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Reduce CURVETIME_EPSILON to 1e-8.
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@ -142,7 +142,7 @@ var Numerical = new function() {
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* cannot be smaller, because errors add up to around 2e-7 in the bezier
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* fat-line clipping code as a result of recursive sub-division.
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*/
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CURVETIME_EPSILON: 4e-7, // NOTE: 2e-7 doesn't work in some edge-cases
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CURVETIME_EPSILON: 1e-8,
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/**
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* The epsilon to be used when performing "geometric" checks, such as
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* distances between points and lines.
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