||
* // in the view:
|
||||
* var position = Point.random() * view.size;
|
||||
* var path = new Path.Circle(position, 25);
|
||||
* path.fillColor = 'black';
|
||||
* path.strokeColor = 'white';
|
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* // When the mouse is clicked on the item, remove it:
|
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* path.onDoubleClick = function(event) {
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* this.remove();
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
|
||||
/**
|
||||
* The function to be called repeatedly when the mouse moves on top of the
|
||||
* item. The function receives a {@link MouseEvent} object which contains
|
||||
* information about the mouse event.
|
||||
*
|
||||
* @name Item#onMouseMove
|
||||
* @property
|
||||
* @type Function
|
||||
*
|
||||
* @example {@paperscript}
|
||||
* // Move over the circle shaped path, to change its opacity:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // When the mouse moves on top of the item, set its opacity
|
||||
* // to a random value between 0 and 1:
|
||||
* path.onMouseMove = function(event) {
|
||||
* this.opacity = Math.random();
|
||||
* }
|
||||
*/
|
||||
|
||||
/**
|
||||
* The function to be called when the mouse moves over the item. This
|
||||
* function will only be called again, once the mouse moved outside of the
|
||||
* item first. The function receives a {@link MouseEvent} object which
|
||||
* contains information about the mouse event.
|
||||
*
|
||||
* @name Item#onMouseEnter
|
||||
* @property
|
||||
* @type Function
|
||||
*
|
||||
* @example {@paperscript}
|
||||
* // When you move the mouse over the item, its fill color is set to red.
|
||||
* // When you move the mouse outside again, its fill color is set back
|
||||
* // to black.
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // When the mouse enters the item, set its fill color to red:
|
||||
* path.onMouseEnter = function(event) {
|
||||
* this.fillColor = 'red';
|
||||
* }
|
||||
|
||||
* // When the mouse leaves the item, set its fill color to black:
|
||||
* path.onMouseLeave = function(event) {
|
||||
* this.fillColor = 'black';
|
||||
* }
|
||||
* @example {@paperscript}
|
||||
* // When you click the mouse, you create new circle shaped items. When you
|
||||
* // move the mouse over the item, its fill color is set to red. When you
|
||||
* // move the mouse outside again, its fill color is set back
|
||||
* // to black.
|
||||
*
|
||||
* function enter(event) {
|
||||
* this.fillColor = 'red';
|
||||
* }
|
||||
*
|
||||
* function leave(event) {
|
||||
* this.fillColor = 'black';
|
||||
* }
|
||||
*
|
||||
* // When the mouse is pressed:
|
||||
* function onMouseDown(event) {
|
||||
* // Create a circle shaped path at the position of the mouse:
|
||||
* var path = new Path.Circle(event.point, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // When the mouse enters the item, set its fill color to red:
|
||||
* path.onMouseEnter = enter;
|
||||
*
|
||||
* // When the mouse leaves the item, set its fill color to black:
|
||||
* path.onMouseLeave = leave;
|
||||
* }
|
||||
*/
|
||||
|
||||
/**
|
||||
* The function to be called when the mouse moves out of the item.
|
||||
* The function receives a {@link MouseEvent} object which contains
|
||||
* information about the mouse event.
|
||||
*
|
||||
* @name Item#onMouseLeave
|
||||
* @property
|
||||
* @type Function
|
||||
*
|
||||
* @example {@paperscript}
|
||||
* // Move the mouse over the circle shaped path and then move it out
|
||||
* // of it again to set its fill color to red:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // When the mouse leaves the item, set its fill color to red:
|
||||
* path.onMouseLeave = function(event) {
|
||||
* this.fillColor = 'red';
|
||||
* }
|
||||
*/
|
||||
|
||||
/**
|
||||
* {@grouptitle Event Handling}
|
||||
*
|
||||
* Attach an event handler to the item.
|
||||
*
|
||||
* @name Item#attach
|
||||
* @function
|
||||
* @param {String('mousedown', 'mouseup', 'mousedrag', 'click',
|
||||
* 'doubleclick', 'mousemove', 'mouseenter', 'mouseleave')} type the event
|
||||
* type
|
||||
* @param {Function} function The function to be called when the event
|
||||
* occurs
|
||||
*
|
||||
* @example {@paperscript}
|
||||
* // Change the fill color of the path to red when the mouse enters its
|
||||
* // shape and back to black again, when it leaves its shape.
