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Clean-up @hkrish's changes a bit.
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2 changed files with 18 additions and 22 deletions
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@ -864,7 +864,8 @@ statics: {
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step /= 2;
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}
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var pt = Curve.evaluate(values, minT, true, 0);
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return new CurveLocation(this, minT, pt, null, point.getDistance(pt));
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return new CurveLocation(this, minT, pt, null, null,
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point.getDistance(pt));
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},
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getNearestPoint: function(point) {
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@ -1024,13 +1025,13 @@ new function() { // Scope for methods that require numerical integration
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}
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};
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}, new function() { // Scope for intersection using bezier fat-line clipping
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function addLocation(locations, curve1, parameter, point, curve2, parameter2) {
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function addLocation(locations, curve1, t1, point, curve2, t2) {
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// Avoid duplicates when hitting segments (closed paths too)
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var first = locations[0],
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last = locations[locations.length - 1];
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if ((!first || !point.equals(first._point))
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&& (!last || !point.equals(last._point)))
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locations.push(new CurveLocation(curve1, parameter, point, curve2, null, parameter2));
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locations.push(new CurveLocation(curve1, t1, point, curve2, t2));
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}
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function addCurveIntersections(v1, v2, curve1, curve2, locations,
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@ -1117,10 +1118,10 @@ new function() { // Scope for methods that require numerical integration
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// (according to Numerical.TOLERANCE).
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if (Math.abs(range1[1] - range1[0]) < /*#=*/ Numerical.TOLERANCE &&
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Math.abs(range2[1] - range2[0]) < /*#=*/ Numerical.TOLERANCE) {
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var t = (range1[0] + range1[1]) / 2;
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var t2 = (range2[0] + range2[1]) / 2;
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addLocation(locations, curve1, t,
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Curve.evaluate(v1, t, true, 0), curve2, t2);
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var t1 = (range1[0] + range1[1]) / 2,
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t2 = (range2[0] + range2[1]) / 2;
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addLocation(locations, curve1, t1,
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Curve.evaluate(v1, t1, true, 0), curve2, t2);
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break;
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}
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}
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@ -37,7 +37,7 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
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* @param {Point} point
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*/
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initialize: function CurveLocation(curve, parameter, point, _otherCurve,
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_distance, _otherParameter) {
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_otherParameter, _distance) {
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// Define this CurveLocation's unique id.
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this._id = CurveLocation._id = (CurveLocation._id || 0) + 1;
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this._curve = curve;
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@ -111,21 +111,16 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
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getIntersection: function() {
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var intersection = this._intersection;
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if (!intersection && this._otherCurve) {
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if( this._otherParameter ){
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// if we have the parameter on the other curve use that for intersection
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// rather than the point.
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intersection = this._intersection = new CurveLocation(
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this._otherCurve, this._otherParameter, null, this);
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// Force calculate the other point from the parameter.
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// DEBUG: @jlehni - Not sure why we have to do this? Shouldn't it auto-calculate
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// upon first access?!
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var param = this._otherParameter;
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// If we have the parameter on the other curve use that for
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// intersection rather than the point.
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this._intersection = intersection = new CurveLocation(
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this._otherCurve, param, param ? null : this._point, this);
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// Force calculate the other point from the parameter.
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// DEBUG: @jlehni - Not sure why we have to do this? Shouldn't
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// it auto-calculate upon first access?!
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if (param)
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intersection.getPoint();
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} else {
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// _point is always defined for intersection
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intersection = this._intersection = new CurveLocation(
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this._otherCurve, null, this._point, this);
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// Link both ways
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}
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intersection._intersection = this;
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}
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return intersection;
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