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Add Tween documentation
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1 changed files with 101 additions and 25 deletions
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@ -13,7 +13,8 @@
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/**
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* @name Tween
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*
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* @class Allows to tween properties of an Item between two values
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* @class Allows tweening {@link Item} properties between two states for a given
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* duration. Tween instance is returned by {@link Item#tween(from,to,options)}.
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*/
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var Tween = Base.extend(Emitter, /** @lends Tween# */{
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_class: 'Tween',
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@ -96,30 +97,15 @@ var Tween = Base.extend(Emitter, /** @lends Tween# */{
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},
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/**
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* {@grouptitle Event Handling}
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* Creates a new tween.
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*
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* Attaches an event handler to the tween.
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*
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* @name Tween#on
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* @function
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* @param {String} type the type of event (currently only 'update')
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* @param {Function} function the function to be called when the event
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* occurs, receiving an object as its
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* sole argument, containing the current progress of the
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* tweening and the factor calculated by the easing function
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* @return {Tween} this tween itself, so calls can be chained
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*/
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/**
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* Creates a new tween
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*
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* @name Path#initialize
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* @param {Item} item The Item to be tweened
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* @param {Object} from State at the start of the tweening
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* @param {Object} to State at the end of the tweening
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* @param {Number} duration Duration of the tweening
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* @param {String|Function} easing Type of the easing function or the easing
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* function
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* @param {Boolean} start Whether to start tweening automatically
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* @param {Item} item the item to tween
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* @param {Object} from the state at the start of the tweening
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* @param {Object} to the state at the end of the tweening
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* @param {Number} duration the duration of the tweening
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* @param {String|Function} [easing='linear'] the type of the easing
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* function or the easing function
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* @param {Boolean} [start=true] whether to start tweening automatically
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* @return {Tween} the newly created tween
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*/
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initialize: function Tween(item, from, to, duration, easing, start) {
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@ -143,7 +129,7 @@ var Tween = Base.extend(Emitter, /** @lends Tween# */{
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this._from = state && this._getState(from);
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this._to = state && this._getState(to);
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if (start !== false) {
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this.start();
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this.start();
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}
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},
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@ -158,17 +144,73 @@ var Tween = Base.extend(Emitter, /** @lends Tween# */{
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this.update(progress);
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},
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/**
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* Set a function that will be executed when tween completes.
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* @param {Function} function the function to execute when tween completes
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* @return {Tween}
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*
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* @example {@paperscript}
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* // Tweens chaining:
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* var item = new Path.Circle({
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* center: view.center,
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* radius: 50,
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* fillColor: 'blue'
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* });
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* // Tween color from blue to red.
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* var tween = item.tweenTo({fillColor: 'red'}, 2000);
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* // When first tween completes...
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* tween.then(function(){
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* // ...tween color back to blue.
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* item.tweenTo({fillColor: 'blue'}, 2000);
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* });
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*/
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then: function(then) {
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this._then = then;
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return this;
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},
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/**
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* Start tweening.
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* @return {Tween}
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*
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* @example {@paperscript}
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* // Manually start tweening.
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* var item = new Path.Circle({
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* center: view.center,
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* radius: 50,
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* fillColor: 'blue'
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* });
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* var tween = item.tweenTo(
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* { fillColor: 'red' },
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* { duration: 2000, start: false }
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* );
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* tween.start();
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*/
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start: function() {
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this._startTime = null;
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this.running = true;
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return this;
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},
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/**
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* Stop tweening.
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* @return {Tween}
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*
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* @example {@paperscript}
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* // Stop a tween before it completes.
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* var item = new Path.Circle({
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* center: view.center,
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* radius: 50,
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* fillColor: 'blue'
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* });
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* // Start tweening from blue to red for 2 seconds.
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* var tween = item.tweenTo({ fillColor: 'red' }, 2000);
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* // After 1 second...
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* setTimeout(function(){
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* // ...stop tweening.
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* tween.stop();
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* }, 1000);
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*/
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stop: function() {
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this.running = false;
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return this;
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@ -214,6 +256,40 @@ var Tween = Base.extend(Emitter, /** @lends Tween# */{
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return this;
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},
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/**
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* {@grouptitle Event Handling}
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*
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* Attaches an event handler to the tween.
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*
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* @name Tween#on
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* @function
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* @param {String} type the type of event (currently only 'update')
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* @param {Function} function the function to be called when the event
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* occurs, receiving an object as its
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* sole argument, containing the current progress of the
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* tweening and the factor calculated by the easing function
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* @return {Tween} this tween itself, so calls can be chained
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*
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*
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* @example {@paperscript}
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* // Display tween progression values:
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* var item = new Path.Circle({
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* center: view.center,
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* radius: 50,
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* fillColor: 'blue'
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* });
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* var tween = item.tweenTo(
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* { fillColor: 'red' },
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* { duration: 2000, easing: 'easeInCubic' }
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* );
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* var progressText = new PointText(view.center + [60, -10]);
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* var factorText = new PointText(view.center + [60, 10]);
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* tween.on('update', function(event) {
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* progressText.content = 'progress: ' + event.progress.toFixed(2);
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* factorText.content = 'factor: ' + event.factor.toFixed(2);
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* });
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*/
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_getState: function(state) {
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var keys = this._keys,
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result = {};
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