More documentation edits and function reordering.

This commit is contained in:
Jonathan Puckey 2011-05-26 20:09:25 +02:00
parent fb36a275ac
commit 6b611add37
4 changed files with 522 additions and 363 deletions

View file

@ -98,6 +98,14 @@ var Point = this.Point = Base.extend({
return Point.create(this.x, this.y);
},
/**
* @return {string} A string representation of the point.
*/
toString: function() {
var format = Base.formatNumber;
return '{ x: ' + format(this.x) + ', y: ' + format(this.y) + ' }';
},
/**
* Returns the addition of the supplied value to both coordinates of
* the point as a new point.
@ -279,11 +287,20 @@ var Point = this.Point = Base.extend({
return Point.create(-this.x, -this.y);
},
/**
* Transforms the point by the matrix as a new point. The object itself
* is not modified!
*
* @param {Matrix} matrix
* @return {Point} the transformed point
*/
transform: function(matrix) {
return matrix._transformPoint(this);
},
/**
* {@grouptitle Distance & Length}
*
* Returns the distance between the point and another point.
*
* @param {Point} point
@ -348,15 +365,8 @@ var Point = this.Point = Base.extend({
return point;
},
// DOCS: Point#getQuadrant
/**
* @return {number}
*/
getQuadrant: function() {
return this.x >= 0 ? this.y >= 0 ? 1 : 4 : this.y >= 0 ? 2 : 3;
},
/**
* {@grouptitle Angle & Rotation}
* Returns the smaller angle between two vectors. The angle is unsigned, no
* information about rotational direction is given.
*
@ -432,6 +442,14 @@ var Point = this.Point = Base.extend({
return this.getAngle(arguments[0]);
},
// DOCS: Point#getQuadrant
/**
* @return {number}
*/
getQuadrant: function() {
return this.x >= 0 ? this.y >= 0 ? 1 : 4 : this.y >= 0 ? 2 : 3;
},
/**
* Returns the angle between two vectors. The angle is directional and
* signed, giving information about the rotational direction.
@ -490,6 +508,8 @@ var Point = this.Point = Base.extend({
},
/**
* {@grouptitle Tests}
*
* Checks whether the point is inside the boundaries of the rectangle.
*
* @param {Rectangle} rect the rectangle to check against
@ -555,6 +575,7 @@ var Point = this.Point = Base.extend({
},
/**
* {@grouptitle Vectorial Math Functions}
* Returns the dot product of the point and another point.
*
* @param {Point} point
@ -597,12 +618,14 @@ var Point = this.Point = Base.extend({
},
/**
* @return {string} A string representation of the point.
* This property is only present if the point is an anchor or control point
* of a {@link Segment} or a {@link Curve}. In this case, it returns
* true if it is selected, false otherwise
*
* @name Point#selected
* @property
* @return {boolean} true if the point is selected, false otherwise
*/
toString: function() {
var format = Base.formatNumber;
return '{ x: ' + format(this.x) + ', y: ' + format(this.y) + ' }';
},
statics: {
/** @lends Point */

View file

@ -48,7 +48,7 @@ var Gradient = this.Gradient = Base.extend({
/**
* The gradient stops on the gradient ramp.
*
* @type {array}
* @type GradientStop[]
* @bean
*/
getStops: function() {

View file

@ -36,42 +36,6 @@ var Item = this.Item = Base.extend({
this.setStyle(this._project.getCurrentStyle());
},
/**
* Clones the item within the same project and places the copy above the
* item.
*
* @return the newly cloned item
*/
clone: function() {
return this._clone(new this.constructor());
},
_clone: function(copy) {
// Copy over style
copy.setStyle(this._style);
// If this item has children, clone and append each of them:
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++)
copy.appendTop(this._children[i].clone());
}
// Only copy over these fields if they are actually defined in 'this'
// TODO: Consider moving this to Base once it's useful in more than one
// place
var keys = ['locked', 'visible', 'opacity', 'blendMode', '_clipMask'];
for (var i = 0, l = keys.length; i < l; i++) {
var key = keys[i];
if (this.hasOwnProperty(key))
copy[key] = this[key];
}
// Move the clone above the original, at the same position.
copy.moveAbove(this);
// Only set name once the copy is moved, to avoid setting and unsettting
// name related structures.
if (this._name)
copy.setName(this._name);
return copy;
},
/**
* Private notifier that is called whenever a change occurs in this item or
* its sub-elements, such as Segments, Curves, PathStyles, etc.
