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Fix wrong HitResult type when hitting Segment#point.
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@ -1274,7 +1274,7 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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// Note, when checking for ends, we don't also check for handles,
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// Note, when checking for ends, we don't also check for handles,
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// since this will happen afterwards in a separate loop, see below.
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// since this will happen afterwards in a separate loop, see below.
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return (ends || options.segments)
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return (ends || options.segments)
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&& checkPoint(seg, point, 'point')
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&& checkPoint(seg, point, 'segment')
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|| (!ends && options.handles) && (
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|| (!ends && options.handles) && (
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checkPoint(seg, point.add(seg._handleIn), 'handle-in') ||
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checkPoint(seg, point.add(seg._handleIn), 'handle-in') ||
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checkPoint(seg, point.add(seg._handleOut), 'handle-out'));
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checkPoint(seg, point.add(seg._handleOut), 'handle-out'));
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