Merge branch 'ImportSVG'

This commit is contained in:
Justin Ridgewell 2012-09-16 01:15:37 -04:00
commit 76303bb756
2 changed files with 205 additions and 119 deletions

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@ -0,0 +1,32 @@
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Stroke Bounds</title>
<link rel="stylesheet" href="../css/style.css">
<script type="text/javascript" src="../../dist/paper.js"></script>
<script type="text/paperscript" canvas="canvas">
project.currentStyle = {
strokeColor: 'black',
strokeWidth: 2,
strokeCap: 'round'
};
var isvg = new ImportSVG;
isvg.importSVG(document.getElementById('svg'));
</script>
</head>
<body>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" style="width:500px; height:500px; background:black;" id="svg">
<g>
<line x1="4" y1="20" x2="200" y2="200" style="stroke:red;stroke-width:1" id="line" />
<rect x="200" y="20" rx="20" ry="10" width="150" height="150" style="fill:green" id="round" />
</g>
<g>
<rect x="250" y="180" width="150" height="150" style="fill:blue" id="rect" />
<ellipse cx="120" cy="250" rx="100" ry="50" style="fill:yellow;" id="oval" />
</g>
<text x="20" y="15" fill="green">I love SVG</text>
</svg>
<canvas id="canvas" width="500" height="500"></canvas>
</body>
</html>