@ -97,7 +61,13 @@ var Item = this.Item = Base.extend({
},
/**
* The name of the item.
* The name of the item. If the item has a name, it can be accessed by name
* through its parent's children list.
*
* @example
* var path = new Path();
* path.name = 'example';
* project.activeLayer.children['example'].remove();
*
* @type string
* @bean
@ -123,7 +93,334 @@ var Item = this.Item = Base.extend({
delete children[name];
}
},
/**
* The item's position within the project. This is the
* {@link Rectangle#center} of the {@link #bounds} rectangle.
*
* @example
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
* circle.fillColor = 'red';
*
* // Move the circle to { x: 20, y: 20 }
* circle.position = new Point(20, 20);
*
* // Move the circle 10 points to the right and 10 points down
* circle.position += new Point(10, 10);
* console.log(circle.position); // { x: 30, y: 30 }
*
* @example
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
* circle.fillColor = 'red';
*
* // Move the circle 10 points to the right
* circle.position.x += 10;
* console.log(circle.position); // { x: 20, y: 10 }
*
* @type Point
* @bean
*/
getPosition: function() {
// Cache position value
if (!this._position) {
// Center is a LinkedPoint as well, so we can use _x and _y
var center = this.getBounds().getCenter();
this._position = LinkedPoint.create(this, 'setPosition',
center._x, center._y);
}
return this._position;
},
setPosition: function(point) {
point = Point.read(arguments);
if (point)
this.translate(point.subtract(this.getPosition()));
},
/**
* The path style of the item.
*
* @example
* var circle = new Path.Circle(new Point(10, 10), 10);
* circle.style = {
* fillColor: new RGBColor(1, 0, 0),
* strokeColor: new RGBColor(0, 1, 0),
* strokeWidth: 5
* };
*
* @type PathStyle
* @bean
*/
getStyle: function() {
return this._style;
},
setStyle: function(style) {
this._style.initialize(style);
},
/**
* Specifies whether an item is selected and will also return {@code true} if
* the item is partially selected (groups with some selected items/partially
* selected paths).
*
* Paper.js draws the visual outlines of selected items on top of your
* project. This can be useful for debugging, as it allows you to see the
* construction of paths, position of path curves, individual segment points
* and bounding boxes of symbol and raster items.
*
* @example
* console.log(project.selectedItems.length); // 0
* var path = new Path.Circle(new Size(50, 50), 25);
* path.selected = true; // Select the path
* console.log(project.selectedItems.length) // 1
*
* @type boolean true if the item is selected, false otherwise
* @bean
*/
isSelected: function() {
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
if (this._children[i].isSelected()) {
return true;
}
}
} else {
return !!this._selected;
}
return false;
},
setSelected: function(selected) {
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
this._children[i].setSelected(selected);
}
} else {
if ((selected = !!selected) != this._selected) {
// TODO: when an item is removed or moved to another
// project, it needs to be removed from _selectedItems
this._selected = selected;
this._project._selectItem(this, selected);
}
}
},
// TODO: isFullySelected / setFullySelected
// TODO: Change to getter / setters for these below that notify of changes
// through _changed()
// TODO: Item#isLocked is currently ignored in the documentation, as
// locking an item currently has no effect
/**
* Specifies whether the item is locked.
*
* @type boolean
* @default false
* @ignore
*/
locked: false,
/**
* Specifies whether the item is visible. When set to {@code false}, the
* item won't be drawn.
*
* @example
* var path = new Path.Circle(new Point(50, 50), 20);
* path.fillColor = 'red';
* console.log(path.visible) // true
* path.visible = false; // Hides the path
*
* @type boolean true if the item is visible, false otherwise
* @default true
*/
visible: true,
/**
* Specifies whether the item defines a clip mask. This can only be set on
* paths, compound paths, and text frame objects, and only if the item is
* already contained within a clipping group.
*
* @type boolean
* @default false
* @bean
*/
isClipMask: function() {
return this._clipMask;
},
setClipMask: function(clipMask) {
this._clipMask = clipMask;
if (this._clipMask) {
this.setFillColor(null);
this.setStrokeColor(null);
}
},
/**
* The blend mode of the item.
