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Try linked up intersections first before switching to the other intersecetion.
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1 changed files with 13 additions and 13 deletions
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@ -591,19 +591,19 @@ PathItem.inject(new function() {
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|| (!strict || isValid(seg, true))
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&& isValid(next, !strict && inter._overlap))
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? inter
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// If it's no match, check the other intersection first, then
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// carry on with the next linked intersection.
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: !ignoreOther
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// We need to get the intersection on the segment, not
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// on inter, since multiple solutions are only linked up
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// as a chain through _next there. But do not check that
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// intersection in the first call to getIntersection()
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// (prev == null), since we'd go straight back to the
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// originating segment.
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&& (prev || seg._intersection !== inter._intersection)
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&& getIntersection(strict, seg._intersection, inter, true)
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|| inter._next !== prev // Prevent circular loops
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&& getIntersection(strict, inter._next, inter, false);
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// If it's no match, check the next linked intersection first,
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// otherwise carry on with the 'other' intersection location.
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: inter._next !== prev // Prevent circular loops
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&& getIntersection(strict, inter._next, inter, false)
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// We need to get the intersection on the segment, not
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// on inter, since multiple solutions are only linked up
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// as a chain through _next there. But do not check that
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// intersection in the first call to getIntersection()
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// (prev == null), since we'd go straight back to the
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// originating segment.
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|| !ignoreOther
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&& (prev || seg._intersection !== inter._intersection)
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&& getIntersection(strict, seg._intersection, inter, true);
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}
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for (var i = 0, l = segments.length; i < l; i++) {
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var seg = segments[i],
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