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Fix point sequence.
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@ -1311,7 +1311,7 @@ new function() { // Scope for methods that require numerical integration
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// dq1 and dq2 lie on different sides on [ p0, p3 ]. The hull is
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// a quadrilateral and line [0, q0, 1, q3] is NOT part of the hull
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// so we are pretty much done here.
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return [ p2, p0, p1, p3 ];
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return [ p0, p1, p3, p2 ];
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}
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// dq1 and dq2 lie on the same sides on [ p0, p3 ]. The hull can be
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// a triangle or a quadrilateral and line [ p0, p3 ] is part of the
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