*
* @example
* var circle = new Path.Circle(new Point(50, 50), 10);
* circle.fillColor = 'red';
*
* // Change the blend mode of the path item:
* circle.blendMode = 'multiply';
*
* @type String('normal','screen','multiply','difference','src-in','add','overlay','hard-light','dodge','burn','darken','lighten','exclusion')
* @default 'normal'
*/
blendMode: 'normal',
/**
* The opacity of the item as a value between 0 and 1.
*
* @example
* // Create a circle at position { x: 50, y: 50 }
* var circle = new Path.Circle(new Point(50, 50), 20);
* circle.fillColor = 'red';
*
* // Change the opacity of the circle to 50%:
* circle.opacity = 0.5;
*
* @type number
* @default 1
*/
opacity: 1,
// TODO: get/setIsolated (print specific feature)
// TODO: get/setKnockout (print specific feature)
// TODO get/setAlphaIsShape
// TODO: get/setData
/**
* {@grouptitle Project Hierarchy}
* The project that this item belongs to.
*
* @type Project
* @bean
*/
getProject: function() {
return this._project;
},
_setProject: function(project) {
if (this._project != project) {
this._project = project;
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
this._children[i]._setProject(project);
}
}
}
},
// TODO: #getLayer()
/**
* The item that this item is contained within.
*
* @example
* var path = new Path();
* // New items are placed in the active layer:
* console.log(path.parent == project.activeLayer); // true
*
* var group = new Group();
* group.appendTop(path);
* // Now the parent of the path has become the group:
* console.log(path.parent == group); // true
*
* @type Item
* @bean
*/
getParent: function() {
return this._parent;
},
/**
* The children items contained within this item. Items that define a
* {@link #name} can also be accessed by name.
*
* @example
* var path = new Path();
* var group = new Group();
* group.appendTop(path);
*
* // The path has been placed in the children list of the group:
* console.log(group.children[0] == path);
*
* path.name = 'example';
* // Now the path can also be accessed by name:
* console.log(group.children['example'] == path); // true
*
* @type Item[]
* @bean
*/
getChildren: function() {
return this._children;
},
setChildren: function(items) {
this.removeChildren();
for (var i = 0, l = items && items.length; i < l; i++)
this.appendTop(items[i]);
},
/**
* The first item contained within this item. This is a shortcut for
* accessing {@code item.children[0]}.
*
* @type Item
* @bean
*/
getFirstChild: function() {
return this._children && this._children[0] || null;
},
/**
* The last item contained within this item.This is a shortcut for
* accessing {@code item.children[item.children.length - 1]}.
*
* @type Item
* @bean
*/
getLastChild: function() {
return this._children && this._children[this._children.length - 1]
|| null;
},
/**
* The next item on the same level as this item.
*
* @type Item
* @bean
*/
getNextSibling: function() {
return this._parent && this._parent._children[this._index + 1] || null;
},
/**
* The previous item on the same level as this item.
*
* @type Item
* @bean
*/
getPreviousSibling: function() {
return this._parent && this._parent._children[this._index - 1] || null;
},
/**
* The index of this item within the list of its parent's children.
*
* @type number
* @bean
*/
getIndex: function() {
return this._index;
},
_removeFromNamed: function() {
var children = this._parent._children,
namedChildren = this._parent._namedChildren,
@ -157,7 +454,10 @@ var Item = this.Item = Base.extend({
},
/**
* Removes the item from the project.
* Removes the item from the project. If the item has children, they are also
* removed.
*
* @return {boolean} true if the item was removed, false otherwise
*/
remove: function() {
if (this.isSelected())
@ -165,6 +465,20 @@ var Item = this.Item = Base.extend({
return this._removeFromParent();
},
/**
* Removes all of the item's children (if any).
*
* @return {boolean} true if removing was successful, false otherwise
*/
removeChildren: function() {
var removed = false;
if (this._children) {
for (var i = this._children.length - 1; i >= 0; i--)
removed = this._children[i].remove() || removed;
}
return removed;
},
/**
* When passed a project, copies the item to the project,
* or duplicates it within the same project. When passed an item,
@ -185,174 +499,39 @@ var Item = this.Item = Base.extend({
},
/**
* Specifies whether an item is selected and will also return true if
* the item is partially selected (groups with
* some selected items/partially selected paths).
* Clones the item within the same project and places the copy above the
* item.
