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https://github.com/scratchfoundation/paper.js.git
synced 2024-12-29 09:22:22 -05:00
More work on key handling and rename KeyEvent#keyCode -> KeyEvent#key.
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4 changed files with 64 additions and 32 deletions
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@ -287,7 +287,7 @@
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var layer = document.activeLayer;
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function onKeyDown(event) {
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if (event.keyCode == 'space')
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if (event.key == 'space')
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layer.selected = !layer.selected;
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}
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</script>
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@ -118,6 +118,12 @@ Base.inject({
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});
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},
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camelize: function(str) {
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return str.replace(/-(\w)/g, function(all, chr) {
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return chr.toUpperCase();
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});
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},
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formatNumber: function(num) {
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return (Math.round(num * 100000) / 100000).toString();
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}
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@ -24,10 +24,13 @@ var Key = this.Key = new function() {
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13: 'enter',
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16: 'shift',
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17: 'control',
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19: 'option', // was alt
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20: 'capsLock',
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18: 'option',
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19: 'pause',
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20: 'caps-lock',
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27: 'escape',
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32: 'space',
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35: 'end',
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36: 'home',
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37: 'left',
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38: 'up',
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39: 'right',
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@ -44,54 +47,69 @@ var Key = this.Key = new function() {
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capsLock: false
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},
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keyCodes = {},
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downCode,
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downTimer;
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// Since only keypress gets proper keyCodes that are actually representing
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// characters, we need to perform a little trickery here to use these codes
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// in onKeyDown/Up: keydown is used to store the downCode and handle
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// modifiers and special keys such as arrows, space, etc, keypress fires the
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// actual onKeyDown event and maps the keydown keyCode to the keypress
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// charCode so keyup can do the right thing too.
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charCodeMap = {}, // keyCode -> charCode mappings for pressed keys
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downCode; // The last keyCode from keydown
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function handleKey(down, code, event) {
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var character = String.fromCharCode(code),
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keyCode = keys[code] || character.toLowerCase(),
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function handleKey(down, keyCode, charCode, event) {
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var character = String.fromCharCode(charCode),
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key = keys[keyCode] || character.toLowerCase(),
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handler = down ? 'onKeyDown' : 'onKeyUp';
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console.log(handler, keyCode, character);
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if (modifiers[keyCode] !== undefined) {
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modifiers[keyCode] = down;
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} else if (paper.tool && paper.tool[handler]) {
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if (paper.tool && paper.tool[handler]) {
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// Call the onKeyDown or onKeyUp handler if present
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// When the handler function returns false, prevent the
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// default behaviour of the key event:
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// PORT: Add to Sg
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var keyEvent = new KeyEvent(down, keyCode, character, event);
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var keyEvent = new KeyEvent(down, key, character, event);
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if (paper.tool[handler](keyEvent) === false) {
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keyEvent.preventDefault();
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}
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}
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}
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// Since only keypress gest proper keyCodes that are actually representing
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// characters, we need to add a little timeout to keydown events to see if
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// they are follow immediately by a keypress, and if so, map the keyCode
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// from the keydown to the one from keypress, so keyup still knows what
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// code has now been released.
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DomEvent.add(document, {
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keydown: function(event) {
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var code = downCode = event.which || event.keyCode;
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downTimer = setTimeout(function() {
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keyCodes[code] = code;
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handleKey(true, code, event);
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}, 1);
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downCode = event.which || event.keyCode;
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// If the keyCode is in keys, it needs to be handled by keydown and
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// won't fire a keypress after.
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var key = keys[downCode],
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name;
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if (key) {
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// Do not fire handleKey for modifiers, but for other keys such
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// ass arrows, delete, backspace, etc.
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if (modifiers[name = Base.camelize(key)] !== undefined) {
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modifiers[name] = true;
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} else {
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// No char code for special keys, but mark as pressed
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charCodeMap[downCode] = 0;
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handleKey(true, downCode, null, event);
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}
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}
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},
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keypress: function(event) {
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clearTimeout(downTimer);
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var code = event.which || event.keyCode;
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keyCodes[downCode] = code;
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handleKey(true, code, event);
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// Link the downCode from keydown with the code form keypress, so
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// keyup can retrieve that code again.
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charCodeMap[downCode] = code;
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handleKey(true, downCode, code, event);
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},
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keyup: function(event) {
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var code = event.which || event.keyCode;
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handleKey(false, keyCodes[code], event);
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delete keyCodes[code];
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var code = event.which || event.keyCode,
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key = keys[code],
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name;
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if (key && modifiers[name = Base.camelize(key)] !== undefined) {
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modifiers[name] = false
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} else if (charCodeMap[code] !== undefined) {
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handleKey(false, code, charCodeMap[code], event);
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delete charCodeMap[code];
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}
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}
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});
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@ -16,11 +16,19 @@
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var KeyEvent = this.KeyEvent = Event.extend(new function() {
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return {
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initialize: function(down, keyCode, character, event) {
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initialize: function(down, key, character, event) {
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this.base(event);
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this.type = down ? 'key-down' : 'key-up';
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this.keyCode = keyCode;
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this.key = key;
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this.character = character;
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},
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toString: function() {
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return '{ type: ' + this.type
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+ ', key: ' + this.key
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+ ', character: ' + this.character
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+ ', modifiers: ' + this.modifiers
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+ ' }';
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}
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};
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});
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