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Minor code clean ups.
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2 changed files with 5 additions and 5 deletions
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@ -458,8 +458,8 @@ var Point = Base.extend(/** @lends Point# */{
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// Supports a hidden parameter 'squared', which controls whether the
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// squared length should be returned. Hide it so it produces a bean
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// property called #length.
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var l = this.x * this.x + this.y * this.y;
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return arguments.length && arguments[0] ? l : Math.sqrt(l);
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var length = this.x * this.x + this.y * this.y;
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return arguments.length && arguments[0] ? length : Math.sqrt(length);
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},
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setLength: function(length) {
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@ -475,7 +475,7 @@ var Point = Base.extend(/** @lends Point# */{
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var scale = length / this.getLength();
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// Force calculation of angle now, so it will be preserved even when
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// x and y are 0
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if (scale == 0)
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if (scale === 0)
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this.getAngle();
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this.set(
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this.x * scale,
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@ -499,7 +499,7 @@ var Point = Base.extend(/** @lends Point# */{
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if (length === undefined)
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length = 1;
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var current = this.getLength(),
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scale = current != 0 ? length / current : 0,
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scale = current !== 0 ? length / current : 0,
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point = new Point(this.x * scale, this.y * scale);
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// Preserve angle.
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point._angle = this._angle;
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@ -28,7 +28,7 @@ options.node = true;
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options.stats = false;
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// Create a document and a window using jsdom, e.g. for exportSVG()
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var doc = jsdom.jsdom("<html><body></body></html>"),
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var doc = jsdom.jsdom('<html><body></body></html>'),
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win = doc.createWindow();
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// Define XMLSerializer and DOMParser shims, to emulate browser behavior.
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