*
* @example
* console.log(project.selectedItems.length); // 0
* var path = new Path.Circle(new Size(50, 50), 25);
* path.selected = true; // Select the path
* console.log(project.selectedItems.length) // 1
*
* @type boolean
* @bean
*/
isSelected: function() {
* @return {Item} the newly cloned item
*/
clone: function() {
return this._clone(new this.constructor());
},
_clone: function(copy) {
// Copy over style
copy.setStyle(this._style);
// If this item has children, clone and append each of them:
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
if (this._children[i].isSelected()) {
return true;
}
}
} else {
return !!this._selected;
for (var i = 0, l = this._children.length; i < l; i++)
copy.appendTop(this._children[i].clone());
}
return false;
},
setSelected: function(selected) {
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
this._children[i].setSelected(selected);
}
} else {
if ((selected = !!selected) != this._selected) {
// TODO: when an item is removed or moved to another
// project, it needs to be removed from _selectedItems
this._selected = selected;
this._project._selectItem(this, selected);
}
// Only copy over these fields if they are actually defined in 'this'
// TODO: Consider moving this to Base once it's useful in more than one
// place
var keys = ['locked', 'visible', 'opacity', 'blendMode', '_clipMask'];
for (var i = 0, l = keys.length; i < l; i++) {
var key = keys[i];
if (this.hasOwnProperty(key))
copy[key] = this[key];
}
},
/**
* The project that this item belongs to.
*
* @type Project
* @bean
*/
getProject: function() {
return this._project;
},
_setProject: function(project) {
if (this._project != project) {
this._project = project;
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
this._children[i]._setProject(project);
}
}
}
},
// TODO: isFullySelected / setFullySelected
// TODO: Change to getter / setters for these below that notify of changes
// through _changed()
/**
* Specifies whether the item is locked.
*
* @type boolean
* @default false
*/
locked: false,
/**
* Specifies whether the item is visible.
*
* @type boolean
* @default true
*/
visible: true,
/**
* The opacity of the item as a value between 0 and 1.
*
* @type number
* @default 1
*/
opacity: 1,
// DOCS: list the different blend modes that are possible.
/**
* The blend mode of the item.
* @type string
* @default 'normal'
*/
blendMode: 'normal',
/**
* Specifies whether the item defines a clip mask. This can only be set on
* paths, compound paths, and text frame objects, and only if the item is
* already contained within a clipping group.
*
* @type boolean
* @default false
* @bean
*/
isClipMask: function() {
return this._clipMask;
},
setClipMask: function(clipMask) {
this._clipMask = clipMask;
if (this._clipMask) {
this.setFillColor(null);
this.setStrokeColor(null);
}
},
// TODO: get/setIsolated (print specific feature)
// TODO: get/setKnockout (print specific feature)
// TODO get/setAlphaIsShape
// TODO: get/setData
/**
* The item that this item is contained within.
*
* @type Item
* @bean
*/
getParent: function() {
return this._parent;
},
// TODO: #getLayer()
/**
* The index of this item within the list of its parent's children.
*
* @type number
* @bean
*/
getIndex: function() {
return this._index;
},
/**
* The children items contained within this item.
*
* @type array
* @bean
*/
getChildren: function() {
return this._children;
},
setChildren: function(items) {
this.removeChildren();
for (var i = 0, l = items && items.length; i < l; i++)
this.appendTop(items[i]);
},
/**
* Checks if the item contains any children items.
*
* @return {boolean} true if it has one or more children, false otherwise.
*/
hasChildren: function() {
return this._children && this._children.length > 0;
// Move the clone above the original, at the same position.
copy.moveAbove(this);
// Only set name once the copy is moved, to avoid setting and unsettting
// name related structures.
if (this._name)
copy.setName(this._name);
return copy;
},
/**
@ -370,63 +549,48 @@ var Item = this.Item = Base.extend({
},
/**
* Removes all of the item's children, if it has any
* Rasterizes the item into a newly created Raster object. The item itself
* is not removed after rasterization.
*
* @param {number} [resolution=72] the resolution of the raster in dpi
* @return {Raster} the newly created raster item
*/
removeChildren: function() {
var removed = false;
if (this._children) {
for (var i = this._children.length - 1; i >= 0; i--)
removed = this._children[i].remove() || removed;
}
return removed;
rasterize: function(resolution) {
// TODO: why would we want to pass a size to rasterize? Seems to produce
// weird results on Scriptographer. Also we can't use antialiasing, since
// Canvas doesn't support it yet. Project colorMode is also out of the
// question for now.
var bounds = this.getStrokeBounds(),
scale = (resolution || 72) / 72,
canvas = CanvasProvider.getCanvas(bounds.getSize().multiply(scale)),
ctx = canvas.getContext('2d'),
matrix = new Matrix().scale(scale).translate(-bounds.x, -bounds.y);
matrix.applyToContext(ctx);
this.draw(ctx, {});
var raster = new Raster(canvas);
raster.setPosition(this.getPosition());
raster.scale(1 / scale);
return raster;
},
/**
* The first item contained within this item.