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // When the mouse enters the item, set its fill color to red:
|
||||
* path.attach('mouseenter', function() {
|
||||
* this.fillColor = 'red';
|
||||
* });
|
||||
*
|
||||
* // When the mouse leaves the item, set its fill color to black:
|
||||
* path.attach('mouseleave', function() {
|
||||
* this.fillColor = 'black';
|
||||
* });
|
||||
*/
|
||||
/**
|
||||
* Attach one or more event handlers to the item.
|
||||
*
|
||||
* @name Item#attach^2
|
||||
* @function
|
||||
* @param {Object} param An object literal containing one or more of the
|
||||
* following properties: {@code mousedown, mouseup, mousedrag, click,
|
||||
* doubleclick, mousemove, mouseenter, mouseleave}.
|
||||
*
|
||||
* @example {@paperscript}
|
||||
* // Change the fill color of the path to red when the mouse enters its
|
||||
* // shape and back to black again, when it leaves its shape.
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // When the mouse enters the item, set its fill color to red:
|
||||
* path.attach({
|
||||
* mouseenter: function(event) {
|
||||
* this.fillColor = 'red';
|
||||
* },
|
||||
* mouseleave: function(event) {
|
||||
* this.fillColor = 'black';
|
||||
* }
|
||||
* });
|
||||
* @example {@paperscript}
|
||||
* // When you click the mouse, you create new circle shaped items. When you
|
||||
* // move the mouse over the item, its fill color is set to red. When you
|
||||
* // move the mouse outside again, its fill color is set black.
|
||||
*
|
||||
* var pathHandlers = {
|
||||
* mouseenter: function(event) {
|
||||
* this.fillColor = 'red';
|
||||
* },
|
||||
* mouseleave: function(event) {
|
||||
* this.fillColor = 'black';
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* // When the mouse is pressed:
|
||||
* function onMouseDown(event) {
|
||||
* // Create a circle shaped path at the position of the mouse:
|
||||
* var path = new Path.Circle(event.point, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // Attach the handers inside the object literal to the path:
|
||||
* path.attach(pathHandlers);
|
||||
* }
|
||||
*/
|
||||
|
||||
/**
|
||||
* Detach an event handler from the item.
|
||||
*
|
||||
* @name Item#detach
|
||||
* @function
|
||||
* @param {String('mousedown', 'mouseup', 'mousedrag', 'click',
|
||||
* 'doubleclick', 'mousemove', 'mouseenter', 'mouseleave')} type the event
|
||||
* type
|
||||
* @param {Function} function The function to be detached
|
||||
*/
|
||||
/**
|
||||
* Detach one or more event handlers to the item.
|
||||
*
|
||||
* @name Item#detach^2
|
||||
* @function
|
||||
* @param {Object} param An object literal containing one or more of the
|
||||
* following properties: {@code mousedown, mouseup, mousedrag, click,
|
||||
* doubleclick, mousemove, mouseenter, mouseleave}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Fire an event on the item.
|
||||
*
|
||||
* @name Item#fire
|
||||
* @function
|
||||
* @param {String('mousedown', 'mouseup', 'mousedrag', 'click',
|
||||
* 'doubleclick', 'mousemove', 'mouseenter', 'mouseleave')} type the event
|
||||
* type
|
||||
* @param {Object} event An object literal containing properties describing
|
||||
* the event.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Check if the item has one or more event handlers of the specified type.
|
||||
*
|
||||
* @name Item#responds
|
||||
* @function
|
||||
* @param {String('mousedown', 'mouseup', 'mousedrag', 'click',
|
||||
* 'doubleclick', 'mousemove', 'mouseenter', 'mouseleave')} type the event
|
||||
* type
|
||||
* @return {Boolean} {@true if the item has one or more event handlers of
|
||||
* the specified type}
|
||||
*/
|
||||
|
||||
statics: {
|
||||
drawSelectedBounds: function(bounds, ctx, matrix) {
|
||||
var coords = matrix._transformCorners(bounds);
|
||||
|
|
Loading…
Reference in a new issue