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@ -5,140 +5,194 @@
*/ */
var ImportSVG = this.ImportSVG = Base.extend({ var ImportSVG = this.ImportSVG = Base.extend({
//initialize /**
initialize: function() * Takes the svg dom obj and parses the data
{ * to create a layer with groups (if needed) with
* items inside. Should support nested groups.
*
* takes in a svg object (xml dom)
* returns Paper.js Layer
*/
importSVG: function(svg)
{
var layer = new Layer();
groups = this.importGroup(svg);
layer.addChild(groups);
}, return layer;
},
/** /**
* * Creates a Paper.js Group by parsing
* Takes the svg dom obj and parses the data * a specific svg g node
* to create a layer with groups (if needed) with *
* items inside. Should support nested groups. * takes in a svg object (xml dom)
* * returns Paper.js Group
* takes in a svg object (xml dom) */
* returns Paper.js Layer importGroup: function(svg)
*/ {
importSVG: function(svg) var group = new Group();
{ var child;
//TODO: return layer; for (var i in svg.childNodes) {
}, child = svg.childNodes[i];
if (child.nodeType != 1) {
continue;
}
item = this.importPath(child);
group.addChild(item);
}
return group;
},
/** /**
* Creates a Paper.js Group by parsing * Creates a Paper.js Path by parsing
* a specific svg g node * a specific svg node (rect, path, circle, polygon, etc)
* * and creating the right path object based on the svg type.
* takes in a svg object (xml dom) *
* returns Paper.js Group * takes in a svg object (xml dom)
*/ * returns Paper.js Item
importGroup: function(svg) */
{ importPath: function(svg)
//TODO: return group; {
}, switch (svg.nodeName.toLowerCase()) {
case 'line':
item = this._importLine(svg);
break;
case 'rect':
item = this._importRectangle(svg);
break;
case 'ellipse':
item = this._importOval(svg);
break;
case 'g':
item = this.importGroup(svg);
break;
case 'text':
item = this._importText(svg);
break;
default:
break;
}
return item;
},
/** /**
* Creates a Paper.js Path by parsing * Creates a Path.Circle Paper.js item
* a specific svg node (rect, path, circle, polygon, etc) *
* and creating the right path object based on the svg type. * takes a svg circle node (xml dom)
* * returns Paper.js Path.Circle item
* takes in a svg object (xml dom) */
* returns Paper.js Group _importCircle: function(svgCircle)
*/ {
importPath: function(svg) var cx = svgCircle.cx.baseVal.value || 0;
{ var cy = svgCircle.cy.baseVal.value || 0;
//TODO: return path; var r = svgCircle.r.baseVal.value || 0;
}, var center = new Point(cx, cy);
var circle = new Path.Circle(center, r);
/** return circle;
* Creates a Path.Circle Paper.js item },
*
* takes a svg circle node (xml dom)
* returns Paper.js Path.Circle item
*/
createCircle: function(svgCircle)
{
var cx = svgCircle.cx.baseVal.value || 0;
var cy = svgCircle.cy.baseVal.value || 0;
var r = svgCircle.r.baseVal.value || 0;
var center = new Point(cx, cy);
var circle = new Path.Circle(center, r);
return circle; /**
}, * Creates a Path.Oval Paper.js item
*
* takes a svg ellipse node (xml dom)
* returns Paper.js Path.Oval item
*/
_importOval: function(svgOval)
{
var cx = svgOval.cx.baseVal.value || 0;
var cy = svgOval.cy.baseVal.value || 0;
var rx = svgOval.rx.baseVal.value || 0;
var ry = svgOval.ry.baseVal.value || 0;
/** var center = new Point(cx, cy);
* Creates a Path.Oval Paper.js item var offset = new Point(rx, ry);
* var topLeft = center.subtract(offset);
* takes a svg ellipse node (xml dom) var bottomRight = center.add(offset);
* returns Paper.js Path.Oval item
*/
createOval: function(svgOval)
{
var cx = svgOval.cx.baseVal.value || 0;
var cy = svgOval.cy.baseVal.value || 0;
var rx = svgOval.rx.baseVal.value || 0;
var ry = svgOval.ry.baseVal.value || 0;
var center = new Point(cx, cy); var rect = new Rectangle(topLeft, bottomRight);
var offset = new Point(rx, ry); var oval = new Path.Oval(rect);
var topLeft = center.subtract(offset);
var bottomRight = center.add(offset);
var rect = new Rectangle(topLeft, bottomRight); return oval;
var oval = new Path.Oval(rect); },
return oval; /**
}, * Creates a "rectangle" Paper.js item
*
* takes a svg rect node (xml dom)
* returns either a
* - Path.Rectangle item
* - Path.RoundRectangle item (if the rectangle has rounded corners)
*/
_importRectangle: function(svgRectangle)
{
var x = svgRectangle.x.baseVal.value || 0;
var y = svgRectangle.y.baseVal.value || 0;
var rx = svgRectangle.rx.baseVal.value || 0;
var ry = svgRectangle.ry.baseVal.value || 0;
var width = svgRectangle.width.baseVal.value || 0;
var height = svgRectangle.height.baseVal.value || 0;
/** var topLeft = new Point(x, y);
* Creates a "rectangle" Paper.js item var size = new Size(width, height);
* var rectangle = new Rectangle(topLeft, size);
* takes a svg rect node (xml dom)
* returns either a
* - Path.Rectangle item
* - Path.RoundRectangle item (if the rectangle has rounded corners)
*/
createRectangle: function(svgRectangle)
{
var x = svgRectangle.x.baseVal.value || 0;
var y = svgRectangle.y.baseVal.value || 0;
var rx = svgRectangle.rx.baseVal.value || 0;
var ry = svgRectangle.ry.baseVal.value || 0;
var width = svgRectangle.width.baseVal.value || 0;
var height = svgRectangle.height.baseVal.value || 0;
var topLeft = new Point(x, y); if (rx > 0 || ry > 0) {
var size = new Size(width, height); var cornerSize = new Size(rx, ry);
var rectangle = new Rectangle(topLeft, size); rectangle = new Path.RoundRectangle(rectangle, cornerSize);
} else {
rectangle = new Path.Rectangle(rectangle);
}
if (rx > 0 || ry > 0) { return rectangle;
var cornerSize = new Size(rx, ry); },
rectangle = new Path.RoundRectangle(rectangle, cornerSize);
} else {
rectangle = new Path.Rectangle(rectangle);
}
return rectangle; /**
}, * Creates a Path.Line Paper.js item
*
* takes a svg line node (xml dom)
* returns a Path.Line item
*/
_importLine: function(svgLine)
{
var x1 = svgLine.x1.baseVal.value || 0;
var y1 = svgLine.y1.baseVal.value || 0;
var x2 = svgLine.x2.baseVal.value || 0;
var y2 = svgLine.y2.baseVal.value || 0;
/** var from = new Point(x1, y1);
* Creates a Path.Line Paper.js item var to = new Point(x2, y2);
* var line = new Path.Line(from, to);
* takes a svg line node (xml dom)
* returns a Path.Line item
*/
createLine: function(svgLine)
{
var x1 = svgLine.x1.baseVal.value || 0;
var y1 = svgLine.y1.baseVal.value || 0;
var x2 = svgLine.x2.baseVal.value || 0;
var y2 = svgLine.y2.baseVal.value || 0;
var from = new Point(x1, y1); return line;
var to = new Point(x2, y2); },
var line = new Path.Line(from, to);
return line; /**
} * Creates a PointText Paper.js item
*
* takes a svg text node (xml dom)
* returns a PointText item
*/
_importText: function(svgText)
{
//TODO: Extend this for multiple values
var x = svgText.x.baseVal.getItem(0).value || 0;
var y = svgText.y.baseVal.getItem(0).value || 0;
//END:Todo
var dx; //character kerning
var dy; //character baseline
var rotate; //character rotation
var textLength; //the width of the containing box
var lengthAdjust; //
var textContent = svgText.textContent || "";
var topLeft = new Point(x, y);
var text = new PointText(topLeft);
text.content = textContent;
return text;
}
}); });