* {@grouptitle Tests}
* Checks if the item contains any children items.
*
* @type Item
* @bean
* @return {boolean} true if it has one or more children, false otherwise.
*/
getFirstChild: function() {
return this._children && this._children[0] || null;
},
/**
* The last item contained within this item.
*
* @type Item
* @bean
*/
getLastChild: function() {
return this._children && this._children[this._children.length - 1]
|| null;
},
/**
* The next item on the same level as this item.
*
* @type Item
* @bean
*/
getNextSibling: function() {
return this._parent && this._parent._children[this._index + 1] || null;
},
/**
* The previous item on the same level as this item.
*
* @type Item
* @bean
*/
getPreviousSibling: function() {
return this._parent && this._parent._children[this._index - 1] || null;
hasChildren: function() {
return this._children && this._children.length > 0;
},
// TODO: Item#isEditable is currently ignored in the documentation, as
// locking an item currently has no effect
/**
* Checks whether the item is editable.
*
* @return {boolean} true when neither the item, nor its parents are
* locked or hidden, false otherwise.
* @ignore
*/
isEditable: function() {
var parent = this;
@ -466,6 +630,7 @@ var Item = this.Item = Base.extend({
// TODO: isBelow
/**
* {@grouptitle Hierarchy Tests}
* Checks whether the specified item is the parent of the item.
*
* @param {Item} item The item to check against
@ -616,100 +781,10 @@ var Item = this.Item = Base.extend({
*/
// TODO: getControlBounds
/**
* Rasterizes the item into a newly created Raster object. The item itself
* is not removed after rasterization.
*
* @param {number} [resolution=72] the resolution of the raster in dpi
* @return {Raster} the newly created raster item
*/
rasterize: function(resolution) {
// TODO: why would we want to pass a size to rasterize? Seems to produce
// weird results on Scriptographer. Also we can't use antialiasing, since
// Canvas doesn't support it yet. Project colorMode is also out of the
// question for now.
var bounds = this.getStrokeBounds(),
scale = (resolution || 72) / 72,
canvas = CanvasProvider.getCanvas(bounds.getSize().multiply(scale)),
ctx = canvas.getContext('2d'),
matrix = new Matrix().scale(scale).translate(-bounds.x, -bounds.y);
matrix.applyToContext(ctx);
this.draw(ctx, {});
var raster = new Raster(canvas);
raster.setPosition(this.getPosition());
raster.scale(1 / scale);
return raster;
},
/**
* The item's position within the project. This is the
* {@link Rectangle#center} of the {@link Item#bounds} rectangle.
*
* @type Point
* @bean
*/
getPosition: function() {
// Cache position value
if (!this._position) {
// Center is a LinkedPoint as well, so we can use _x and _y
var center = this.getBounds().getCenter();
this._position = LinkedPoint.create(this, 'setPosition',
center._x, center._y);
}
return this._position;
},
setPosition: function(point) {
point = Point.read(arguments);
if (point)
this.translate(point.subtract(this.getPosition()));
},
/**
* @param flags: Array of any of the following: 'objects', 'children',
* 'fill-gradients', 'fill-patterns', 'stroke-patterns', 'lines'.
* Default: ['objects', 'children']
*
* @ignore
*/
transform: function(matrix, flags) {
// TODO: Handle flags, add TransformFlag class and convert to bit mask
// for quicker checking
// TODO: Call transform on chidren only if 'children' flag is provided
if (this._transform)
this._transform(matrix, flags);
// Transform position as well. Do not modify _position directly,
// since it's a LinkedPoint and would cause recursion!
if (this._position)
matrix._transformPoint(this._position, this._position, true);
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
var child = this._children[i];
child.transform(matrix, flags);
}
}
// PORT: Return 'this' in all chainable commands
return this;
},
/*
_transform: function(matrix, flags) {
// The code that performs the actual transformation of content,
// if defined. Item itself does not define this.
},
*/
/**
* Translates (moves) the item by the given offset point.
