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Various comments adjustments.
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2 changed files with 9 additions and 15 deletions
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@ -489,10 +489,8 @@ var Curve = Base.extend(/** @lends Curve# */{
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// Adjust the handles on the existing segments. The new segment
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// will be inserted between the existing segment1 and segment2:
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// Convert absolute -> relative
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segment1._handleOut.set(left[2] - left[0],
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left[3] - left[1]);
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segment2._handleIn.set(right[4] - right[6],
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right[5] - right[7]);
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segment1._handleOut.set(left[2] - left[0], left[3] - left[1]);
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segment2._handleIn.set(right[4] - right[6],right[5] - right[7]);
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}
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// Create the new segment:
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var x = left[6], y = left[7],
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@ -1487,8 +1485,6 @@ new function() { // Scope for intersection using bezier fat-line clipping
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u = (uMin + uMax) / 2;
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// As we've been clipping v1 and v2, we need to pass on the original
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// curves here again to match the parameter space of t1 and t2.
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// TODO: Add two more arguments to addCurveIntersections after param
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// to pass on the sub-curves.
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v1 = c1.getValues();
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v2 = c2.getValues();
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addLocation(locations, param,
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@ -1906,8 +1902,8 @@ new function() { // Scope for intersection using bezier fat-line clipping
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var v = [v1, v2],
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pairs = [];
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// Iterate through all end points: First p1 and p2 of curve 1,
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// then p1 and p2 of curve 2.
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// Iterate through all end points:
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// First p1 and p2 of curve 1, then p1 and p2 of curve 2.
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for (var i = 0, t1 = 0;
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i < 2 && pairs.length < 2;
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i += t1 === 0 ? 0 : 1, t1 = t1 ^ 1) {
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@ -1916,15 +1912,13 @@ new function() { // Scope for intersection using bezier fat-line clipping
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v[i][t1 === 0 ? 1 : 7]));
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if (t2 != null) { // If point is on curve
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var pair = i === 0 ? [t1, t2] : [t2, t1];
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// Filter out tiny overlaps
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// TODO: Compare distance of points instead of curve time?
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// Filter out tiny overlaps.
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if (pairs.length === 0 ||
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abs(pair[0] - pairs[0][0]) > timeEpsilon &&
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abs(pair[1] - pairs[0][1]) > timeEpsilon)
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pairs.push(pair);
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}
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// If we checked 3 points but found no match,
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// curves cannot overlap.
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// We checked 3 points but found no match, curves can't overlap.
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if (i === 1 && pairs.length === 0)
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break;
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}
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@ -98,16 +98,16 @@ var Numerical = new function() {
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* cannot be smaller, because errors add up to around 2e-7 in the bezier
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* fat-line clipping code as a result of recursive sub-division.
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*/
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CURVETIME_EPSILON: 4e-7, // NOTE: 2e-7 doesn't work in some edge-cases!
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CURVETIME_EPSILON: 4e-7, // NOTE: 2e-7 doesn't work in some edge-cases
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/**
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* The epsilon to be used when performing "geometric" checks, such as
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* distances between points and lines.
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*/
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GEOMETRIC_EPSILON: 2e-7,
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GEOMETRIC_EPSILON: 2e-7, // NOTE: 1e-7 doesn't work in some edge-cases
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/**
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* The epsilon to be used when performing winding contribution checks.
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*/
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WINDING_EPSILON: 2e-7, // NOTE: 1e-7 doesn't work in some edge-cases!
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WINDING_EPSILON: 2e-7, // NOTE: 1e-7 doesn't work in some edge-cases
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/**
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* The epsilon to be used when performing "trigonometric" checks, such
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* as examining cross products to check for collinearity.
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