*
* @param {Point} delta the offset to translate the item by
*/
translate: function(delta) {
var mx = new Matrix();
return this.transform(mx.translate.apply(mx, arguments));
},
// DOCS: document the different arguments that this function can receive.
/**
* {@grouptitle Transform Functions}
*
* Scales the item by the given value from its center point, or optionally
* by a supplied point.
*
@ -730,9 +805,36 @@ var Item = this.Item = Base.extend({
* // Scale the path 200% from its bottom left corner
* circle.scale(2, circle.bounds.bottomLeft);
*
* @name Item#scale^1
* @function
* @param {number} scale the scale factor
* @param {Point} [center=the center point of the item]
*/
/**
* Scales the item by the given values from its center point, or optionally
* by a supplied point.
*
* @example
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
* console.log(circle.bounds.width); // 20
*
* // Scale the path horizontally by 200%
* circle.scale(1, 2);
*
* console.log(circle.bounds.width); // 40
*
* @example
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
*
* // Scale the path 200% horizontally from its bottom left corner
* circle.scale(1, 2, circle.bounds.bottomLeft);
*
* @param {number} sx the horizontal scale factor
* @param {number} sy the vertical scale factor
* @param {Point} [center=the center point of the item]
*/
scale: function(sx, sy /* | scale */, center) {
// See Matrix#scale for explanation of this:
if (arguments.length < 2 || typeof sy === 'object') {
@ -743,6 +845,16 @@ var Item = this.Item = Base.extend({
center || this.getPosition()));
},
/**
* Translates (moves) the item by the given offset point.
*
* @param {Point} delta the offset to translate the item by
*/
translate: function(delta) {
var mx = new Matrix();
return this.transform(mx.translate.apply(mx, arguments));
},
/**
* Rotates the item by a given angle around the given point.
*
@ -779,18 +891,39 @@ var Item = this.Item = Base.extend({
},
/**
* The path style of the item.
*
* @type PathStyle
* @bean
* Transform the item.
*
* @param {Matrix} matrix
* @param {array} flags Array of any of the following: 'objects', 'children',
* 'fill-gradients', 'fill-patterns', 'stroke-patterns', 'lines'.
* Default: ['objects', 'children']
*/
getStyle: function() {
return this._style;
transform: function(matrix, flags) {
// TODO: Handle flags, add TransformFlag class and convert to bit mask
// for quicker checking
// TODO: Call transform on chidren only if 'children' flag is provided
if (this._transform)
this._transform(matrix, flags);
// Transform position as well. Do not modify _position directly,
// since it's a LinkedPoint and would cause recursion!
if (this._position)
matrix._transformPoint(this._position, this._position, true);
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
var child = this._children[i];
child.transform(matrix, flags);
}
}
// PORT: Return 'this' in all chainable commands
return this;
},
setStyle: function(style) {
this._style.initialize(style);
},
/*
_transform: function(matrix, flags) {
// The code that performs the actual transformation of content,
// if defined. Item itself does not define this.
},
*/
// TODO: toString
@ -926,6 +1059,7 @@ var Item = this.Item = Base.extend({
/** @lends Item# */
/**
* {@grouptitle Hierarchy Operations}
* Inserts the specified item as a child of the item by appending it to
* the list of children and moving it above all other children. You can
* use this function for groups, compound paths and layers.
@ -967,6 +1101,7 @@ var Item = this.Item = Base.extend({
//DOCS: document removeOn(param)
/**
* {@grouptitle Remove On Event}
* Removes the item when the next {@link Tool#onMouseMove} event is fired.
*
* @name Item#removeOnMove

View file

@ -34,7 +34,7 @@ var Path = this.Path = PathItem.extend({
* path.moveTo(30, 30);
* path.lineTo(100, 100);
*
* @param {array} [segments] An optional array of segments (or points to be
* @param {Segment[]} [segments] An optional array of segments (or points to be
* converted to segments) that will be added to the path.
*
* @class The Path item represents a path in a Paper.js project.
@ -271,6 +271,7 @@ var Path = this.Path = PathItem.extend({
* @param {Segment|Point} segment the segment or point to be added.
* @return {Segment} the added segment. This is not necessarily the same
* object, e.g. if the segment to be added already belongs to another path.
* @operator none
*/
add: function(segment1 /*, segment2, ... */) {
return arguments.length > 1 && typeof segment1 !== 'number'